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Linghong Li; Wayne F. Patton – Journal of Educational Technology Systems, 2025
The evolving landscape of higher education demands integrating advanced technologies to foster engaging and inclusive learning environments. This paper examines the practical integration of Stellarium, a virtual planetarium software, and ChatGPT, an AI conversational agent, in an asynchronous online undergraduate astronomy course. Stellarium…
Descriptors: Electronic Learning, Astronomy, Science Education, Artificial Intelligence
Disa Cornish; Zak Larter – Journal of Educational Technology Systems, 2024
ChatGPT and AI programs are creating a stir on college campuses nationwide. Concerns about cheating are strong and many instructors are adopting new teaching strategies to dissuade students from using the technology in assignments. In the present study, undergraduate students in an introductory epidemiology course were assigned to use ChatGPT to…
Descriptors: Artificial Intelligence, Student Attitudes, Synchronous Communication, Computer Software
Amanda D. Damiano; Eitel J. M. Lauría; Christian Sarmiento; Ningjing Zhao – Journal of Educational Technology Systems, 2024
This project explored perceptions of ChatGPT in higher education among students and faculty to assess teaching and learning implications of this Generative Artificial Intelligence (Generative AI)-based novel tool. Two theoretical frameworks inspired the project, including "Diffusion of Innovation theory" (Rogers, 1962) and…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Higher Education
Peter J. Kalenda; Logan Rath; Marium Abugasea Heidt; Allison Wright – Journal of Educational Technology Systems, 2025
This study explores preservice education student perceptions on ChatGPT's ability to write lesson plans through the use of a guided analysis process with 59 undergraduate and graduate students enrolled in STEM, TESOL, and Social studies methods courses for grades PreK-12. A pre- post-survey and a reflection on the strengths and weaknesses of…
Descriptors: Preservice Teachers, Teacher Attitudes, Technology Uses in Education, Synchronous Communication
Kerrigan, John; Andres, Debbie – Journal of Educational Technology Systems, 2022
Many undergraduate and graduate courses have been recently converted to fully remote offerings due to the COVID-19 pandemic. Even within the remote structure, courses vary in their frequency of synchronous and asynchronous meetings. Fostering collaboration through students' idea-sharing and supporting their learning is especially challenging in…
Descriptors: Communities of Practice, Asynchronous Communication, Computer Mediated Communication, Discussion Groups
Marin, Julie; Brichler, Ségolène; Lecuyer, Hervé; Carbonnelle, Etienne; Lescat, Mathilde – Journal of Educational Technology Systems, 2021
The coronavirus disease 2019 epidemic has prompted all universities to completely change their teaching in a very rapid way around the world. In France, most of the university courses for the year 2020 had to be delivered at distance. This can be an opportunity for some to rethink the place and the form of distance learning (DL). We present here…
Descriptors: Feedback (Response), Student Attitudes, Medical Students, Microbiology
Müller, Stefan – Journal of Educational Technology Systems, 2023
Lectures and seminars increasingly strive for continuous interactions between learners and the instructor. I study whether the communication program Slack contributes to these goals by analyzing daily activity statistics in methodological and project-based postgraduate courses at an Irish university. Both semester-long courses were taught online…
Descriptors: Computer Mediated Communication, Computer Software, Peer Relationship, Cooperative Learning
Buckley, Jim; DeWille, Tabea; Exton, Chris; Exton, Geraldine; Murray, Liam – Journal of Educational Technology Systems, 2018
Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be…
Descriptors: Games, Design, Educational Technology, Computer Software
LeFebvre, Luke; Parsons, Meghan; Entwistle, Charlotte; Boyd, Ryan; Allen, Mike – Journal of Educational Technology Systems, 2022
This analysis investigates two differential "PowerPoint" slide designs--presentation and teleprompter--for multimedia learning. Eye tracking measures assessed differences in fixations. Participants demonstrated greater fixation counts for teleprompter slides, measures of aesthetic liking evidenced that slides incorporating imagery…
Descriptors: Teaching Methods, Multimedia Instruction, Computer Software, Eye Movements
Naccache, Hiba; Altae, Mayamin; Al-Own, Fatima Abdulla – Journal of Educational Technology Systems, 2023
This paper studies the effect of implementing a new Arabic language learning software Test Survey for Students (TSFS) developed by the researchers and marketed as brain training software for primary students on language skills using Science, Technology, Arts, and Mathematics (STEAM) subjects. The teaching of Arabic language via computer-assisted…
Descriptors: Computer Assisted Instruction, Native Language Instruction, Arabic, Computer Software
Yadav, Savita; Chakraborty, Pinaki; Meena, Lokesh; Yadav, Deepanshu – Journal of Educational Technology Systems, 2022
Children now use digital devices for learning and leisure activities. The study assessed children's ability to read from computers, smartphones and printed sheets. We provided 60 children aged seven to ten years with reading material and recorded the time taken by them to complete reading and their navigation pattern and eye movements using…
Descriptors: Reading Ability, Reading Processes, Telecommunications, Handheld Devices
Ardley, Jillian; Hallare, Maila – Journal of Educational Technology Systems, 2020
Video annotation software (VAS) programs, such as GoReact, allow users to provide synchronized feedback in a video recording. This report examines the integration of VAS into a student teaching internship at a Historically Black University during a three-semester period. Through this research, the authors determine the effectiveness of the VAS…
Descriptors: Feedback (Response), Video Technology, Student Teaching, Computer Software
Çakiroglu, Ünal; Güler, Mustafa; Atabay, Melek; Güler, Maside – Journal of Educational Technology Systems, 2020
This article reports on the influence of three modalities used in three versions of instructional software designed for different learning styles. Students having visual, auditory, and kinesthetic learning styles are grouped and experimentally investigated through three different versions of the software. The results indicated that cognitive load…
Descriptors: Cognitive Style, Cognitive Processes, Difficulty Level, Multimedia Instruction
Ardley, Jillian; Johnson, Jacqueline – Journal of Educational Technology Systems, 2019
Video recordings for student teaching field experiences have been utilized with student teachers (also known as teacher candidates) to (a) capture the demonstration of their lesson plans, (b) critique their abilities within the performance, and (c) share and rate experiences for internal and external evaluations by the state and other…
Descriptors: Video Technology, Educational Technology, Computer Software, Audiovisual Aids
Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design