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Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Farooq Chaudhry; M. Inam ul Haq Choudhry; Afnan Bashir; Kamran ul Haq; Humza Riaz – European Journal of Physics Education, 2021
In this research article we explore the efficacy of a game-based learning approach to improve students understanding of the fundamental concepts of physics such as, heat and temperature. Heat and temperature are complex to learn by traditional learning methods. Students face complexities in learning such concepts of Physics. These complexities…
Descriptors: Game Based Learning, Science Instruction, Heat, Climate
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Shahzad, Muhammad; Nadeem, Muhammad Asif; U-Nisa, Zaib – Pakistan Journal of Distance and Online Learning, 2021
The study was conducted in three phases that is testing, using multimedia and observation of the controlled group. Major objective of the research were to assess the implications of software development design on learners and to identify effects of interactive multimedia environment on learning patterns of learners' at graduate level. The…
Descriptors: Educational Environment, Multimedia Instruction, Instructional Effectiveness, Hypermedia
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Jabeen, Farkhanda; Afzal, Muhammad Tanveer – Journal of Education and Educational Development, 2020
The study was conducted to compare the performance of students working in chemistry laboratory with those working in chemistry laboratory supplemented with simulations at secondary school level. The study was experimental in nature and post-test only control group design was used. The sample comprised of 55 males and 60 female students and 02…
Descriptors: Chemistry, Science Instruction, Instructional Effectiveness, Teaching Methods
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Perveen, Ayesha – MEXTESOL Journal, 2021
Word clouds can be used as an effective tool for the teaching and learning processes in language learning, as the visual input during schemata activation, and other parts of the lesson, serve as manageable and meaningful target language input. There are emerging studies that explore their effectiveness, but less so with respect to their use in the…
Descriptors: Task Analysis, Electronic Learning, Linguistic Input, Teaching Methods
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Sandhu, Rizwan Saleem; Hussain, Sajid – Open Praxis, 2016
The online learning has broadened the teaching spectrum from Face-to-Face to virtual environment, and this move has brought traditional teacher-centered instruction to learner-centered instruction. This paradigm shift appears to place demands on faculty to modify faculty's instruction roles that are different from those encountered in Face-to-Face…
Descriptors: Role, Faculty Development, Computer Simulation, Online Courses
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Asif, Nimira; Vertejee, Samina; Lalani, Sharifa – Journal of Education and Training Studies, 2015
In the Post RN BScN curriculum, one of the courses "Professional Development and Leadership (PDLM)" was offered as blended mode for the first time. In order to explore the students' interactions and Cognitive Engagement (CE) in Online Discussion Forums (ODFs), the research team conducted a retrospective study for the first time at a…
Descriptors: Learner Engagement, Nursing Education, Computer Mediated Communication, Foreign Countries
Iqbal, Ahmer – International Association for Development of the Information Society, 2012
The following paper examines the results of a research study in which a virtual world, Quest Atlantis (QA), was used to engage students in exploratory learning to teach about water quality issues. The main aim of the research was to find out how new digital learning environments and educational technology, such as virtual worlds, can be introduced…
Descriptors: Foreign Countries, Discovery Learning, Computer Simulation, Water Quality
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Crouch, Luis A.; And Others – 1992
From 1960 to 1980, school enrollment and educational expenditures in developing countries experienced significant expansion. By the late 1980s, however, this trend had slowed. This report examines the impact of education upon welfare and productivity. A unified global data set is used to address the question from a macroeconomic, gender-specific,…
Descriptors: Computer Simulation, Developing Nations, Economic Development, Educational Development