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Camilo Vieira; Andrea Vásquez; Federico Meza; Roxana Quintero-Manes; Pedro Godoy – ACM Transactions on Computing Education, 2024
Currently, there is little evidence about how non-English-speaking students learn computer programming. For example, there are few validated assessment instruments to measure the development of programming skills, especially for the Spanish-speaking population. Having valid assessment instruments is essential to identify the difficulties of the…
Descriptors: Programming, Spanish Speaking, Translation, Test Validity
Ronan, Darcy; Erdil, D. Cenk; Brylow, Dennis – ACM Transactions on Computing Education, 2023
Instrument development is an important step towards unlocking the analytical power of teacher attitudes and beliefs towards Computer Science (CS). Teacher dispositions have strong empirical and theoretical ties to teacher motivation, professional choices, and classroom practices. To determine consensus desirable attitudes and beliefs, we analyzed…
Descriptors: Teacher Attitudes, Computer Science, Test Construction, Test Validity
Arif Rachmatullah; Jessica Vandenberg; Sein Shin; Eric Wiebe – ACM Transactions on Computing Education, 2023
The current study compared American, Korean, and Indonesian middle and high school students' CS attitudes. Concurrently, this study also examined whether the items in the CS attitudes scale exhibit country and gender measurement biases. We gathered data on CS attitudes from middle and high school students in the US, Korea, and Indonesia. The…
Descriptors: Foreign Countries, Middle School Students, High School Students, Computer Science
Poulsen, Seth; Herman, Geoffrey L.; Peterson, Peter A. H.; Golaszewski, Enis; Gorti, Akshita; Oliva, Linda; Scheponik, Travis; Sherman, Alan T. – ACM Transactions on Computing Education, 2022
We present a psychometric evaluation of a revised version of the "Cybersecurity Concept Inventory" ("CCI"), completed by 354 students from 29 colleges and universities. The CCI is a conceptual test of understanding created to enable research on instruction quality in cybersecurity education. This work extends previous expert…
Descriptors: Psychometrics, Computer Security, Measures (Individuals), Computer Science Education
Zhou, Ninger; Nguyen, Ha; Fischer, Christian; Richardson, Debra; Warschauer, Mark – ACM Transactions on Computing Education, 2020
Self-efficacy is an important construct for CS teachers' professional development, because it can predict both teaching behaviors as well as student outcomes. Research has shown that teachers' self-efficacy can be as influential as their actual level of knowledge and abilities. However, there has been very limited research on CS teachers'…
Descriptors: High School Teachers, Self Efficacy, Computer Science Education, Faculty Development
Lai, Rina P. Y. – ACM Transactions on Computing Education, 2022
Computational Thinking (CT), entailing both domain-general and domain-specific skills, is a competency fundamental to computing education and beyond. However, as a cross-domain competency, appropriate assessment design and method remain equivocal. Indeed, the majority of the existing assessments have a predominant focus on measuring programming…
Descriptors: Computer Assisted Testing, Computation, Thinking Skills, Computer Science Education
Frezza, S.; Daniels, M.; Wilkin, A. – ACM Transactions on Computing Education, 2019
This research aimed at evaluating the development and use of low-cost affective domain assessment instruments, culminating with personal and group characterization of representative global information technology (IT) professional values. Values and valuing are a compelling component of Bloom's affective domain of learning for engineering…
Descriptors: Values, Information Technology, Affective Measures, Student Evaluation
Kunkle, Wanda M.; Allen, Robert B. – ACM Transactions on Computing Education, 2016
Learning to program, especially in the object-oriented paradigm, is a difficult undertaking for many students. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting with different introductory…
Descriptors: Teaching Methods, Programming, Programming Languages, Computer Science Education
Carter, Adam S.; Hundhausen, Christopher D.; Adesope, Olusola – ACM Transactions on Computing Education, 2017
Analyzing the process data of students as they complete programming assignments has the potential to provide computing educators with insights into both their students and the processes by which they learn to program. In prior research, we explored the relationship between (a) students' programming behaviors and course outcomes, and (b) students'…
Descriptors: Social Behavior, Academic Achievement, Programming, Computer Science Education
Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
McGill, Monica M. – ACM Transactions on Computing Education, 2012
Digital games are marketed, mass-produced, and consumed by an increasing number of people and the game industry is only expected to grow. In response, postsecondary institutions in the UK and the U.S. have started to create game degree programs. Though curriculum theorists provide insight into the process of creating a new program, no formal…
Descriptors: Curriculum Development, Foreign Countries, Organizations (Groups), Computer Games