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Hu, Chih-Chien; Yeh, Hui-Chin; Chen, Nian-Shing – Interactive Learning Environments, 2023
In-service teachers' professional development regarding technology adoption in education is often focused on only one specific technology. To maximize the utilization of technologies, teachers need to be able to leverage different technologies seamlessly. Technological Pedagogical Content Knowledge (TPACK) is one of the most important frameworks…
Descriptors: Foreign Countries, Elementary School Teachers, Technological Literacy, Pedagogical Content Knowledge
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Thomas K. F. Chiu – Interactive Learning Environments, 2024
Generative artificial intelligence (GenAI) tools have become increasingly accessible and have impacted school education in numerous ways. However, most of the discussions occur in higher education. In schools, teachers' perspectives are crucial for making sense of innovative technologies. Accordingly, this qualitative study aims to investigate how…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Standards
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Roxana Draganoiu; Florica Moldoveanu; Anca Morar; Alin Moldoveanu – Interactive Learning Environments, 2024
Almost all educational systems still rely on traditional teaching methods: children must absorb huge uncorrelated amounts of information from various disciplines, multidisciplinary aspects are not developed, the fun factor is missing in most of the classes. Many children sometimes do not fully understand the presented theoretical concepts and…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
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Israel, Maya; Lash, Todd – Interactive Learning Environments, 2020
This paper presents findings from a two-year qualitative study examining integration of computer science (CS) and computational thinking (CT) into elementary mathematics instruction. Integrated units were developed by elementary teachers and CS/CT coaches with support from university faculty with expertise in CS/CT and elementary mathematics.…
Descriptors: Thinking Skills, Problem Solving, Computation, Mathematics Instruction
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Pasquini, Laura A.; Knight, Kim A. Brillante; Knott, Jessica L. – Interactive Learning Environments, 2020
"Fashioning Circuits" is a humanities course designed to explore how fashion, electronics, social issues, and makerspaces interact with design and critical theory. Digital humanities scholars and practitioners have seen an emergence of public art and representation beyond the academy, specifically applying interdisciplinary university…
Descriptors: Clothing, Electronics, Social Problems, Design
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Chang-Tik, Chan – Interactive Learning Environments, 2018
In this research, a survey method utilising questionnaires and focus group interviews was employed to determine correlations between students' learning styles and each of the presences in the CoI Framework across disciplines as well as students' blended learning experience. To this end, the linear regression model was the statistical approach used…
Descriptors: Cognitive Style, Communities of Practice, Interdisciplinary Approach, Blended Learning
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Etaio, Iñaki; Churruca, Itziar; Rada, Diego; Miranda, Jonatan; Saracibar, Amaia; Sarrionandia, Fernando; Lasa, Arrate; Simón, Edurne; Labayen, Idoia; Martinez, Olaia – Interactive Learning Environments, 2018
European Frame for Higher Education has led universities to adapt their teaching schemes. Degrees must train students in competences including specific and cross-curricular skills. Nevertheless, there are important limitations to follow skill improvement through the consecutive academic years. Final-year dissertation (FYD) offers the opportunity…
Descriptors: Foreign Countries, College Seniors, Theses, Skill Development
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Alpiste Penalba, Francisco; Rojas-Rajs, Teresa; Lorente, Pedro; Iglesias, Francisco; Fernández, Joaquín; Monguet, Josep – Interactive Learning Environments, 2013
The Opera eLearning project developed a solution for opera singing distance lessons at the graduate level, using high bandwidth to deliver a quality audio and video experience that has been evaluated by singing teachers, chorus and orchestra directors, singers and other professional musicians. Prior to finding a technological model that suits the…
Descriptors: Opera, Singing, Video Technology, Audio Equipment
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Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
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Lubliner, David; Widmeyer, George; Deek, Fadi P. – Interactive Learning Environments, 2009
The objective of this study was to determine whether there was a quantifiable improvement in learning outcomes by integrating course materials in a 4-year baccalaureate program, utilizing a knowledge repository with a conceptual map that spans a discipline. Two new models were developed to provide the framework for this knowledge repository. A…
Descriptors: Constructivism (Learning), Concept Mapping, Focus Groups, Information Systems