Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Educational Technology &… | 1 |
Interactive Learning… | 1 |
Journal of College Science… | 1 |
Music Education Research | 1 |
TechTrends: Linking Research… | 1 |
Author
Chiou, Guey-Fa | 1 |
Delacruz, Stacy | 1 |
Hsu, Ching-Kun | 1 |
Hwang, Gwo-Jen | 1 |
Nogaj, Luiza A. | 1 |
Sun-Lin, Hong-Zheng | 1 |
Waldron, Janice | 1 |
Publication Type
Journal Articles | 5 |
Reports - General | 5 |
Education Level
Elementary Education | 2 |
Secondary Education | 2 |
Grade 6 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
California | 1 |
Ireland | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Delacruz, Stacy – TechTrends: Linking Research and Practice to Improve Learning, 2019
Students deepen their content knowledge and collaborative skills as they interact with others across the globe. In order to deepen early childhood students' awareness and understanding of the world, teachers worked with their classes to develop and share school-based virtual field trips. The researcher sought to (a) identify the steps to create a…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2019
This study examined effects of gamified comparison on sixth graders' performance of algebra word problem solving and attitude toward algebra learning. Seventy-two sixth graders were invited to participate in a four-week experimental instruction and assigned to three groups: gamified comparison, comparison, and control. The results showed (1) a…
Descriptors: Grade 6, Algebra, Educational Games, Word Problems (Mathematics)
Waldron, Janice – Music Education Research, 2013
In this paper, I draw on seminal literature from new media researchers to frame the broader implications that user-generated content (UGC), YouTube, and participatory culture have for music learning and teaching in online communities; to illustrate, I use examples from two contrasting online music communities, the Online Academy of Irish…
Descriptors: Web Sites, Social Networks, Music Education, Educational Technology
Nogaj, Luiza A. – Journal of College Science Teaching, 2013
This article describes the conversion of a lecture-based molecular biology course into an active learning environment in a studio classroom. Specific assignments and activities are provided as examples. The goal of these activities is to involve students in collaborative learning, teach them how to participate in the learning process, and give…
Descriptors: College Science, Active Learning, Molecular Biology, Science Instruction
Hsu, Ching-Kun; Hwang, Gwo-Jen – Interactive Learning Environments, 2014
Personal computer assembly courses have been recognized as being essential in helping students understand computer structure as well as the functionality of each computer component. In this study, a context-aware ubiquitous learning approach is proposed for providing instant assistance to individual students in the learning activity of a…
Descriptors: Electronic Learning, Educational Technology, Comparative Analysis, Conventional Instruction