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Showing 1 to 15 of 16 results Save | Export
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Wendy Rowan; Stephen McCarthy; Selam Mebrahtu; Christophe Gauche; Katie O’Reilly; Damilola Odili – Journal of Information Systems Education, 2024
Sustainability refers to the achievement of present needs without compromising the ability of future generations to meet their own needs. While prior research has highlighted the potential of Information Systems (IS) to support sustainability objectives -- for instance, through supporting eco-efficient work practices and democratising healthcare…
Descriptors: Information Systems, Computer System Design, Computer Science Education, Sustainability
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de Lange, Peter; Goschlberger, Bernhard; Farrell, Tracie; Neumann, Alexander Tobias; Klamma, Ralf – IEEE Transactions on Learning Technologies, 2020
Learning in communities of practice (CoPs) makes up a significant portion of today's knowledge gain. However, only little technological support is tailored specifically toward CoPs and their particular strengths and challenges. Even worse, CoPs often do not possess the resources to host or develop a software ecosystem to support their activities.…
Descriptors: Communities of Practice, Computer Uses in Education, Learning, Computer System Design
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Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
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Adkins, Joni K. – Information Systems Education Journal, 2018
Trends in higher education call for teachers to do more to provide students an engaging and meaningful classroom experience. When active learning activities are added to classes, students interact and investigate topics in an interactive manner instead of relying solely on lecture to learn content. Often planned learning activities can also serve…
Descriptors: Graduate Students, Active Learning, Formative Evaluation, Student Attitudes
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Fincham, Ed; Gasevic, Dragan; Jovanovic, Jelena; Pardo, Abelardo – IEEE Transactions on Learning Technologies, 2019
Research into self-regulated learning has traditionally relied upon self-reported data. While there is a rich body of literature that has extracted invaluable information from such sources, it suffers from a number of shortcomings. For instance, it has been shown that surveys often provide insight into students' perceptions about learning rather…
Descriptors: Study Habits, Learning Strategies, Independent Study, Educational Research
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Larraza-Mendiluze, Edurne; Garay-Vitoria, Nestor; Soraluze, Iratxe; Martín, José; Muguerza, Javier; Ruiz-Vazquez, Txelo – ACM Transactions on Computing Education, 2016
The computer input/output (I/O) subsystem and its functioning are very abstract concepts that are difficult for undergraduate freshmen to understand. However, it is important that freshmen assimilate these low-level concepts if they are going to be taught about the operating systems (OS) working over that architecture layer, or working directly…
Descriptors: Active Learning, Student Projects, Computer Science Education, College Freshmen
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Podeschi, R. J. – Information Systems Education Journal, 2016
Information systems curricula are increasingly using active learning methodologies to help students learn "through" technology rather than just "about" technology. While one way to achieve this is through the assignment of semester-long projects, previous research suggests that real-world projects provide more meaningful…
Descriptors: Databases, Computer System Design, Information Systems, Active Learning
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Jakovljevic, Maria; Ankiewicz, Piet – International Journal of Technology and Design Education, 2016
Real issues of web design and development include many problem-solving tasks. There are, however, some inadequacies associated with the implementation of appropriate pedagogy for organised and structured instruction that supports the rational problem-solving paradigm. The purpose of this article is to report on a study for the design and…
Descriptors: Active Learning, Student Projects, Problem Solving, Web Sites
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Hahn, Jim – portal: Libraries and the Academy, 2015
With funding from an Institute of Museum and Library Services demonstration grant, librarians of the Undergraduate Library at the University of Illinois at Urbana-Champaign partnered with students in computer science courses to design and build student-centered mobile apps. The grant work called for demonstration of student collaboration…
Descriptors: Partnerships in Education, Librarian Teacher Cooperation, Computer Science Education, Computer System Design
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Mason, Robert T. – Journal of Information Technology Education: Innovations in Practice, 2013
This research paper compares a database practicum at the Regis University College for Professional Studies (CPS) with technology oriented practicums at other universities. Successful andragogy for technology courses can motivate students to develop a genuine interest in the subject, share their knowledge with peers and can inspire students to…
Descriptors: Database Management Systems, Database Design, Practicums, Computer System Design
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Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
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Marenzi, I.; Zerr, S. – IEEE Transactions on Learning Technologies, 2012
This paper discusses the development of LearnWeb2.0, a search and collaboration environment for supporting searching, organizing, and sharing distributed resources, and our pedagogical setup based on the multiliteracies approach. In LearnWeb2.0, collaborative and active learning is supported through project-focused search and aggregation, with…
Descriptors: Foreign Countries, Online Searching, Qualitative Research, Evaluation Methods
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Lan, Yu-Feng; Lin, Pin-Chuan – Australasian Journal of Educational Technology, 2011
With the rapid development of web-based learning environments, question-posing activities have become an important teaching and learning mode. However, this learning approach has some difficulties, one being the lack of a practical approach to assist teachers in evaluating the question-posing ability of all learners. To remedy this problem, the…
Descriptors: College Freshmen, Criticism, Active Learning, Questioning Techniques
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Edwards, Laurie D.; Coddington, Andrea; Caterina, Deb – Computers & Education, 1997
Investigates the use of female students as peer experts in a workshop introducing an interactive, computer-based learning environment called LEGO/Logo, in which students build computer-controllable machines. Participants were 85 sixth-grade students. Findings indicate that students were successful in building a wide range of machines and that peer…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Oriented Programs, Computer System Design
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Armitage, Ursula; Wilson, Stephanie; Sharp, Helen – Electronic Journal of e-Learning, 2004
Feelings of ownership for learning are an important part of the learning process and should be encouraged in e-Learning environments. This paper presents two experimental studies investigating the effects of navigation aids on ownership for learning with electronic texts. Experimental findings revealed that designers should not assume that…
Descriptors: Electronic Learning, Electronic Publishing, Navigation (Information Systems), Usability
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