Publication Date
In 2025 | 26 |
Since 2024 | 77 |
Since 2021 (last 5 years) | 212 |
Since 2016 (last 10 years) | 312 |
Since 2006 (last 20 years) | 399 |
Descriptor
Source
Author
Candace Walkington | 5 |
Emily C. Bouck | 4 |
Holly M. Long | 4 |
Julianna Washington | 4 |
Mitchell J. Nathan | 4 |
Pellas, Nikolaos | 4 |
Blikstein, Paulo | 3 |
Cano, Junar S. | 3 |
Heru Kuswanto | 3 |
Hsu, Ying-Shao | 3 |
Ikhsan, Jaslin | 3 |
More ▼ |
Publication Type
Reports - Research | 405 |
Journal Articles | 373 |
Tests/Questionnaires | 39 |
Speeches/Meeting Papers | 22 |
Information Analyses | 2 |
Multilingual/Bilingual… | 1 |
Education Level
High Schools | 405 |
Secondary Education | 364 |
Middle Schools | 79 |
Junior High Schools | 70 |
Grade 10 | 48 |
Grade 9 | 46 |
Grade 11 | 38 |
Higher Education | 34 |
Postsecondary Education | 34 |
Grade 12 | 25 |
Elementary Secondary Education | 17 |
More ▼ |
Audience
Teachers | 3 |
Policymakers | 1 |
Location
Indonesia | 22 |
Taiwan | 21 |
Turkey | 19 |
China | 9 |
South Africa | 9 |
Germany | 8 |
Philippines | 8 |
California | 7 |
Australia | 6 |
South Korea | 6 |
Greece | 5 |
More ▼ |
Laws, Policies, & Programs
Pell Grant Program | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Febri Yanti; Lufri Lufri; Yuni Ahda – Open Education Studies, 2025
Augmented reality (AR) became increasingly popular in education worldwide as a useful tool for improving student engagement, teamwork, and problem-solving abilities to enhance students' skills in Education 4.0 (E4.0). This research aimed to analyze and highlight several research publications that examined the use of AR to improve the skills of…
Descriptors: Computer Simulation, High School Seniors, Skill Development, Technology Uses in Education
Otman Jaber; Sara Bagossi; Michael N. Fried; Osama Swidan – ZDM: Mathematics Education, 2024
This paper describes how students conceptualize real-life phenomena in which two or more quantities are covarying in an augmented reality environment. With this technology, real-world phenomena and virtual representations may be connected simultaneously. We aim to investigate how students connect elements of the two worlds when conceptualizing…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
Esra Çakirlar-Altuntas; Salih Levent Turan – Journal of Biological Education, 2025
This study aims to reveal the effectiveness of documentary-based augmented reality applications in environmental education compared to the direct instruction method supported by the question and answer technique. The research was designed as mixed-method research, and the study group consisted of 118 tenth grade students. T-tests were used to…
Descriptors: Computer Simulation, Environmental Education, Documentaries, Instructional Effectiveness
Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
Samuel Jere; Mamotena Mpeta – Research in Science Education, 2024
One of the critical goals of teaching chemistry is to enable learners to gain conceptual understanding. Traditional instruction has often been associated with rote memorisation, resulting in learners failing to explain observed chemical phenomena, make predictions based on acquired concepts, advance convincing arguments, and engage in meaningful…
Descriptors: Computer Simulation, Concept Formation, Energy, Scientific Concepts
Juan Zheng; Zilong Pan; Shan Li; Charles Xie – Educational Technology & Society, 2024
Self-regulation is crucial for student success in scientific inquiry and engineering design. However, it remains unclear how students dynamically engage in self-regulated learning (SRL) processes to achieve high performance. In this study, we investigated the temporal nature of self-regulation during engineering design by leveraging computer trace…
Descriptors: Learning Strategies, Self Management, High School Students, High Achievement
Laura Norwine; Emily Bouck; Sarah Reiley; Holly M. Long; Larissa Jakubow; James Nuse – Rural Special Education Quarterly, 2025
Students with disabilities may find it difficult to learn and gain the life skills needed to live, work, socialize, and attend postsecondary education. In vivo and community-based instruction (CBI) are among the most effective ways to teach life skills, especially with a goal of generalization. Despite the strong relationships that often exist in…
Descriptors: Students with Disabilities, Daily Living Skills, Computer Simulation, Rural Schools
Kevin R. Glover; Alec Bodzin – Career and Technical Education Research, 2024
Little is known about the motivational factors or design features that might lead female career and technical education (CTE) health sciences students to persist in self-regulated engagement to win state achievement in serious simulation games (SSGs). In this study, 12th grade female CTE health sciences students played a 3-Level hand hygiene SSG…
Descriptors: Grade 12, Females, Vocational Education, Health Sciences
Yuyu Sun; Xiaoxu Lu; Jian Cui; Ke Du; Shumin Xie – Environmental Education Research, 2024
This study explores the relationship between vicarious experiences of nature, environmental behavioral beliefs, environmental attitudes and adolescents' environmental behavior. Based on a sample of 1476 adolescents from five high schools in Jiangsu Province, China, we proposed a model that was supported by structural equation modelling analysis.…
Descriptors: Foreign Countries, Environmental Education, Middle School Students, High School Students
Salvatore G. Garofalo – Journal of Science Education and Technology, 2025
The initial learning experience is a critical opportunity to support conceptual understanding of abstract STEM concepts. Although hands-on activities and physical three-dimensional models are beneficial, they are seldom utilized and are replaced increasingly by digital simulations and laboratory exercises presented on touchscreen tablet computers.…
Descriptors: High School Freshmen, Science Instruction, Chemistry, Molecular Structure
Qiguang Qiu – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in moral education. Traditional moral education faces many challenges, but VR technology, with its immersive, interactive, and imaginative characteristics, constructs an immersive moral education environment. Through quasi-experimental research, it was found that the…
Descriptors: Computer Simulation, Moral Values, Ethical Instruction, Values Education
Philip, Anita John; Du Toit, Gawie; Van Breda, Cobus – European Journal of STEM Education, 2023
This study, titled "The Effect of Computer Simulation on Grade 11 Learners' Conceptualisation of Stoichiometric Chemistry," was carried out at a school in the Frances Baard District of the Northern Cape province of South Africa. Poor conceptualisation of stoichiometric chemistry by learners in Grades 10-12 in South Africa and, hence,…
Descriptors: Computer Simulation, Instructional Effectiveness, Grade 11, Secondary School Students
António Faria – Journal of New Approaches in Educational Research, 2024
This study investigated the impact of two teaching strategies, conventional and drawing principle, associated with the use of Augmented Reality (AR), on the school performance of pupils in the 7th-year of primary school and the 10th-year of secondary school on volcanism learning. Compared to previous research, the novelty of this study lies in the…
Descriptors: Science Education, Grade 7, Grade 10, Physical Environment