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Pohl, Margit; Potzmann, Benjamin; Stoiber, Christina; Aigner, Wolfgang – International Association for Development of the Information Society, 2023
Visualizations have become more complex in recent years so that users need to learn how to use these systems. Onboarding systems can help users to learn how to interact with a visualization efficiently. Simple tutorials are often not sufficient. There are still open questions on how to design such onboarding systems. So far, a few usability…
Descriptors: Visualization, Visual Aids, Teaching Methods, Active Learning
Malvano, Andrea – Music Education Research, 2023
Few university students in Italy today possess the necessary skills to read a musical score. Consequently, alternative strategies are needed in order to visualize -- and hence to memorise -- music. This is the main reason underpinning the pilot laboratory of musical architecture, which was launched in 2019 as university workshop thanks to the…
Descriptors: Music Education, Interdisciplinary Approach, Active Learning, College Students
Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
Babik, Dmytro; Lending, Diane – Journal of Information Systems Education, 2020
Course and learning objectives are important tools for setting goals, navigating the course, and measuring performance. Unfortunately, when multiple interrelated objectives are presented as a list of statements, students perceive them as having little utility and tend to misunderstand or ignore them. To increase students' attention to course…
Descriptors: Visualization, Information Systems, Course Objectives, Employment Potential
Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
Adi Badiozaman, Ida Fatimawati; Segar, Augustus Raymond; Hii, John – Innovations in Education and Teaching International, 2022
This paper reports on students' learning experience with a hybrid Augmented Reality (AR) and Virtual Reality (VR) app called the Kuching Heritage App (KHA). We investigated the effect of visualisations, time lapse (i.e., past to present), and the witnessing of historical changes on students' learning experience about cultural heritage. This pilot…
Descriptors: Active Learning, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Hannes Rall; Emma Harper – Pedagogies: An International Journal, 2024
Our paper seeks to investigate how mediation using emerging technologies can increase student engagement within the context of teaching English Literature in Singapore. Through a discussion of our ongoing project to create an adaptation of Shakespeare's "Pericles, Prince of Tyre" as an animated game in virtual reality, we focus upon the…
Descriptors: Teaching Methods, Game Based Learning, English Literature, Computer Games
Prokofieva, Maria – Education and Information Technologies, 2021
The paper investigates the use of dashboards and data visualizations as a teaching tools in accounting units. Accounting has a growing demand for data analytics and visualization and current graduates usually lack understanding and skills in this area. The paper addresses this gap by introducing dashboards and data visualizations in teaching…
Descriptors: Accounting, Business Administration Education, Teaching Methods, Visual Aids
Ebbini, Genell W. – Journal of Experiential Education, 2022
Background: Biophilia is becoming an important theme in contemporary design practice. Research in this area has demonstrated measurable improvements in human health and wellbeing when built environments are able to connect people to nature. However, there is much debate about how design students can best learn to fluidly implement biophilic…
Descriptors: Experiential Learning, Physical Environment, Student Projects, Active Learning
Yavuzcan, H. Güçlü; Sevgül, Özden; Beyhan, Figen – Design and Technology Education, 2021
With the projects implemented in the 'Design for the Disabled' course in Gazi University 2019- 2020 academic year, fourteen students are asked to develop solutions for the problems of disabled individuals, which is one of the real-world issues, while gaining professional knowledge such as critical thinking, idea generation and learning the…
Descriptors: Inquiry, Active Learning, Students with Disabilities, Foreign Countries
Andrade, Eric Francelino; Zaine Teixeira Debortoli, Gabriele; Gomes Batista, Victor Luiz; Newton Bizetto Meira de Andrade, James; Orlando, Débora Ribeiro; Rocha Lobo-Junior, Adalfredo – Journal of Biological Education, 2022
Learning the physiology of the cardiovascular system can be difficult for students, but the use of active teaching methodologies can help and enhance learning. To facilitate the understanding of how the cardiovascular system works, we built a functional model for Veterinary Medicine students attending a cardiovascular physiology lecture and…
Descriptors: Physiology, Veterinary Medical Education, Teaching Methods, Active Learning
Galloway, Cynthia; Green, Marybeth; Arole, Al-Ameen O.; Fnu, Irfana Begum – Research in Higher Education Journal, 2021
Creating meaningful learning environments that support university students in their early STEM courses has become a focus of interest for many universities. This research investigated an active learning environment where students used Ozobot robots to visualize complex concepts such as Metabolism, Photosynthesis and Cellular Respiration in an…
Descriptors: Robotics, STEM Education, Metabolism, Teaching Methods
Lucas, Krista L.; Lucas, Timothy A. – PRIMUS, 2022
It is increasingly important for mathematics students to engage in active learning along with discussion of material with their peers. "Slopes" is a mobile application designed to visualize solutions to differential equations and support active learning in the classroom. We implemented group activities using "Slopes" into an…
Descriptors: Mathematics Instruction, Equations (Mathematics), Active Learning, Computer Oriented Programs
McNeal, Karen S.; Ryker, Katherine; Whitmeyer, Shelley; Giorgis, Scott; Atkins, Rachel; LaDue, Nicole; Clark, Christine; Soltis, Nick; Pingel, Thomas – Journal of Geography in Higher Education, 2020
We developed and tested different pedagogical treatments using an Augmented Reality (AR) Sandbox to teach introductory geoscience students about reading topographic maps at five institutions in both pilot and full implementation studies. The AR Sandbox treatments were characterized as 1) unstructured play, 2) a semi-structured lesson, and 3) a…
Descriptors: Active Learning, Inquiry, Undergraduate Students, Computer Simulation
Peng, Jun; Wang, Minhong; Sampson, Demetrios; van Merriënboer, Jeroen J. G. – Australasian Journal of Educational Technology, 2019
Project-based learning (PjBL) has been widely promoted in educational practice, for example, computer programming education. While PiBL may help learners to connect abstract knowledge with authentic practice, the complexity of completing an authentic project may overwhelm learners, making them unable to achieve the desired learning outcomes. This…
Descriptors: Computer Science Education, Programming, Visualization, Active Learning