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Triinu Jesmin; Kairi Osula; Katrin Niglas; Tobias Ley – Technology, Knowledge and Learning, 2025
Several positive effects of the use of games in classroom teaching have been reported. However, in order to make game-based learning effective, teachers' current practices, their concerns and support mechanisms need to be better understood. This study collected data through an online survey from almost 1300 Estonian teachers about their game use…
Descriptors: Foreign Countries, Classroom Environment, Game Based Learning, Teaching Methods
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Albano, Giovannina; Arzarello, Ferdinando; Dello Iacono, Umberto – Technology, Knowledge and Learning, 2021
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital…
Descriptors: Game Based Learning, Active Learning, Inquiry, Electronic Learning
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Nikolopoulou, Kleopatra; Gialamas, Vasilis; Lavidas, Konstantinos; Komis, Vassilis – Technology, Knowledge and Learning, 2021
Mobile devices have become a learning tool with great potential in both formal and informal learning; however, mobile learning readiness research in school education is relatively limited. This study investigated teachers' readiness to adopt mobile learning in K-12 classrooms. A questionnaire was administered to 920 teachers in Greece and four…
Descriptors: Learning Readiness, Adoption (Ideas), Technology Integration, Electronic Learning
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Sengül, Murat; Türel, Yalin Kiliç – Technology, Knowledge and Learning, 2019
This study attempts to explore the effects of interactive whiteboard (IWB) technology use on students' achievement and perceptions in Turkish as a foreign language instructional context. The participants included 19 Nigerian Turkish Language learners who were all fluent in three languages: English, Hausa, and their tribal languages. They had been…
Descriptors: Multilingualism, Turkish, Second Language Learning, Second Language Instruction
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Van Eck, Richard N.; Guy, Mark; Young, Timothy; Winger, Austin T.; Brewster, Scott – Technology, Knowledge and Learning, 2015
The need for science, technology, engineering, and mathematics majors for our future workforce is growing, yet fewer students are choosing to major in science, technology, engineering, and mathematics areas, and many are underprepared, in part because elementary school preservice teachers are also underprepared. This National Science…
Descriptors: Video Games, STEM Education, Teacher Competencies, Preservice Teachers