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Helen Benson; Keith Heggart; Kylie A. Williams; Chloé Smit; Patrick Abela – TechTrends: Linking Research and Practice to Improve Learning, 2025
This article investigates the effectiveness of a newly developed online tool for assessing and improving the design and accessibility of Learning Management System (LMS) sites in Higher Education. The study employs a mixed-methods approach, incorporating both quantitative and qualitative data. Results from 25 subject coordinators and 3 peer…
Descriptors: Blended Learning, Learning Management Systems, Higher Education, Usability
Jeromie Whalen; William Grube; Chenyang Xu; Torrey Trust – TechTrends: Linking Research and Practice to Improve Learning, 2025
Launched in November of 2022, the generative artificial intelligence tool ChatGPT garnered immediate societal interest and adoption as its advanced large language modeling proved capable of producing sophisticated, human-like responses to user-generated prompts. In this preliminary study, K-12 teachers in the United States were surveyed on their…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Attitudes, Teacher Response
Carl Boel; Kim Dekeyser; Marijke Lemal; Tijs Rotsaert; Martin Valcke; Tammy Schellens; Dieter Struyf – TechTrends: Linking Research and Practice to Improve Learning, 2024
As augmented, virtual and mixed reality have become more user-friendly and affordable, these technologies gained increasing interest from education. Teachers all over the world are triggered by the perceived benefits and start experimenting. However, teachers encounter obstacles to pursue effective implementation. This paper describes how these…
Descriptors: Educational Technology, Barriers, Technology Integration, Computer Simulation
Yu-Hui Ching; Sasha Wang; Min Long – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study explored pre-service teachers' perceptions of a 3D printing integrated science, technology, engineering, and mathematics (STEM) module within a college-level mathematics content course. Data from surveys and reflections collected from nineteen participants were analyzed. Results indicated that the pre-service teachers perceived…
Descriptors: Printing, Computer Peripherals, STEM Education, College Mathematics
Gyeonggeon Lee; Xiaoming Zhai – TechTrends: Linking Research and Practice to Improve Learning, 2025
Educators and researchers have analyzed various image data acquired from teaching and learning, such as images of learning materials, classroom dynamics, students' drawings, etc. However, this approach is labour-intensive and time-consuming, limiting its scalability and efficiency. The recent development in the Visual Question Answering (VQA)…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
Alshawaf, Eman – TechTrends: Linking Research and Practice to Improve Learning, 2021
iPhoneography is the practice of capturing, enhancing, and sharing images using a smartphone device. With the emergence of image-based social media platforms that highlight the experience of making images, it becomes critical to examine how the act of creating images enhances comprehension of visuals. The practice of iPhoneography and image-based…
Descriptors: Social Media, Creativity, Telecommunications, Handheld Devices
Youngjin Lee – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study investigates community sentiments and opinions regarding the use of ChatGPT in education within online user forums. Large Language Model (LLM)-based sentiment analysis was conducted on the posts and comments submitted to Teachers Subreddit, an online community for educators. The analysis revealed that the members of Teachers Subreddit…
Descriptors: Community Attitudes, Artificial Intelligence, Discourse Analysis, Computer Mediated Communication
Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
Magnus-Aryitey, Daisy; Cherner, Todd – TechTrends: Linking Research and Practice to Improve Learning, 2020
There is a continued push to address issues of inequity that arise from being able to access educational technology (edtech). Yet, despite these efforts, stakeholders including developers, teachers, and administrators have not yet coalesced around the meaning of the term 'access' as related to edtech. For this study, we conducted interviews with…
Descriptors: Access to Education, Equal Education, Educational Technology, Computer Software
Howard, Craig D. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Collaborative Video Annotation (CVA) is a kludge where learners annotate video together, experiencing both the video and each other's annotations in a dynamic discussion. Three scenes from small group CVA discussions were selected for analysis from 14 CVA discussions where 8-12 learners interacted via the annotation tool on top of a video. The…
Descriptors: Video Technology, Media Literacy, Undergraduate Students, Semiotics
Abdul Rabu, Siti Nazleen; Badlishah, Nor Shahida – TechTrends: Linking Research and Practice to Improve Learning, 2020
The purpose of this study is to investigate the frequency and levels of reflective thinking skills that took place in a collaborative learning environment utilising Google Docs. Google Docs was used as a cloud-based collaborative and interactive learning platform for twenty-five undergraduate students from a faculty of education who enrolled for…
Descriptors: Thinking Skills, Cooperative Learning, Computer Software, Undergraduate Students
Yahaya, Wan Ahmad Jaafar Wan; Zaini, Khairulnisak Mohamad – TechTrends: Linking Research and Practice to Improve Learning, 2020
The Islamic funeral is one of the topics in the syllabus of Islamic Education, and it is deemed to be Fard Kifayah (collective obligation). It is the final duty and responsibility of the living towards the dead. However, not every Muslim knows the Islamic funeral, and many fear to take part in the ritual activity and are afraid of seeing the…
Descriptors: Islam, Anxiety, Learning Strategies, Computer Software
Ardito, Gerald; Czerkawski, Betül; Scollins, Lauren – TechTrends: Linking Research and Practice to Improve Learning, 2020
Problem-solving and critical thinking are considered important skills to be developed by students, and are supported by the development of Computational Thinking (CT) skills. This study investigated the collaborative development of CT skills in sixth grade students via a six week LEGO robotics program. This robotics program focused on the…
Descriptors: Problem Solving, Thinking Skills, Middle School Students, Robotics
Kavoshian, Saeedeh; Ketabi, Saeed; Tavakoli, Mansoor; Koehler, Thomas – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of the study reported in this article was to investigate the contribution of engaging in an online Teacher Professional Development (oTPD) course to improving different facets of English as Foreign Language (EFL) teachers' Professional Development (PD). To this end, ten EFL teachers of a language institute participated in the study to…
Descriptors: Social Networks, Telecommunications, Handheld Devices, Check Lists
Crowe, Dale; LaPierre, Martin; Kebritchi, Mansureh – TechTrends: Linking Research and Practice to Improve Learning, 2017
With augmented intelligence/knowledge based system (KBS) it is now possible to develop distance learning applications to support both curriculum and administrative tasks. Instructional designers and information technology (IT) professionals are now moving from the programmable systems era that started in the 1950s to the cognitive computing era.…
Descriptors: Artificial Intelligence, Information Technology, Distance Education, Instructional Design
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