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Jing Fang; Xiong Xiao; Xiuling He; Yangyang Li; Huanhuan Yuan; Xiaomin Jiao – Interactive Learning Environments, 2024
Knowledge maps are teaching tools that can promote deeply learning and avoid knowledge loss by helping students plan learning paths. Mining potential association rules of concepts from student exercise data was a common method to construct knowledge maps automatically. While manual conditions should be set to filter the association rules future to…
Descriptors: Concept Mapping, Multivariate Analysis, Associative Learning, Learning Strategies
Jing Peng – Interactive Learning Environments, 2024
Playing musical instruments involves a high level of skill based on the harmonious and esthetic reproduction of notes. The main aim of this study is to determine the impact of MusicFlow, an interactive music composition system, on the development of students' piano skills. The article also used a survey to determine the potential of using digital…
Descriptors: Musical Instruments, Music Education, Musical Composition, Computer Software
Milkova, Eva; Pekarkova, Simona; Azim, Muhammad; Jabin, Bushra – Interactive Learning Environments, 2023
School readiness is recognized as one of the key starting points for children's further success in their school work and in their subsequent career. However, many kindergarten teachers still miss and long for a comprehensive, reliable and standardized diagnostic tool which could help them recognize the level of children's school readiness. That is…
Descriptors: Educational Games, School Readiness, Aptitude Tests, Computer Assisted Testing
Rodicio, H. Garcia; Sanchez, E. – Interactive Learning Environments, 2012
Learners are usually provided with support devices because they find it difficult to learn from multimedia presentations. A key question, with no clear answer so far, is how best to present these support devices. One possibility is to insert them into the multimedia presentation (canned support), while another is to have a human agent provide them…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Tutoring, Intermode Differences
Bluemink, Johanna; Hamalainen, Raija; Manninen, Tony; Jarvela, Sanna – Interactive Learning Environments, 2010
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The "eScape" game was a social action adventure…
Descriptors: Social Action, Prior Learning, Discourse Analysis, Interpersonal Relationship
Weibel, David; Stricker, Daniel; Wissmath, Bartholomaus – Interactive Learning Environments, 2012
We provided a virtual learning tool to undergraduate psychology students (n = 72) and investigated how different variables influence the learning outcome in terms of performance in an exam and satisfaction with the e-learning tool. These variables were: perceived usefulness, perceived ease of use, attitude towards computers, attitude towards the…
Descriptors: Electronic Learning, Psychology, Usability, Navigation (Information Systems)
Chang, Chi-Cheng – Interactive Learning Environments, 2006
This study aims to develop and evaluate competency-based web learning material (CBWLM) for the college practicum Microprocessor Laboratory. After using the CBWLM for 8 weeks, this study investigates CBWL's learning effects and self-directed learning aptitudes (SDLAs) as well as exploring the influence of SDLA on learning effects based on the…
Descriptors: Independent Study, Mastery Learning, Competency Based Education, Program Development