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Haiyang Yu; Entai Wang; Qi Lang; Jianan Wang – IEEE Transactions on Learning Technologies, 2024
The latest technologies in natural language processing provide creative, knowledge retrieval, and question-answering technologies in the design of intelligent education, which can provide learners with personalized feedback and expert guidance. Entrepreneurship education aims to cultivate and develop the innovative thinking and entrepreneurial…
Descriptors: Entrepreneurship, Comprehension, Questioning Techniques, Information Retrieval
Serena Lee-Cultura; Kshitij Sharma; Michail N. Giannakos – IEEE Transactions on Learning Technologies, 2024
Teacher dashboards provide insights on students' progress through visualizations and scores derived from data generated during teaching and learning activities (e.g., response times and task correctness) to improve teaching. Despite the potential usefulness of enhancing teacher dashboards, and the respective teaching practices, with rich…
Descriptors: Educational Technology, Learning Analytics, Technology Uses in Education, Student Evaluation
Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Moresi, Marco; Gomez, Marcos J.; Benotti, Luciana – IEEE Transactions on Learning Technologies, 2021
Based on hundreds of thousands of hours of data about how students learn in massive open online courses, educational machine learning promises to help students who are learning to code. However, in most classrooms, students and assignments do not have enough historical data for feeding these data hungry algorithms. Previous work on predicting…
Descriptors: Prediction, Difficulty Level, Programming, Online Courses
Xu Chen; Di Wu – IEEE Transactions on Learning Technologies, 2024
Generative artificial intelligence (AI) is widely recognized as one of the most influential technologies for the future, having sparked a paradigm shift in scientific research. The field of education has also been greatly impacted by this transformative technology, with researchers exploring the applications of generative AI, particularly ChatGPT,…
Descriptors: Automation, Multimedia Materials, Instructional Materials, Artificial Intelligence
Lixiang Xu; Zhanlong Wang; Suojuan Zhang; Xin Yuan; Minjuan Wang; Enhong Chen – IEEE Transactions on Learning Technologies, 2024
Knowledge tracing (KT) is an intelligent educational technology used to model students' learning progress and mastery in adaptive learning environments for personalized education. Despite utilizing deep learning models in KT, current approaches often oversimplify students' exercise records into knowledge sequences, which fail to explore the rich…
Descriptors: Knowledge Level, Educational Technology, Intelligent Tutoring Systems, Individualized Instruction
Garcia-Masso, Xavier; Salvador-Fuertes, Alvaro; Sanchez-Santacreu, Miguel; Borrego, Adrian; Llorens, Roberto – IEEE Transactions on Learning Technologies, 2023
This study aimed to determine the effectiveness of customized exergames, with different cognitive loads, on static and dynamic postural control compared with traditional exercises in a group of adolescents. The participants in this study were 30 healthy adolescents, aged 12-14 years, divided into three groups. Each group trained for two weeks (2…
Descriptors: Exercise, Educational Games, Program Effectiveness, Early Adolescents
Shujia Fan; Brian Yecies; Zeyang Ivy Zhou; Jun Shen – IEEE Transactions on Learning Technologies, 2024
The metaverse, along with its various Web 3.0 subdomains, represents a ground-breaking extension of both the physical and digital worlds. In this emerging landscape, the real and virtual worlds are integrating in a way that allows for seamless interactions, creating an immersive experience. This integration has significant implications for diverse…
Descriptors: Web Sites, Technology Uses in Education, Computer Software, Content Analysis
Seok-Hyun Ga; Changmi Park; Hyun-Jung Cha; Chan-Jong Kim – IEEE Transactions on Learning Technologies, 2024
Data collection is crucial in securing evidence to support students' arguments during scientific inquiries. However, due to the high costs associated with equipping schools with various measurement devices, students are limited in the scope of their scientific inquiry. Arduino can be proposed as a solution to the lack of measurement devices in…
Descriptors: Science Teachers, Barriers, Difficulty Level, Educational Technology
Yu Ji; Zehui Zhan; Tingting Li; Xuanxuan Zou; Siyuan Lyu – IEEE Transactions on Learning Technologies, 2025
The advent of generative artificial intelligence (GAI), exemplified by ChatGPT, has introduced both new opportunities and challenges in science, technology, engineering, and mathematics (STEM) and entrepreneurship education. This exploratory quasi-experimental study examined the effects of ChatGPT-assisted collaborative learning (CCL) on students'…
Descriptors: Man Machine Systems, Technology Uses in Education, Artificial Intelligence, Learning Processes
Jingjing Chen; Rao Muhammad Aqib Hassan; Shuai Sun; Yilin Mo; Dan Zhang – IEEE Transactions on Learning Technologies, 2025
The lightboard, an affordable and readily accessible tool, has become a promising approach for enhancing engagement in instructional videos. Despite its potential, previous studies have primarily highlighted the benefits of lightboard videos by evaluating learners' subjective experiences, with limited empirical research examining their impact on…
Descriptors: College Students, Mathematics Skills, Mathematics Achievement, Video Technology
Xiuyu Lin; Zehui Zhan; Xuebo Zhang; Jiayi Xiong – IEEE Transactions on Learning Technologies, 2024
The attribution of learning success or failure is crucial for students' learning and motivation. Effective attribution of their learning success or failure in the context of a small private online course (SPOC) could generate students' motivation toward learning success while an incorrect attribution would lead to a sense of helplessness. Based on…
Descriptors: Learning Analytics, Learning Processes, Learning Motivation, Attribution Theory
Yuchen Wang; Juxiang Zhou; Zijie Li; Shu Zhang; Xiaoyu Han – IEEE Transactions on Learning Technologies, 2024
Graded reading is one of the important ways of English learning. How to automatically judge and grade the difficulty of the English reading corpus is of great significance for precision teaching and personalized learning. However, the current rule-based readability assessment methods have some limitations, such as low efficiency and poor accuracy.…
Descriptors: Computational Linguistics, Reading Materials, Readability, Semantics
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Own, Chung-Ming; Cai, Tingting; Hung, Cheng-Yu – IEEE Transactions on Learning Technologies, 2023
Studies have highlighted the possible advantages of tangible user interfaces (TUIs) over multitouch interfaces (MTIs) in preschool education; however, more objective evidence is required to establish the superiority of TUIs. In this article, we design a mathematical application called THE NUMBERS to compare preschool children's learning potential…
Descriptors: Preschool Children, Preschool Education, Computer Interfaces, Computer Uses in Education
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