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Siwak, Pawel P. – European Journal of Engineering Education, 1985
Presents two examples which illustrate the usefulness of ideas from cellular automata. First, Lee's algorithm is recalled and its cellular nature shown. Then a problem from digraphs, which has arisen from analyzing predecessing configurations in the famous Conway's "game of life," is considered. (Author/JN)
Descriptors: Computer Science, Engineering, Engineering Education, Higher Education
Peer reviewed Peer reviewed
Franzblau, Deborah S. – Primus, 1992
Details the planning and the outcomes for an undergraduate seminar course that introduced students to journal articles and graduate level texts pertaining to theoretical computer science. Included are useful guides for students that provide basic techniques for reading mathematical papers, and that lead students through the process of generating…
Descriptors: Classroom Techniques, College Mathematics, Computer Science, Higher Education
Strickland, R. Mack; Poe, Stephen E. – Technological Horizons in Education, 1989
Discusses producing effective instructional software using a balance of course content and technological capabilities. Describes six phases of an instructional development model: discovery, design, development, coding, documentation, and delivery. Notes that good instructional design should have learner/computer interaction, sequencing of…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Science