Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 10 |
Descriptor
Source
Author
| Armitage, William | 2 |
| Boyer, Naomi | 2 |
| Gaspar, Alessio | 2 |
| Langevin, Sarah | 2 |
| Che-Tien Liang | 1 |
| Chenoweth, Tim | 1 |
| Corner, Alexander S. | 1 |
| Corral, Karen | 1 |
| Hui-Chun Hung | 1 |
| I-Fan Liu | 1 |
| Joao Alberto Arantes do Amaral | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 11 |
| Reports - Research | 11 |
| Information Analyses | 1 |
Education Level
| Higher Education | 8 |
| Postsecondary Education | 7 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Learning Style Inventory | 1 |
What Works Clearinghouse Rating
Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
Rowlett, Peter; Corner, Alexander S. – International Journal of Mathematical Education in Science and Technology, 2022
During the COVID-19 pandemic, the teaching of programming for undergraduate mathematicians was moved online. This was delivered asynchronously, with students working through notes and exercises and asking for help from staff via online messages as needed. Staff delivery time was redirected from content delivery into a formal system of formative…
Descriptors: COVID-19, Pandemics, Programming, Undergraduate Students
Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
Chenoweth, Tim; Corral, Karen; Scott, Kit – Journal of Information Systems Education, 2016
This study evaluates two content delivery options for teaching a programming language to determine whether an asynchronous format can achieve the same learning efficacy as a traditional lecture (face-to-face) format. We use media synchronicity theory as a guide to choose media capabilities to incorporate into an asynchronous tutorial used…
Descriptors: Feedback (Response), Programming, Programming Languages, Electronic Learning
Strang, Kenneth – Journal of Interactive Learning Research, 2013
Cooperative learning was applied in a graduate project management course to compare the effectiveness of asynchronous versus synchronous online team meetings. An experiment was constructed to allocate students to project teams while ensuring there was a balance of requisite skills, namely systems analysis and design along with HTML/Javascript…
Descriptors: Cooperative Learning, Graduate Students, Asynchronous Communication, Comparative Education
Çakiroglu, Ünal – International Review of Research in Open and Distance Learning, 2014
This study examined the relationships among learning styles, study habits, and learning performances in an online programming language course. Sixty-two sophomore students who enrolled in an online introductory programming course participated in the study. Kolb's Learning Style Inventory (LSI) was used to measure the students' learning styles.…
Descriptors: Cognitive Style, Study Habits, Distance Education, Academic Achievement
Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Computer Science Education, 2009
This study broadens the objectives of previous work (Boyer, N., Langevin, S., Gaspar, A. (2008). "Self direction and constructivism in programming education." "Proceedings of the ACM Special Interest Group in IT Education Conference," 16-18 October 2008, Cincinnati, OH) in which we used a survey-based instrument, the Personal…
Descriptors: Constructivism (Learning), Online Courses, Program Effectiveness, Programming
Patriarcheas, Kiriakos; Xenos, Michalis – Computers & Education, 2009
This article presents a study carried out in the area of distance learning electronic forums. Based on the relevant bibliographic review, electronic forums are increasingly becoming part of the learning process. The specific study was stimulated by previous works relevant to the modelling of the behaviour of IT students at Hellenic Open University…
Descriptors: Open Universities, Program Effectiveness, Discussion Groups, Models
Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Informatics in Education, 2010
This qualitative study explores how using Peer Learning Forums (PLF) in an online asynchronous computer programming course can be analyzed to derive information about Student Activity Focus (SAF) for adult Information Technology students. Three instruments are proposed to assist instructors classify questions posted by students on these forums,…
Descriptors: Asynchronous Communication, Qualitative Research, Learning Activities, Classification
Kay, Robin – Canadian Journal of Learning and Technology, 2006
Previous research on online discussions has focused on university students learning higher level subjects. The purpose of the current study was to examine whether online discussions could be used effectively by secondary school students attempting to learn introductory level topics. Forty-five male students, ranging in age from 13 to 15 years…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Electronic Learning, Programming

Peer reviewed
Direct link
