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Oscar Blessed Deho; Lin Liu; Jiuyong Li; Jixue Liu; Chen Zhan; Srecko Joksimovic – IEEE Transactions on Learning Technologies, 2024
Learning analytics (LA), like much of machine learning, assumes the training and test datasets come from the same distribution. Therefore, LA models built on past observations are (implicitly) expected to work well for future observations. However, this assumption does not always hold in practice because the dataset may drift. Recently,…
Descriptors: Learning Analytics, Ethics, Algorithms, Models
Pallavi Singh; Phat K. Huynh; Dang Nguyen; Trung Q. Le; Wilfrido Moreno – IEEE Transactions on Learning Technologies, 2025
In organizational and academic settings, the strategic formation of teams is paramount, necessitating an approach that transcends conventional methodologies. This study introduces a novel application of multicriteria integer programming (MCIP), which simultaneously accommodates multiple criteria, thereby innovatively addressing the complex task of…
Descriptors: Teamwork, Group Dynamics, Research Design, Models
Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Liu, Zhi; Kong, Xi; Chen, Hao; Liu, Sannyuya; Yang, Zongkai – IEEE Transactions on Learning Technologies, 2023
In a massive open online courses (MOOCs) learning environment, it is essential to understand students' social knowledge constructs and critical thinking for instructors to design intervention strategies. The development of social knowledge constructs and critical thinking can be represented by cognitive presence, which is a primary component of…
Descriptors: MOOCs, Cognitive Processes, Students, Models
Ruiperez-Valiente, Jose A.; Kim, Yoon Jeon; Baker, Ryan S.; Martinez, Pedro A.; Lin, Grace C. – IEEE Transactions on Learning Technologies, 2023
Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the…
Descriptors: Affordances, Game Based Learning, Student Evaluation, Multivariate Analysis
Ma, Hua; Huang, Zhuoxuan; Tang, Wensheng; Zhu, Haibin; Zhang, Hongyu; Li, Jingze – IEEE Transactions on Learning Technologies, 2023
To provide intelligent learning guidance for students in e-learning systems, it is necessary to accurately predict their performance in future exams by analyzing score data in past exams. However, existing research has not addressed the uncertain and dynamic features of students' cognitive status, whereas these features are essential for improving…
Descriptors: Prediction, Student Evaluation, Performance, Tests
Imhof, Christof; Comsa, Ioan-Sorin; Hlosta, Martin; Parsaeifard, Behnam; Moser, Ivan; Bergamin, Per – IEEE Transactions on Learning Technologies, 2023
Procrastination, the irrational delay of tasks, is a common occurrence in online learning. Potential negative consequences include a higher risk of drop-outs, increased stress, and reduced mood. Due to the rise of learning management systems (LMS) and learning analytics (LA), indicators of such behavior can be detected, enabling predictions of…
Descriptors: Prediction, Time Management, Electronic Learning, Artificial Intelligence
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Bei Cai; Ziyu He; Hong Fu; Yang Zheng; Yanjie Song – IEEE Transactions on Learning Technologies, 2025
Much research has applied automated writing evaluation (AWE) systems to English writing instruction; however, understanding how students internalize and apply this feedback to reduce writing errors is difficult, largely due to the personal and private nature of this process. Therefore, this research utilized eye-tracking technology to explore the…
Descriptors: Undergraduate Students, Majors (Students), Writing (Composition), Writing Evaluation
Levy, Ben; Hershkovitz, Arnon; Tabach, Michal; Cohen, Anat; Segal, Avi; Gal, Kobi – IEEE Transactions on Learning Technologies, 2023
This report describes a randomized controlled study that compared the personalization of educational content based on neural networks to personalization by human experts. The study was conducted in a graphically rich online learning environment for elementary school mathematics, in which N = 135 fourth- and sixth-grade students learn via…
Descriptors: Online Courses, Elementary School Students, Grade 4, Grade 6
So, Joseph Chi-Ho; Ho, Yik Him; Wong, Adam Ka-Lok; Chan, Henry C. B.; Tsang, Kia Ho-Yin; Chan, Ada Pui-Ling; Wong, Simon Chi-Wang – IEEE Transactions on Learning Technologies, 2023
Generic competence (GC) development is an integral part of higher education to provide holistic education and enhance student career development. It also plays a critical role in complementing the curriculum. Many tertiary institutions provide various GC development activities (GCDA). Moreover, institutions strongly need to further understand…
Descriptors: Predictor Variables, Higher Education, Online Courses, Correlation
Hu, Jie; Peng, Yi; Chen, Xiao – IEEE Transactions on Learning Technologies, 2023
The prevalence of information and communication technologies (ICTs) has brought about profound changes in the field of reading, resulting in a large and rapidly growing number of young digital readers. The article intends to identify key contextual factors that synergistically differentiate high and low performers, high and average performers, and…
Descriptors: Decoding (Reading), Educational Technology, Information Technology, Reading Skills