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Xu, Xinhao; Ke, Fengfeng – Technology, Knowledge and Learning, 2023
In this paper, the researchers report an experimental study on conceptual knowledge learning and application through embodied interactions, expecting that bodily movements would facilitate learning in a positive manner. The intervention was enabled by Unity3D and Kinect V2, and taught novice adult learners the concepts of and conversions between…
Descriptors: Number Systems, Learning Processes, Human Body, Interaction
Kaliisa, Rogers; Mørch, Anders I.; Kluge, Anders – Technology, Knowledge and Learning, 2022
The literature until 2020 has forecasted a significant uptake of learning analytics (LA) to support learning design in higher education. However, there remain only a few investigations into teachers' course design practices and their perspectives on LA as a tool to support their design practices. This paper presents findings from an examination of…
Descriptors: Learning Analytics, College Faculty, Teacher Attitudes, Instructional Design
Sobocinski, Márta; Malmberg, Jonna; Järvelä, Sanna – Technology, Knowledge and Learning, 2022
In socially shared regulation of learning, adaptation is a key process for overcoming collaborative learning challenges. Monitoring the learning process allows learners to recognize the situations that require a need to change, revise, or optimize the current learning process. This can be done through adapting their strategies, task perception,…
Descriptors: Video Technology, Metabolism, High School Students, Physics
Fatih Koca; Sena Kiliç; Ibrahim Dadandi – Technology, Knowledge and Learning, 2024
The present study aimed to examine the mediator role of academic self-efficacy and the moderator role of gender in the relation between attitude towards distance education and academic life satisfaction. The Study Group consisted of 452 participants who were studying at 3 different state universities in Turkey. The Attitude Scale towards Distance…
Descriptors: Foreign Countries, Distance Education, Universities, Self Efficacy
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
Cabero-Almenara, Julio; Gutiérrez-Castillo, Juan Jesús; Guillén-Gámez, Francisco D.; Gaete-Bravo, Alejandra F. – Technology, Knowledge and Learning, 2023
The purpose of the present study is to analyze the digital competence of Higher Education students, as a function of their academic performance (have either repeated or a not previously), as well as to predict its significant predictors. For this, an ex-post factor and a sample of 17301 students from Chile (Latin America) were utilized. A…
Descriptors: Digital Literacy, Academic Achievement, Higher Education, Predictor Variables
Gao, Hui – Technology, Knowledge and Learning, 2021
With the development of science and technology, great changes have taken place in the way of education. To study the influence of network classroom environment on the learning ability of university students, one hundred and fifty students from the same major were taken as the experimental subjects, and they learned in the traditional classroom…
Descriptors: College Students, Classroom Environment, Conventional Instruction, Virtual Classrooms
Vilkova, Kseniia – Technology, Knowledge and Learning, 2022
Self-regulated learning (SRL) is a fundamental skill to succeed in Massive Open Online Courses (MOOCs), but many learners do not know how to self-regulate their learning. The need to support SRL in MOOCs led to the idea of social-psychological interventions that promise to improve course performance and decrease dropout rates. However, past…
Descriptors: Online Courses, Metacognition, Comparative Analysis, Intervention
van Leendert, Annemiek; Doorman, Michiel; Drijvers, Paul; Pel, Johan; van der Steen, Johannes – Technology, Knowledge and Learning, 2022
Braille readers use a braille display and text-to-speech synthesizer while reading and comprehending mathematical expressions and equations. Teachers need to have technological, pedagogical and content (TPACK) knowledge and skills for exploiting the potential of these devices in mathematics education. They have to understand how the use of…
Descriptors: Knowledge Base for Teaching, Mathematics Instruction, Braille, Blindness
Jung, Sung Eun; Lee, Kyunghwa; Cherniak, Shara; Cho, Eunji – Technology, Knowledge and Learning, 2020
This case study focused on the robotics learning process of Mark (a pseudonym), a Latino-American second grader diagnosed with autism spectrum disorder. Drawing on Polanyi's (Personal knowledge: towards a post-critical philosophy [Kindle version], 1958/2015) notion of "tacit knowing" and "dwelling in tools," we attempted to…
Descriptors: Robotics, Technology Uses in Education, Autism, Pervasive Developmental Disorders
Yeh, Ying-Jung Yvonne; Chen, Min-Hung – Technology, Knowledge and Learning, 2022
This study first examined the factors that enhance learning effectiveness and student satisfaction when an interactive response system (IRS) is introduced to a financial planning course. Second, we examined the influence of the initial experience of using an IRS on subsequent learning results. A total of 217 financial practitioners participated in…
Descriptors: Instructional Effectiveness, Student Satisfaction, Money Management, Course Content
Nouri, Jalal – Technology, Knowledge and Learning, 2019
Information and communication technologies have increasingly been integrated in our everyday lives, and as many would say changed how we acquire knowledge and how we learn. It is against such a background this paper will describe how higher education students engage with technology during self-studies and how they in particular utilize different…
Descriptors: Multiple Literacies, Higher Education, Information Technology, Semiotics
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
Algers, Anne – Technology, Knowledge and Learning, 2020
The use of open textbooks in universities is according to some organisations changing the higher education landscape and is promising for the mainstream adoption of OER. The aim of this paper is to analyse authors' views of agency and empowerment when they plan, create and reflect on their open textbooks, their teaching and students' learning.…
Descriptors: Universities, Textbooks, Open Educational Resources, Teacher Attitudes
Tang, Hengtao; Clariana, Roy – Technology, Knowledge and Learning, 2017
This descriptive exploratory study considers whether a simple sorting task can elicit readers' knowledge structure in learners' first and second language. In this investigation, knowledge structure is considered from a symbolic connectionist viewpoint as the fundamental pre-meaningful aspect of knowledge, where structure is the precursor of…
Descriptors: Task Analysis, Student Evaluation, Bilingual Education, Bilingual Students
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