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Cengiz Tüysüz; Nurettin Can Bodur; Ilker Ugulu – Journal of Advanced Academics, 2024
An issue arising in emergency distance education procedures, such as the response to the COVID-19 pandemic, is a lack of appropriate high-quality content and course activities for high ability students suitable for distance education. In this study, online CAD-based learning experiences structured with the Tinkercad Circuits Platform designed for…
Descriptors: Distance Education, Academically Gifted, Computer Assisted Design, Emergency Programs
Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
Tiffany Wu; Christina Weiland – Annenberg Institute for School Reform at Brown University, 2024
Chronic absenteeism is a critical issue that has been linked to many adverse student outcomes. The current study focuses on improving a key system already in place in many school districts--early warning systems (EWSs)--in order to decrease chronic absenteeism in students' earliest schooling years. Using a demographically diverse population of…
Descriptors: Elementary School Students, Kindergarten, Grade 1, Grade 2
Imam Fitri Rahmadi; Zsolt Lavicza; Selay Arkün Kocadere; Tony Houghton; Jonathan Michael Spector – Educational Technology Research and Development, 2024
Although user-generated microgames, defined as very simple games made by non-professionals on open platforms, are popular and appear to have considerable advantages in facilitating learning, further exploration is needed to establish their potential in instructional practices. The present study investigates the design, participation and experience…
Descriptors: Educational Games, Educational Technology, Computer Oriented Programs, Open Education
Pielsticker, Felicitas; Witzke, Ingo; Vogler, Amelie – Digital Experiences in Mathematics Education, 2021
Digital media have become increasingly important in recent years and can offer new possibilities for mathematics education in elementary schools. From our point of view, geometry and geometric objects seem to be suitable for the use of computer-aided design software in mathematics classes. Based on the example of Tinkercad, the use of CAD software…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Educational Technology, Technology Uses in Education
O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Togou, Mohammed Amine; Lorenzo, Covadonga; Cornetta, Gianluca; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2020
Contribution: The NEWTON fabrication laboratory (Fab Lab) Education Initiative assesses the effectiveness of Fab Lab-based learning on K-12 students' attitude toward learning science, technology, engineering, art, and mathematics (STEAM). It considers two aspects: (1) students' motivation and affective state and (2) students' observations and…
Descriptors: Instructional Effectiveness, Elementary School Students, Secondary School Students, Student Attitudes
Corum, Kimberly; Garofalo, Joe – Journal of Computers in Mathematics and Science Teaching, 2016
Surface area is consistently identified as a curriculum standard for K-12 students and it regularly appears on national and international assessments. Recently, many schools began acquiring digital fabrication and advanced manufacturing equipment. The growing use of digital fabrication in classrooms raises the question of whether or not this…
Descriptors: Elementary School Mathematics, Elementary School Students, Grade 5, Geometric Concepts
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Erkoc, Mehmet Fatih; Gecu, Zeynep; Erkoc, Cigdem – Educational Sciences: Theory and Practice, 2013
The aim of this study is to investigate the effectiveness of Google SketchUp, which is a computer aided design (CAD) software, on the Mental Rotation Skills of eighth grade students. For this purpose, in the spring semester of the 2011-2012 academic year, a treatment was conducted with 62 students comprised of 8A and 8B classes in the GSD…
Descriptors: Foreign Countries, Spatial Ability, Visualization, Computer Assisted Design
Seitamaa-Hakkarainen, Pirita; Kangas, Kaiju; Raunio, Anna-Mari; Hakkarainen, Kai – Design and Technology Education, 2012
The present article examines how practices of computer-supported collaborative designing may be implemented in an elementary classroom. We present a case study in which 12-year-old students engaged in architectural design under the guidance of their teacher and a professional designer. The students were engaged in all aspects of design processes,…
Descriptors: Expertise, Structural Elements (Construction), Building Design, Architecture
Ness, Mike; Couperus, Josh; Willey, Matthew – Kairaranga, 2013
This study evaluates the efficacy of the Lexia Reading (LR) programme with a cohort of 37 students in a Decile 1 primary school. The students were randomly assigned to experimental (who used LR) and control groups (who did not use LR). The WIAT-II was used to provide pre and post measures of literacy skills. Results indicated that students who…
Descriptors: Reading Programs, Elementary School Students, Foreign Countries, Questionnaires
MacDonald, Dougal; Gustafson, Brenda J.; Gentilini, Shannon – Research in Science & Technological Education, 2007
This research project involved viewing elementary children's (ages 8-10) design technology drawing through a theoretical perspective developed by analyzing professional drawing practice. The perspective places more emphasis on the generative aspect of drawing as well as on the use of different types of drawings at different stages of design. The…
Descriptors: Educational Technology, Elementary Education, Grade 3, Grade 4