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Wang, Hsiu-Feng – Visible Language, 2010
This experiment investigated how two factors which relate to icon representations affected Taiwanese computer users. These were: alphabetic or non alphabetic representations and cultural or standard imagery. Alphabetic representations are representations which show Chinese characters or English words/letters. Non alphabetic representations are…
Descriptors: Foreign Countries, Computer Use, Computer Software, Context Effect

Shimron, Joseph; Navon, David – Visible Language, 1980
English and Hebrew native speakers read texts mutilated by removing strips at the top or bottom of lines. Reading English texts was impaired more by mutilating the top, but the reverse was found for Hebrew texts, due to the different ways information is distributed along the vertical axis of Roman and Hebrew letters. (Author/GT)
Descriptors: Comparative Analysis, English, Hebrew, Letters (Alphabet)

Brown, R. A. – Visible Language, 1991
Examines societies in which varieties and degrees of literacy are possible or ordinary, such as Japan and Korea. Finds that these societies have separate but functionally interrelated writing systems, used for communicatively disparate purposes, differential mastery of which, consequently, has social and economic repercussions. Finds that…
Descriptors: Alphabets, Cognitive Processes, Foreign Countries, Higher Education
Reid, Larry D.; Reid, Meta – Visible Language, 2004
A critical step toward becoming a fluent reader is learning to recognize, name and distinguish the letters of the alphabet. This difficult task is often a point of failure. The task, however, can be made easier and less prone to failure. This article, based on research by cognitive scientists, provides guides for how to design a font that will…
Descriptors: Intellectual Development, Alphabets, Reading Skills, Dyslexia

Visible Language, 1979
Describes research projects and experiments in graphic design conducted at a number of colleges and universities. (GT)
Descriptors: Alphabets, Design, Educational Games, Experiments