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Fanning, Elizabeth; Bunch, John; Brighton, Catherine – International Journal on E-Learning, 2011
The purpose of this study was to compare the production processes and approaches for user engagement of virtual environments created for learning or commercial and entertainment purposes, specifically through online games and 3-D online spaces. This study used a qualitative, multiple case study approach based on interviews with developers of…
Descriptors: Advertising, Observation, Virtual Classrooms, Innovation
Laffey, James; Amelung, Chris; Goggins, Sean – International Journal on E-Learning, 2009
A design based research strategy examining the impressions and behavior of members of courses taught entirely online is used for refining a context-aware activity notification system (CANS). The findings show that CANS must address substantial variety in courses and members while also fitting with multitasking between online and real world…
Descriptors: Context Effect, Interpersonal Relationship, Higher Education, Computer Mediated Communication