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Mads Paludan Goddiksen; Mikkel Willum Johansen; Anna Catharina Vieira Armond; Mateja Centa; Christine Clavien; Eugenijus Gefenas; Nóra Kovács; Marcus Tang Merit; I. Anna S. Olsson; Margarita Poškute; Júlio Borlido Santos; Rita Santos; Vojko Strahovnik; Orsolya Varga; P. J. Wall; Peter Sandøe; Thomas Bøker Lund – International Journal for Educational Integrity, 2024
Text-matching software (TMS) is a standard part of efforts to prevent and detect plagiarism in upper secondary and higher education. While there are many studies on the potential benefits of using this technology, few studies look into potential unintended side effects. These side effects include students worrying about being accused of plagiarism…
Descriptors: Computer Software, Secondary School Students, Bachelors Degrees, Undergraduate Students
Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
Skocic Mihic, Sanja; Martan, Valentina; Roncevic Zubkovic, Barbara – Reading & Writing Quarterly, 2022
Numerous studies in different science fields have examined the various aspects of educational interventions designed to facilitate learning outcomes in students with dyslexia. The aim of this study was to present an overview of empirical research related to interventions aimed at primary school students with dyslexia. Mapping was conducted to…
Descriptors: Elementary School Students, Dyslexia, Students with Disabilities, Intervention
Jan Houška – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2025
The paper applies language management theory to study the interactions of international with local workers (simple management) and language policies (organised management) in 10 Czech video game studios. By longitudinally interviewing foreign game developers from Central-Eastern and Western Europe, as well as North and South America, I identified…
Descriptors: Video Games, Slavic Languages, English (Second Language), Second Language Learning
Ni Li – International Journal of Web-Based Learning and Teaching Technologies, 2025
In depth exploration of how the pandemic has reshaped the education ecosystem over the past three years, especially in the context of the surge in demand for online education courses and learning platforms, this article focuses on the field of student ideological and political education, and innovatively constructs a moral and political education…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Algorithms
Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning
Panidnad Chulerk; Supachanin Duangchinda Sathianpan; Jintavee Khlaisang – rEFLections, 2025
This research endeavors to assess the efficacy of Mobile Assisted Language Learning (MALL) in elevating students' English proficiency to the Common European Framework of Reference (CEFR) B1 level. The study involves identifying the most suitable mobile application for formative assessment, implementing it to enhance students' English competency,…
Descriptors: Formative Evaluation, Computer Assisted Instruction, Teaching Methods, Telecommunications
Johnson, W. Lewis – International Journal of Artificial Intelligence in Education, 2019
Cloud computing offers developers of learning environments access to unprecedented amounts of learner data. This makes possible "data-driven development" (D[superscript 3]) of learning environments. In the D[superscript 3] approach the learning environment is a data collection tool as well a learning tool. It continually collects data…
Descriptors: Foreign Countries, Data Use, English (Second Language), Second Language Instruction
Xu, Jing; Jones, Edmund; Laxton, Victoria; Galaczi, Evelina – Assessment in Education: Principles, Policy & Practice, 2021
Recent advances in machine learning have made automated scoring of learner speech widespread, and yet validation research that provides support for applying automated scoring technology to assessment is still in its infancy. Both the educational measurement and language assessment communities have called for greater transparency in describing…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
Mazur, Iwona; Chmiel, Agnieszka – Interpreter and Translator Trainer, 2021
Audio description (AD) is a mode of audiovisual transfer which involves making audiovisual content and live performances accessible to people with sight loss. With the growing demand for this audiovisual translation (AVT) practice, a need has arisen to train professionals in the area. As a result, AD courses have sprung up, both in the form of…
Descriptors: Audio Equipment, Teaching Methods, Audiovisual Aids, Visual Impairments
Peñarroja, Manuel Rodríguez – International Journal of Instruction, 2021
The teaching and acquisition of foreign language pragmatics as a part of the communicative competence paradigm has been reported as essential since the deviation from the Chomskian competence-based model to a more performative one in the '80s. Despite this change, only a few course books include or are designed on a teaching pragmatics basis. As…
Descriptors: Pragmatics, Computational Linguistics, Second Language Learning, Second Language Instruction
Dina Foster; Caitlin McLemore; Brandon Olszewski; Ali Chaudhry; Ekaterina Cooper; Laurie Forcier; Rose Luckin – UK Department for Education, 2023
A rapid, exploratory review to establish a shared understanding of what constitutes good quality EdTech and implementation. The review: (1) examined existing frameworks and standards; and (2) identified the characteristics, quality components, essential conditions and evaluation criteria for the design and implementation of EdTech. The report…
Descriptors: Standards, Educational Technology, Guidelines, Evidence Based Practice
Laranjeiro, Dionísia – Education Sciences, 2021
Recent studies indicate tablets as the preferred devices of preschool children, due to portability, autonomy of use and variety of apps. There is also extensive evidence of the contributions of digital technologies in different areas of learning at these ages. The Aprender XXI project aimed to develop game-based learning apps, with content…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Games
Dawson, Hayley; Romero-Fresco, Pablo – Interpreter and Translator Trainer, 2021
Respeaking is an effective way to make live and pre-recorded television, as well as live events, accessible to a wide audience. Respeakers use speech-recognition software to repeat or paraphrase what is heard through a microphone in a robotic voice while enunciating punctuation and adding colours or labels to identify the speakers. Until now, most…
Descriptors: Translation, Robotics, Punctuation, Audio Equipment
Plaza-Lara, Cristina – Interpreter and Translator Trainer, 2022
Project management has been established as a way to organise work in the translation industry. Although research on translator competences has become a cornerstone of Translation Studies, scant attention has been paid to the competences of translation project managers (PMs). The aim of this paper is to present the results obtained from a…
Descriptors: Translation, Second Language Learning, Second Language Instruction, Language of Instruction
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