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Franklin, Robin Kesterson; O'Neill Mitchell, Justin; Walters, Kari Siko; Livingston, Beth; Lineberger, Matthew Blake; Putman, Cynthia; Yarborough, Reba; Karges-Bone, Linda – TechTrends: Linking Research and Practice to Improve Learning, 2018
Based on requirements to promote for reflective practice, both CAEP and edTPA suggest adding a video component to clinical practice. This qualitative pilot study evaluated "Swivl" as that potential recording technological device for clinical practice. During a clinical practice cycle at a private university in the southeastern region of…
Descriptors: Robotics, Preservice Teacher Education, Qualitative Research, Video Technology
Rodman, Lisa; Trespalacios, Jesús – TechTrends: Linking Research and Practice to Improve Learning, 2018
Virtual communities of Practice (VCoP) offer a flexible option for professional development that may be employed by geographically dispersed communities. Due to unique and dynamic operational demands and a reduced training budget, the United States Coast Guard's (USCG) afloat community has limited opportunity for formal professional development,…
Descriptors: Information Networks, Military Service, Communities of Practice, Faculty Development
Bigatel, Paula M.; Edel-Malizia, Stephanie – TechTrends: Linking Research and Practice to Improve Learning, 2018
This article is a case study of the use of the "Indicators of Engaged Learning Online" (IELO) framework (See Appendix 1) as a guide to evaluate the quality of online courses. The framework lends itself well to measures of engagement, particularly, in terms of online course design because of its comprehensiveness. Six online courses were…
Descriptors: Electronic Learning, Online Courses, Course Evaluation, Instructional Design
Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Baaki, John; Luo, Tian – TechTrends: Linking Research and Practice to Improve Learning, 2017
As faculty members in an instructional design and technology (IDT) program, we wanted to help our graduate students better understand and experience how designers design in the real world. We aimed to design a reflective and collaborative learning environment where we sparked students to engage in reflection, ideation, and the iterative process of…
Descriptors: Distance Education, Teaching Methods, Graduate Students, Graduate School Faculty
White, Carmel Parker; Ramirez, Rich; Smith, Jessica G.; Plonowski, Lisa – TechTrends: Linking Research and Practice to Improve Learning, 2010
The purpose of this case study was to determine the feasibility of delivering a course on-campus and in real time, simultaneously transmitting it to students who were remotely accessing the same course. In future years, it is anticipated that universities will have inadequate physical facilities to meet the demands of an increasing student…
Descriptors: Distance Education, Pilot Projects, Teaching Assistants, On Campus Students
Wang, Charles Xiaoxue; Song, Hongbo; Stone, David E.; Yan, Qiaoqiao – TechTrends: Linking Research and Practice to Improve Learning, 2009
Educational researchers and practitioners have paid considerable attention to the use of multiuser virtual environments (MUVEs) in recent years in order to support learning across curricula. Among MUVEs, Second Life (SL) is one of the most popular environments, with over 18 million account-registered users as of May 2008. This paper reports a…
Descriptors: Cooperation, Foreign Countries, Virtual Classrooms, Educational Researchers