Publication Date
In 2025 | 2 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 19 |
Descriptor
Source
Author
Rieber, Lloyd P. | 3 |
Aleshia Hayes | 1 |
Amanda M. Rosen | 1 |
Andrea Ender | 1 |
Beth Karlin | 1 |
Bradley, Elizabeth | 1 |
Chen, Julian ChengChiang | 1 |
Chunhui Jing | 1 |
Dandan Du | 1 |
Dimitris Alimisis | 1 |
Dongyu Yu | 1 |
More ▼ |
Publication Type
Reports - Research | 22 |
Journal Articles | 18 |
Speeches/Meeting Papers | 3 |
Collected Works - Proceedings | 1 |
Information Analyses | 1 |
Education Level
Adult Education | 17 |
Higher Education | 5 |
Postsecondary Education | 4 |
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Brazil | 1 |
Canada | 1 |
Czech Republic | 1 |
Denmark | 1 |
Finland | 1 |
Germany | 1 |
Greenland | 1 |
Hong Kong | 1 |
Iran | 1 |
Italy | 1 |
Japan (Tokyo) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Utilization of Adult Learning Theories for Effective Virtual Reality Safety Training in Construction
Sahar Bader; Ibrahim Abotaleb; Ossama Hosny – Journal of Civil Engineering Education, 2025
Virtual reality (VR) training programs have seen substantial growth due to their ability to improve trainee learning outcomes. Despite this, there is a noticeable gap in the availability of conceptual frameworks that incorporate social learning theories as a basis for creating VR-based safety training programs. This research aims to address this…
Descriptors: Adult Learning, Learning Theories, Computer Simulation, Safety Education
Yunjo An; Regina Kaplan-Rakowski – TechTrends: Linking Research and Practice to Improve Learning, 2024
Most research on virtual reality (VR) for learning has focused on young populations in formal learning contexts. Little research has been conducted on how adults engage in informal learning using VR. This study examined adults' informal learning experiences in high-immersion VR, focusing on the aspects of VR they enjoyed and the challenges they…
Descriptors: Informal Education, Computer Simulation, Experiential Learning, Adults
Richard Hannah – Research in Learning Technology, 2024
The purpose of this research was to investigate the effects of short virtual reality (VR) exercises on knowledge retention for adult learners at a contractor safety training organisation supporting the energy industry who took computer-based training (CBT) courses. The intent was to simulate a delay period similar to that experienced by…
Descriptors: Computer Simulation, Retention (Psychology), Knowledge Level, Adult Learning
Philip Hallinger; Köksal Banoglu; Sedat Gümüs – Leadership and Policy in Schools, 2025
This scoping review examined 41 peer-reviewed articles on digital simulations and serious games used in educating school leaders. Content analysis documented the wide range of theories and topics incorporated into existing educational leadership simulations, e.g. instructional leadership, change management, problem-solving, coaching, and ethical…
Descriptors: Computer Simulation, Educational Games, Instructional Leadership, Educational Research
Patterson, Timothy; Han, Insook; Esposito, Laurie – Theory and Research in Social Education, 2022
Historical empathy may be enhanced by virtual reality (VR) technologies, which provide varying degrees of immersion into other time periods and places. This study explored the effects of combining semi-immersive and fully immersive VR with a follow-up writing task to promote historical empathy with adult learners. Thirty-six participants were…
Descriptors: Computer Simulation, Empathy, History, Adult Learning
Dongyu Yu; Xing Yao; Kaidi Yu; Dandan Du; Jinyi Zhi; Chunhui Jing – Interactive Learning Environments, 2024
The objective of this study was to determine the differential effects of the presentation position of the augmented reality--head worn display (AR-HWD) interface and the audiovisual-dominant multimodal learning material on learning performance and cognitive load across different learning tasks in training for high-speed train driving. We selected…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Peripherals, Computer Interfaces
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Mason A. Wirtz; Simone E. Pfenninger; Irmtraud Kaiser; Andrea Ender – Modern Language Journal, 2024
The present study takes a variationist perspective to explore the varietal repertoires of adult learners of German as a second language (L2), that is, their variable use of standard German, Austro-Bavarian dialect, and mixture varieties. Forty L2 learners completed a virtual reality task involving interactions with dialect-speaking and…
Descriptors: Sociolinguistics, Second Language Learning, Language Variation, German
Amanda M. Rosen; Lisa Kerr – Journal of Political Science Education, 2024
To what extent does educational gaming add value to more traditional instructional models in learning core concepts of national security and warfighting? This paper presents the results from a quasi-experimental, cross-sectional, and longitudinal study of students taking two standardized courses in the Joint Military Operations department at the…
Descriptors: Educational Games, Learning Processes, Student Attitudes, National Security
Shakiba Razmeh – Journal for Multicultural Education, 2024
Purpose: The purpose of this study is to examine the impact of computer-assisted language learning on cultural adaptation and language learning in non-traditional classroom settings. Design/methodology/approach: The data of this study came from extended periods of observation, multiple rounds of semi-structured interviews and home visits. Using…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Instruction, Second Language Learning
Fuhrman, Orly; Eckerling, Anabel; Friedmann, Naama; Tarrasch, Ricardo; Raz, Gal – Journal of Computer Assisted Learning, 2021
A challenging aspect of foreign language acquisition is learning new vocabulary. Research has demonstrated the benefits of motor action to vocabulary learning, though these findings are rarely translated into teaching and learning practices. In this work, we present a novel paradigm for vocabulary learning in a virtual reality environment,…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Recall (Psychology)
Ilgaz, Hale – Malaysian Online Journal of Educational Technology, 2019
Distance education provides individuals with extensive learning opportunities. Learners of all ages enjoy the opportunity to become well-equipped individuals as many educational institutions offer flexible and blended programs that can aid in personal and professional development. The current study focuses on adult learners and aims to determine…
Descriptors: Blended Learning, Distance Education, Professional Development, Adult Education
Teaching Adult Learner Characteristics and Facilitation Strategies through Simulation-Based Practice
Speed, Sally A.; Bradley, Elizabeth; Garland, Krista Vince – Journal of Educational Technology Systems, 2015
This article relates a project in which a curriculum module was developed to help graduate students more effectively manage behaviors of adults in facilitation sessions. The module was piloted in the project and later included in a graduate level course in the Creative Studies Department of SUNY Buffalo State. The curriculum identified…
Descriptors: Adult Learning, Graduate Students, Learning Modules, Computer Simulation
Dimitris Alimisis; Emmanouil Zoulias – Interactive Technology and Smart Education, 2013
Purpose: The aim of this research is the development of a problem-based curriculum for robotic surgical training and its evaluation. Design/methodology/approach: First, the aim and objectives of the curriculum are defined and the background learning theories that guide our work are introduced. The methodology for designing the simulator-based…
Descriptors: Robotics, Surgery, Training, Skill Development
Chen, Julian ChengChiang – Research-publishing.net, 2014
English as a foreign language (EFL) learners' language use in 3-D virtual environments is a vibrant avenue that still deserves more research attention in the field of CALL. To contribute research and pedagogical implications to the current Second Life (SL) literature, this study aims to examine EFL adult learners' use of communication strategies…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Learning Strategies
Previous Page | Next Page »
Pages: 1 | 2