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Buitrago-Ropero, Mauricio Esteban; Ramírez-Montoya, María Soledad; Laverde, Andrés Chiappe – Interactive Learning Environments, 2023
Digital footprints (DF) offer relevant information about educational activities and processes related to strategies of academic assessment, identification of skills and psychological traits of students, and permanence and dropout trends, etc. This study analyzes scientific evidence on the use of DF in education, and shows the results of a…
Descriptors: Educational Technology, Technology Uses in Education, Learning Analytics, Social Networks
Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
Çakiroglu, Ünal; Kiliç, Servet – Interactive Learning Environments, 2023
Recent years have witnessed an increasing emphasis on integrating computational thinking into school curriculums. This study deals with suggesting a course model including data collection tools for evaluating teachers' pedagogical content knowledge in teaching computational thinking via teaching robot programming. Taking the advantages of virtual…
Descriptors: Teachers, Pedagogical Content Knowledge, Computation, Thinking Skills
Mouri, Kousuke; Suzuki, Fumiya; Shimada, Atsushi; Uosaki, Noriko; Yin, Chengjiu; Kaneko, Keiichi; Ogata, Hiroaki – Interactive Learning Environments, 2021
This paper describes a method to collect data of which section of pages learners were browsing in digital textbooks without eye-tracking technologies. In previous researches on digital textbook systems, it was difficult to collect such data without using eye-tackers. However, eye-trackers cost a massive budget. Our proposed system automatically…
Descriptors: Data Analysis, Textbooks, Electronic Publishing, Data Collection
Zhang, Hai; Yu, Luyao; Cui, Yulu; Ji, Mengxue; Wang, Yining – Interactive Learning Environments, 2022
The study of teacher development and teaching interaction in physical classrooms has presented research problems, but with the development of classroom observation and video analysis, quantitative and visual analysis of the teaching process has been realized. In order to better understand the teaching models of teachers, this study is devoted to…
Descriptors: Classroom Observation Techniques, Teacher Evaluation, Teaching Methods, Teaching Models
Rustam Shadiev; Suping Yi – Interactive Learning Environments, 2023
This study was to review empirical studies on UAV usage in education. 43 papers were selected and reviewed with respect to the following dimensions: (1) publication time and source, (2) methodology in reviewed studies, and (3) main findings reported by researchers. The results showed that the highest number of published articles was between 2018…
Descriptors: Aviation Technology, Aviation Education, Educational Research, Undergraduate Students
Boticki, Ivica; Akçapinar, Gökhan; Ogata, Hiroaki – Interactive Learning Environments, 2019
In this paper log data on e-book usage is used as part of a learning analytics approach to generate user models which describe university students' characteristics in multiple dimensions. E-book usage is logged and analysed to extract information on how users use e-books for academic purposes. Two cases contributing to user modelling are…
Descriptors: Electronic Publishing, Data Collection, Data Analysis, Books
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Vivakaran, Mangala Vadivu; Maraimalai, Neelamalar – Interactive Learning Environments, 2019
The growing popularity of Social Networking Sites (SNS) that are embedded with networked infrastructures serves as an ideal platform for developing a networked learning environment connecting geographically dispersed learners. Unlike the traditional learning systems which provide only limited sources of data, the learners engaged in virtual…
Descriptors: Social Media, Social Networks, Web 2.0 Technologies, Educational Research
Sun, Di; Cheng, Gang; Xu, Pengfei; Zheng, Qinhua; Chen, Li – Interactive Learning Environments, 2019
With the development of online learning, LMSs accumulated huge amounts of students' interaction data. Unfortunately, with the support of LMSs data, few researchers put a sight on interaction research in MPOCs. Particularly, comparing interaction activity patterns of different achievement student groups and in different course processes in MPOCs…
Descriptors: Integrated Learning Systems, Online Courses, Educational Technology, Technology Uses in Education
Mavroudi, Anna; Giannakos, Michail; Krogstie, John – Interactive Learning Environments, 2018
Learning Analytics (LA) and adaptive learning are inextricably linked since they both foster technology-supported learner-centred education. This study identifies developments focusing on their interplay and emphasises insufficiently investigated directions which display a higher innovation potential. Twenty-one peer-reviewed studies are…
Descriptors: Student Centered Learning, Evidence Based Practice, Technology Uses in Education, Student Diversity
Shin, Youhyun; Park, Junghyuk; Lee, Sang-goo – Interactive Learning Environments, 2018
Blended learning has steadily gained in popularity at the higher levels of education. This marks a change in pedagogical approaches from one-directional instruction to an interactive and technology-aided class. However, to manage fluent in-class activities and proper data analysis, real-time and fine-grained data collection activities are still…
Descriptors: Class Activities, Data Collection, Blended Learning, Feedback (Response)
Lu, Owen H. T.; Huang, Jeff C. H.; Huang, Anna Y. Q.; Yang, Stephen J. H. – Interactive Learning Environments, 2017
As information technology continues to evolve rapidly, programming skills become increasingly crucial. To be able to construct superb programming skills, the training must begin before college or even senior high school. However, when developing comprehensive training programmers, the learning and teaching processes must be considered. In order to…
Descriptors: Learner Engagement, Outcomes of Education, Online Courses, Educational Research
Casquero, Oskar; Ovelar, Ramón; Romo, Jesús; Benito, Manuel; Alberdi, Mikel – Interactive Learning Environments, 2016
The main objective of this paper is to analyse the effect of the affordances of a virtual learning environment and a personal learning environment (PLE) in the configuration of the students' personal networks in a higher education context. The results are discussed in light of the adaptation of the students to the learning network made up by two…
Descriptors: Case Studies, Higher Education, Educational Technology, Technology Uses in Education
Yang, Yu-Fen – Interactive Learning Environments, 2016
Low foreign language achievers in vocational education often have a lack of learning strategies, a tendency to feel frustrated, and unwillingness to be involved. In order to develop vocational college students' autonomy, this study integrated on-site workshops with an online learning community by means of self-directed learning English for…
Descriptors: Foreign Countries, Independent Study, Personal Autonomy, Communities of Practice