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Nedime Selin Çöpgeven; Mehmet Firat – Journal of Educators Online, 2024
Learning processes can now be transferred to digital environments, allowing for the tracking of learners' digital footprints. The field of learning analytics focuses on the efficient use of these digital records to improve both learning experiences and processes. Dashboards are the tangible outputs of learning analytics. The use of dashboards in…
Descriptors: Electronic Learning, Distance Education, Academic Achievement, Educational Technology
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Numan Ali; Sehat Ullah; Dawar Khan; Hameedur Rahman; Aftab Alam – Education and Information Technologies, 2024
In virtual laboratories, various cognitive aids are used to improve students' performance and assist them while completing experimental tasks. However, excessive use of cognitive aids in virtual laboratories can lead to a cognitive load on students which affects their performance. In this paper, we proposed the concept of adaptive aids virtual…
Descriptors: Computer Simulation, Chemistry, Laboratory Equipment, Educational Technology
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Zinovy Radovilsky; Vishwanath Hegde – Curriculum and Teaching, 2023
The issues of academic integrity across online and in-person assessments were addressed by analyzing student total, conceptual, and numerical performance scores in the three modes of assessment: (1) In-person assessment with proctoring; (2) Online unproctored assessment; and (3) Respondus assessment online with proctoring. It was identified that…
Descriptors: Academic Achievement, Educational Technology, Computer Assisted Testing, Evaluation
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JaMall Willis; Katherine Nicksic; Christina Zientek; Donggil Song – Educational Media International, 2025
The relationship between a school district's performance and the extent of its social media use, specifically, Twitter (now known as "X") has not been studied extensively. Few studies have examined how a school district's performance can reflect the types of content that is shared with its community of stakeholders when seeking social…
Descriptors: School Districts, Social Media, Educational Technology, Accountability
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Dana Opre; Camelia ?erban; Andreea Ve?can; Romi?a Iucu – Active Learning in Higher Education, 2024
In recent years, the use of information technology to promote active learning in higher education has raised great interest. Teachers are continuously challenged to identify new research-informed approaches and educational practices for supporting students to actively learn and apply their knowledge. The present study tests the effects on…
Descriptors: Active Learning, Computer Assisted Instruction, Educational Technology, Outcomes of Education
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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
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Ghasem Salimi; Elham Heidari; Mitra Mohammadjani; Amin Mousavi – Interactive Learning Environments, 2024
Recent studies indicate that academic performance is a complex phenomenon that can be influenced by various factors. Previous studies have also demonstrated a positive and significant relationship between academic performance, academic self-efficacy, and readiness to take advantage of mobile learning tools. The mediating role of mobile learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Readiness
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Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
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Benardine Ifeoma Onah; Blessing Ngozi Eze; Chigozie Roseann Uzoegwu; Charles Chiamagu; Chukwuma Mgboji; Christian Sunday Ugwuanyi – Education and Information Technologies, 2024
This research work ascertained the effect of Visual Basic (VBasic) Programming Instructional Delivery using Web-Based Tools on Students' Interest and Academic Achievement in Universities in Nigeria. The purpose of the study is to determine the effect of Visual Basic (VBasic) Programming Instructional Delivery using Web-Based Tools on Students'…
Descriptors: Programming, Teaching Methods, Educational Technology, Student Interests
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Xueer Bai – Psychology in the Schools, 2024
A teaching strategy known as an "e-learning system" involves the use of electronic technology to encourage and assist learning in a classroom setting. According to the increasing rise in the number of pupils using modern communication technologies, alterations to the e-learning system are now feasible. The study aims to explore the…
Descriptors: Electronic Learning, Educational Technology, Student Attitudes, Resistance to Change
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Akcay, Ahmet Oguz – Pedagogical Research, 2023
The aim of this study was to examine the effect of using computers during mathematics lessons on the academic achievements of 4th-grade students. Additionally,this study aimed to determine the frequency of computer usage in selected countries. TIMSS 2019 4th-grade mathematics data were used in this study to determine the relationship between…
Descriptors: Computer Uses in Education, Grade 4, Mathematics Education, Academic Achievement
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Nicholas Ogbonna Onele; Theresa Chinyere Ogbuanya – Journal of Teaching and Learning, 2025
This study adopted a pre-test post-test quasi-experimental design. The sample size was 162 students from eight universities. The sample was categorized into two groups: Group I (n=79) and Group II (n=83). Electric VLab, provided the environment. A researcher-made achievement test, comprising multiple-choice, essay and practical questions was used…
Descriptors: Gender Differences, Teaching Methods, Academic Achievement, Computer Simulation
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Amanda J. Shaker; Christopher Brignell; Mathew Pugh – International Journal of Mathematical Education in Science and Technology, 2025
A commonly-held belief is that many university students are 'assessment-driven'; that is, students engage more with activities that are assessed compared with those that are not. 'Incentivised engagement' includes the practice of providing incentives (such as marks or otherwise) for students to engage in particular activities. Perusall is a social…
Descriptors: Undergraduate Students, Reading Assignments, Educational Technology, Technology Uses in Education
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Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
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Gede Arka Puniatmaja; Ni Nyoman Parwati; I Made Tegeh; I Gde W. Sudatha – Pegem Journal of Education and Instruction, 2024
The present study aimed at examining the effect of e-learning and students 'digital literacy towards their learning outcomes. It was designed in quasi-experimental research with post-test-only control group within 2x2 factorial design. The sample of the study involved 96 vocational students obtained from random sampling technique. Two instruments…
Descriptors: Electronic Learning, Educational Technology, Vocational Education, Conventional Instruction
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