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Senthil Kumaran, V.; Malar, B. – Interactive Learning Environments, 2023
Churn in e-learning refers to learners who gradually perform less and become lethargic and may potentially drop out from the course. Churn prediction is a highly sensitive and critical task in an e-learning system because inaccurate predictions might cause undesired consequences. A lot of approaches proposed in the literature analyzed and modeled…
Descriptors: Electronic Learning, Dropouts, Accuracy, Classification
Luna, J. M.; Fardoun, H. M.; Padillo, F.; Romero, C.; Ventura, S. – Interactive Learning Environments, 2022
The aim of this paper is to categorize and describe different types of learners in massive open online courses (MOOCs) by means of a subgroup discovery (SD) approach based on MapReduce. The proposed SD approach, which is an extension of the well-known FP-Growth algorithm, considers emerging parallel methodologies like MapReduce to be able to cope…
Descriptors: Online Courses, Student Characteristics, Classification, Student Behavior
O. S. Adewale; O. C. Agbonifo; E. O. Ibam; A. I. Makinde; O. K. Boyinbode; B. A. Ojokoh; O. Olabode; M. S. Omirin; S. O. Olatunji – Interactive Learning Environments, 2024
With the advent of technological advancement in learning, such as context-awareness, ubiquity and personalisation, various innovations in teaching and learning have led to improved learning. This research paper aims to develop a system that supports personalised learning through adaptive content, adaptive learning path and context awareness to…
Descriptors: Cognitive Style, Individualized Instruction, Learning Processes, Preferences
Cömert, Zeynep; Samur, Yavuz – Interactive Learning Environments, 2023
Almost in every aspect of life, classification and categorization make it easier for humans to analyze complex structures and systems. In games, the classification of the players based on their demographics, behaviors, expectations and preferences of the game is important to increase players' motivation and satisfaction. Likewise, knowing the…
Descriptors: Classification, Student Characteristics, Models, Student Motivation
Kanwal Zahoor; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
Mobile application developers rely largely on user reviews for identifying issues in mobile applications and meeting the users' expectations. User reviews are unstructured, unorganized and very informal. Identifying and classifying issues by extracting required information from reviews is difficult due to a large number of reviews. To automate the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Courseware, Learning Processes
Soomaiya Hamid; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
E-learning is the process of sharing knowledge out of the traditional classrooms through different online tools using internet. The availability and use of these tools are not easy for every student. Many institutions gather e-learning feedback to know the problems of students to improve their systems. In e-learning systems, typically a high…
Descriptors: Feedback (Response), Electronic Learning, Automation, Classification
Eisuke Saito; Percy Lai Yin Kwok; Richard O'Donovan – Interactive Learning Environments, 2024
With an increased emphasis being placed on the importance of postgraduate students publishing articles in international journals, many students may feel a need to organise learning communities with faculty members or their peers to support this aspirational activity. Most research in this area is related to doctoral students, but places relatively…
Descriptors: Communities of Practice, Graduate Students, Writing for Publication, Journal Articles
Shaheen, Muhammad – Interactive Learning Environments, 2023
Outcome-based education (OBE) is uniquely adapted by most of the educators across the world for objective processing, evaluation and assessment of computing programs and its students. However, the extraction of knowledge from OBE in common is a challenging task because of the scattered nature of the data obtained through Program Educational…
Descriptors: Undergraduate Students, Programming, Computer Science Education, Educational Objectives
Hangyan Yu; Jie Hu – Interactive Learning Environments, 2023
In the digital era, traditional communication has undergone a drastic transformation into computer-mediated communication (CMC), which can be classified into synchronous CMC (SCMC) and asynchronous CMC (ASCMC). This study compared the effects of extracurricular CMC among students about schoolwork on students' digital reading achievement between…
Descriptors: Reading Achievement, Synchronous Communication, Asynchronous Communication, Computer Mediated Communication
Xing, Wanli; Pei, Bo; Li, Shan; Chen, Guanhua; Xie, Charles – Interactive Learning Environments, 2023
Engineering design plays an important role in education. However, due to its open nature and complexity, providing timely support to students has been challenging using the traditional assessment methods. This study takes an initial step to employ learning analytics to build performance prediction models to help struggling students. It allows…
Descriptors: Learning Analytics, Engineering Education, Prediction, Design
Abbas, Muhammad Azeem; Hammad, Shiza; Hwang, Gwo-Jen; Khan, Sharifullah; Gilani, Syed Mushhad Mustuzhar – Interactive Learning Environments, 2023
Writing an English research article for novice English as an additional language (EAL) writers is a challenging task that requires experience and training at both the sentence and meaning levels. One strategy that EAL writers employ when writing a research article is the use of formulaic sequences (FSs). However, available FS corpora are general…
Descriptors: English (Second Language), Second Language Instruction, Writing Strategies, Writing Instruction
Liu, Chenchen; Hwang, Gwo-Jen; Tu, Yun-fang; Yin, Yiqing; Wang, Youmei – Interactive Learning Environments, 2023
This study reviewed the mobile technology-supported music education (MTSME) studies published in several academic databases, namely Scopus, WOS, ERIC, and RILM, from 2008-2019. Based on the technology-based learning model, the application domains, research issues, sample groups, research methods, adopted devices, and learning strategies were…
Descriptors: Computer Assisted Instruction, Teaching Methods, Telecommunications, Handheld Devices
Min-Chi Chiu; Gwo-Jen Hwang; Lu-Ho Hsia; Fong-Ming Shyu – Interactive Learning Environments, 2024
In a conventional art course, it is important for a teacher to provide feedback and guidance to individual students based on their learning status. However, it is challenging for teachers to provide immediate feedback to students without any aid. The advancement of artificial intelligence (AI) has provided a possible solution to cope with this…
Descriptors: Art Education, Artificial Intelligence, Teaching Methods, Comparative Analysis
Wu, Jiun-Yu; Hsiao, Yi-Cheng; Nian, Mei-Wen – Interactive Learning Environments, 2020
This paper demonstrated the use of the supervised Machine Learning (ML) for text classification to predict students' final course grades in a hybrid Advanced Statistics course and exhibited the potential of using ML classified messages to identify students at risk of course failure. We built three classification models with training data of 76,936…
Descriptors: Social Media, Discussion Groups, Artificial Intelligence, Classification
Huang, Anna Y. Q.; Lu, Owen H. T.; Huang, Jeff C. H.; Yin, C. J.; Yang, Stephen J. H. – Interactive Learning Environments, 2020
In order to enhance the experience of learning, many educators applied learning analytics in a classroom, the major principle of learning analytics is targeting at-risk student and given timely intervention according to the results of student behavior analysis. However, when researchers applied machine learning to train a risk identifying model,…
Descriptors: Academic Achievement, Data Use, Learning Analytics, Classification
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