NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Rolf Ploetzner – Interactive Learning Environments, 2024
Interactive videos are frequently employed in education. Although several reviews and syntheses indicate that interactively engaging with videos might benefit learning, up until now no quantitative synthesis of the effectiveness of enhanced interaction features in educational videos has been published. Enhanced interaction features explicitly aim…
Descriptors: Interactive Video, Educational Technology, Active Learning, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Kanwal Zahoor; Narmeen Zakaria Bawany – Interactive Learning Environments, 2024
Mobile application developers rely largely on user reviews for identifying issues in mobile applications and meeting the users' expectations. User reviews are unstructured, unorganized and very informal. Identifying and classifying issues by extracting required information from reviews is difficult due to a large number of reviews. To automate the…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Courseware, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Liquan Chen – Interactive Learning Environments, 2024
Through the sports group teaching of school students, this paper uses the evaluation method to construct the ability evaluation model, collects the changes of language ability, and tests the students' understanding ability, expression ability, action language, and group cooperation. Following the teaching for three months, the average value of the…
Descriptors: Physical Education Teachers, Teaching Methods, Multimedia Instruction, Sustainable Development
Peer reviewed Peer reviewed
Direct linkDirect link
Álvarez, Ainhoa; Martín, Maite; Fernández-Castro, Isabel; Urretavizcaya, Maite – Interactive Learning Environments, 2016
Currently, most of the educational approaches applied to higher education combine face-to-face (F2F) and computer-mediated instruction in a Blended-Learning (B-Learning) approach. One of the main challenges of these approaches is fully integrating the traditional brick-and-mortar classes with online learning environments in an efficient and…
Descriptors: Teaching Methods, Higher Education, Blended Learning, Conventional Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Shu-Chiao – Interactive Learning Environments, 2019
The implementation of interactive courseware within a task-based learning (TBL) approach was conducted for English Writing for Business to Chinese students in an applied foreign languages department housed in a university of technology. The development of the interactive courseware is based on Mayer's multimedia learning theory, which allows…
Descriptors: Writing Instruction, Courseware, Computer Assisted Instruction, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Chia-Wen – Interactive Learning Environments, 2016
As more and more educational institutions are providing online courses, it is necessary to design effective teaching methods integrated with technologies to benefit both teachers and students. The researcher in this study designed innovative online teaching methods of team-based learning (TBL) and co-regulated learning (CRL) to improve students'…
Descriptors: Student Development, Online Courses, Teamwork, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min – Interactive Learning Environments, 2016
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Descriptors: Foreign Countries, Courseware, Animation, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Weibel, David; Stricker, Daniel; Wissmath, Bartholomaus – Interactive Learning Environments, 2012
We provided a virtual learning tool to undergraduate psychology students (n = 72) and investigated how different variables influence the learning outcome in terms of performance in an exam and satisfaction with the e-learning tool. These variables were: perceived usefulness, perceived ease of use, attitude towards computers, attitude towards the…
Descriptors: Electronic Learning, Psychology, Usability, Navigation (Information Systems)
Peer reviewed Peer reviewed
Direct linkDirect link
Echeverria, Alejandro; Nussbaum, Miguel; Calderon, Juan Felipe; Bravo, Claudio; Infante, Cristian; Vasquez, Andrea – Interactive Learning Environments, 2011
The use of handheld computers in educational contexts has increased considerably in recent years and their value as a teaching tool has been confirmed by many positive experiences, particular within collaborative learning systems (Mobile Computer Supported Collaborative Learning [MCSCL]). The cost of the devices has hindered widespread use in…
Descriptors: Educational Technology, Physics, Technology Uses in Education, Courseware
Peer reviewed Peer reviewed
Metz, Kathleen E.; Hammer, David M. – Interactive Learning Environments, 1993
Discusses the term microworld; develops a conceptual framework to analyze the sense in which the world metaphor may or may not hold; and describes a study of high school physics students working individually with the computer microworld "Elmira" that was conducted to analyze how their thinking was worldlike. (Contains 11 references.)…
Descriptors: Case Studies, Computer Assisted Instruction, Courseware, High Schools
Peer reviewed Peer reviewed
Guzdial, Mark – Interactive Learning Environments, 1994
Discussion of the use of programming as a learning activity focuses on software-realized scaffolding. Emile, software that facilitates programming for modeling and simulation in physics, is described, and results of an evaluation of the use of Emile with high school students are reported. (Contains 95 references.) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Evaluation Methods
Peer reviewed Peer reviewed
Harel, Idit; Papert, Seymour – Interactive Learning Environments, 1990
Describes the Instructional Software Design Project conducted in a LOGO-based learning environment in a Boston inner-city public school with fourth graders engaged in the design and production of educational software to teach fractions. Constructionist views of computers in education are discussed, and learning processes are examined. (Contains 58…
Descriptors: Academic Achievement, Affective Behavior, Computer Assisted Instruction, Computer Software Development
Peer reviewed Peer reviewed
Scardamalia, M.; And Others – Interactive Learning Environments, 1992
Presents results from elementary school classroom uses of the Computer Supported Integrated Learning Environments (CSILE) software that stores student productions, including text and graphics, in one database to which all users have simultaneous access. Educational uses, effects, and outcomes of CSILE are described; and knowledge construction is…
Descriptors: Academic Achievement, Classroom Observation Techniques, Comparative Analysis, Computer Assisted Instruction
Peer reviewed Peer reviewed
Schwarz, Baruch; Dreyfus, Tommy – Interactive Learning Environments, 1993
Describes a study which measured how ninth-grade students integrated information about mathematical concepts when working with Triple Representation Model software. Tables, graphs, and algebraic functions were linked, allowing students to manipulate several representations of the same concept. Examples of mathematical problems and student case…
Descriptors: Algebra, Authoring Aids (Programming), Case Studies, Cognitive Processes