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Richard, Gabriela T. – Educational Technology, 2017
Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of…
Descriptors: Video Games, Cultural Context, Design Preferences, Equal Education
Isman, Aytekin; Gazi, Zehra Altinay; Aksal, Fahriye Altinay – Educational Technology, 2010
This article presents a study that examined students' perceptions toward online practice and their developing attitudes toward the online learning process. The results indicated that both cultural background and personal qualities affect students' perceptions.
Descriptors: Electronic Learning, Student Attitudes, Online Courses, Cultural Background