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Lazarou, D. – Journal of Computer Assisted Learning, 2011
The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The research also aimed to investigate how the theory could…
Descriptors: Design Requirements, Educational Games, Science Education, Science Instruction
Palaigeorgiou, G.; Triantafyllakos, G.; Tsinakos, A. – Journal of Computer Assisted Learning, 2011
Following the increasing calls for a more skeptical analysis of web 2.0 and the empowerment of learners' voices in formulating upcoming technologies, this paper elaborates on the participatory design of a web learning environment. A total of 117 undergraduate students from two Greek Informatics Departments participated in 25 participatory design…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Undergraduate Students
Woo, H. L. – Journal of Computer Assisted Learning, 2009
Animated pedagogical agents (APAs) are known to possess great potential in supporting learning because of their ability to simulate a real classroom learning environment. But research in this area has produced mixed results. The reason for this remains puzzling. This paper is written with two purposes: (1) to examine some recent research and…
Descriptors: Multimedia Instruction, Multimedia Materials, Animation, Performance Factors

van der Meij, Hans – Journal of Computer Assisted Learning, 2000
Discussion of learning a new computer software program focuses on how to support the joint handling of a manual, input devices, and screen display. Describes a study that examined three design styles for manuals that included screen images to reduce split-attention problems and discusses theory versus practice and cognitive load theory.…
Descriptors: Computer Software, Design Requirements, Guides, Learning Strategies

Passig, D.; Levin, H. – Journal of Computer Assisted Learning, 2000
This study of Israeli kindergarteners examined gender differences in the preferences to varying designs of multimedia learning interfaces in interactive multimedia stories. Highlights include a taxonomy of design of efficient user interfaces and the use of Lampert's Attitude Pollimeter to determine students' opinions. (Contains 19 references.)…
Descriptors: Childrens Literature, Classification, Computer Interfaces, Design Requirements