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Yue Li; Mikael Johansson; Andrey R. Nikolaev – npj Science of Learning, 2025
Contextual shifts are crucial for episodic memory, setting event boundaries during event segmentation. While lab research provides insights, it often lacks the complexity of real-world experiences. We addressed this gap by examining perceptual and conceptual boundaries using virtual reality (VR). Participants acted as salespeople, interacting with…
Descriptors: Memory, Computer Simulation, Context Effect, Adults
Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
Satoru Muro; Keisuke Miyosawa; Kumiko Yamaguchi; Kentaro Okamoto; Shota Okamoto; Tomoki Itamiya; Keiichi Akita – Anatomical Sciences Education, 2025
3D visualization tools have been developed to assist in the anatomical learning of medical students, but the evidence on the effectiveness of these tools is inconsistent. Conventional 3D materials are often displayed on 2D screens, which can limit their educational impact. This study evaluates the effectiveness of the presentation of 3D learning…
Descriptors: Computer Simulation, Visualization, Anatomy, Instructional Materials
Bahar Radmehr; Tanja Kaser; Adish Singla – Journal of Educational Data Mining, 2025
There has been a growing interest in developing simulated learners to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted representations of tasks, thereby limiting the learner's ability to generalize skills across tasks. In…
Descriptors: Generalization, Reinforcement, Computer Simulation, Artificial Intelligence
Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
Alex Lyman; Bryce Hepner; Lisa P. Argyle; Ethan C. Busby; Joshua R. Gubler; David Wingate – Sociological Methods & Research, 2025
Generative artificial intelligence (AI) has the potential to revolutionize social science research. However, researchers face the difficult challenge of choosing a specific AI model, often without social science-specific guidance. To demonstrate the importance of this choice, we present an evaluation of the effect of alignment, or human-driven…
Descriptors: Artificial Intelligence, Computer Simulation, Open Source Technology, Social Science Research
Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
Samuel B. Gavitte; Milo D. Koretsky; Jeffrey A. Nason – Journal of Computing in Higher Education, 2025
Laboratory activities are central to undergraduate student learning in science and engineering. With advancements in computer technology, many laboratory activities have shifted from providing students experiments in a physical mode to providing them in a virtual mode. Further, physical and virtual modes can be combined to address a single topic,…
Descriptors: Affordances, Computer Simulation, Science Laboratories, Engineering Education
Jamal Eddine Rafiq; Abdelwahed Namir; Abdelali Zakrani; Mohammed Amraouy; Abdellah Bennane – Journal of Educators Online, 2025
This study examines the evolution of educational practices in the digital era and the integration of information technologies in teaching. Through an automated search in six digital libraries, we identified 99 relevant studies spanning the period from 1990 to 2021. We draw on a systematic mapping approach to classify these studies for better…
Descriptors: Educational Development, Educational Practices, Information Technology, Artificial Intelligence
Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Virtual laboratories are used to supplement or even replace physical laboratories in engineering education. Although these virtual laboratories allow students to learn foundational experimental skills, they do not provide the learners with the chance to develop higher-order thinking skills (HOTS). Computational thinking (CT) is an…
Descriptors: Computation, Thinking Skills, Computer Simulation, Laboratories
Utilization of Adult Learning Theories for Effective Virtual Reality Safety Training in Construction
Sahar Bader; Ibrahim Abotaleb; Ossama Hosny – Journal of Civil Engineering Education, 2025
Virtual reality (VR) training programs have seen substantial growth due to their ability to improve trainee learning outcomes. Despite this, there is a noticeable gap in the availability of conceptual frameworks that incorporate social learning theories as a basis for creating VR-based safety training programs. This research aims to address this…
Descriptors: Adult Learning, Learning Theories, Computer Simulation, Safety Education
Shih-Yeh Chen; Ying-Hsun Lai; Pei-Hsuan Lin; Yu-Sheng Su – Educational Technology & Society, 2025
There is an increasing international focus on multi-user virtual reality (VR) training for all emergency medical technicians within the framework of their respective disaster medical preparedness initiatives. While multiuser VR is often deployed in a variety of digital educational settings, it has not been meaningfully explored in emergency…
Descriptors: Job Training, Computer Simulation, Employee Attitudes, Adoption (Ideas)
Simone Porcu; Alessandro Floris; Luigi Atzori – IEEE Transactions on Learning Technologies, 2025
In this article, we preliminarily discuss the limitations of current video conferencing platforms in online synchronous learning. Research has shown that while the involved technologies are appropriate for collaborative video calls, they often fail to replicate the rich nature of face-to-face interactions among students and between students and…
Descriptors: Computer Simulation, Electronic Learning, Synchronous Communication, Videoconferencing