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Showing 1 to 15 of 17 results Save | Export
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Kiera E. B. McMaster; Saskia de Wildt; Sam Mishos; Erica Shardlow; Heather Castleden – Journal of Geography in Higher Education, 2025
Punk has its roots in the garage bands of the 1960s and 1970s as expressions of resistance to mainstream music. Punk, however, has evolved over time to encompass rebellion and an ethic of DIY (i.e. do it yourself) not just in music but in other domains to reject the status quo. Punk can be found in the university too. Podcasting and zines, for…
Descriptors: Audio Equipment, Electronic Publishing, Programming (Broadcast), Material Development
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Christina N. Morra; Sarah J. Adkins; M. Elizabeth Barnes; Obadiah J. Pirlo; Ryleigh Fleming; Bianca J. Convers; Sarah P. Glass; Michael L. Howell; Samiksha A. Raut – Journal of Microbiology & Biology Education, 2024
Misinformation regarding vaccine science decreased the receptiveness to COVID-19 vaccines, exacerbating the negative effects of the COVID-19 pandemic on society. To mitigate the negative societal impact of the COVID-19 pandemic, impactful and creative science communication was needed, yet little research has explored how to encourage COVID-19…
Descriptors: Undergraduate Students, COVID-19, Immunization Programs, Pandemics
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Ian P. Levy; Michelle Bell – Professional School Counseling, 2024
This narrative inquiry explores the experiences of youth in a school within a juvenile detention facility, who participated in a hip hop and podcasting small-group counseling intervention. Specifically, youth wrote and recorded a podcast consisting of a hip hop song, interviews with their peers, and staff reflections on the youth's experience.…
Descriptors: Late Adolescents, Institutionalized Persons, Correctional Education, Correctional Institutions
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Griffith, Jason J.; Celaya, Anthony S.; Sweet, Joseph D. – Literacy Research: Theory, Method, and Practice, 2022
This research features a discourse analysis of two podcasts: the "Mobb Deep, Shook Ones, Pt. II" episode of "Song Exploder" and the "Rap on Trial" episode of "Hidden Brain." We selected these podcasts through an abductive method of what we call "fortuitous listening" because of how they reveal…
Descriptors: Popular Culture, Music, Cultural Context, Handheld Devices
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Shamburg, Christopher – E-Learning and Digital Media, 2020
This research project examined three cases of successful independent educationally oriented podcasters. As the numbers of podcasts and podcast listeners grow in the United States, the stories of people who create content in this new educational space are an under-explored and important research area. This research profiles three successful…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Adult Education
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Craig, Clay Martin; Brooks, Mary Elizabeth; Bichard, Shannon – International Journal of Listening, 2023
Despite the pervasive nature of podcasts, little research has examined college student's affinity for and motivations to listen to podcasts. This study investigated college students' motivations, attitudes and behaviors in association with podcasts utilizing the appreciative listening framework in conjunction with uses and gratification theory.…
Descriptors: College Students, Handheld Devices, Audio Equipment, Information Dissemination
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Nurmukhamedov, Ulugbek; Sharakhimov, Shoaziz – RELC Journal: A Journal of Language Teaching and Research, 2023
In addition to movies, television programs, and TED Talks presentations, podcasts are an increasingly popular form of media that promotes authentic public discourse for diverse audiences, including university professors and students. However, English language teachers in the English as a second language/English as a foreign language contexts might…
Descriptors: Speeches, Computational Linguistics, English (Second Language), Second Language Learning
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Hsu, Ting-Chia; Chen, Mu-Sheng – Research and Practice in Technology Enhanced Learning, 2022
This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it into the competition but only collaborated with peers to…
Descriptors: Learner Engagement, Robotics, Games, Computation
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Dixit, Ramnath; Sinha, Vinita – Journal of Workplace Learning, 2022
Purpose: The purpose of this paper is to guide decision-makers in the learning and development space with effective and efficient training transfer tools and techniques to facilitate workplace implementation of skills and knowledge disseminated during training interventions. Design/methodology/approach: Insights were drawn using a quantitative…
Descriptors: Transfer of Training, Job Skills, Job Training, Methods
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Ozcelik, Hatice Nur; Van den Branden, Kris; Van Steendam, Elke – International Journal of Listening, 2023
It is vital to understand the listening problems students face in a foreign language (FL) classroom. In the current study, students were provided with options to identify these problems. Twenty-eight A1 level Turkish secondary school students worked in pairs and had autonomy to control the audio while listening. While dialogic exchanges…
Descriptors: Audio Equipment, Linguistic Input, Speech Communication, Listening Comprehension
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Carmen Muñoz; Anastasia Pattemore; Daniela Avello – Computer Assisted Language Learning, 2024
Repeated viewing of the same video is a common strategy among autonomous language learners as well as a much used pedagogical strategy among foreign language (FL) teachers. Learners may watch the same video more than once, to increase global comprehension of the target language or to focus their attention on linguistic aspects, such as new…
Descriptors: Captions, Vocabulary Development, Second Language Learning, Second Language Instruction
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Lachney, Michael – Computer Science Education, 2017
Enrolling the cultural capital of underrepresented communities in PK-12 technology and curriculum design has been a primary strategy for broadening the participation of students of color in U.S. computer science (CS) fields. This article examines two ways that African-American cultural capital and computing can be bridged in CS education. The…
Descriptors: African American Students, Cosmetology, Cultural Capital, Computer Science Education
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Gimeno-Sanz, Ana; Ó Dónaill, Caoimhín; Andersen, Kent – Research-publishing.net, 2014
This paper describes Clilstore and how this tool can support Content and Language Integrated Learning (CLIL), which involves teaching a curricular subject through the medium of a foreign language, as was evidenced through data collected from two surveys conducted with secondary school teachers from various European countries. [For full…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Course Content
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Magerko, Brian; Freeman, Jason; McKlin, Tom; Reilly, Mike; Livingston, Elise; McCoid, Scott; Crews-Brown, Andrea – ACM Transactions on Computing Education, 2016
This article presents EarSketch, a learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts. EarSketch has been employed in both formal and informal settings, yielding significant positive results in student content…
Descriptors: Art Education, STEM Education, Computer Science Education, Disproportionate Representation
Wang, Fu Lee, Ed.; Fong, Joseph, Ed.; Kwan, Reggie, Ed. – Information Science Reference, 2010
Hybrid learning is now the single-greatest trend in education today due to the numerous educational advantages when both traditional classroom learning and e-learning are implemented collectively. This handbook collects emerging research and pedagogies related to the convergence of teaching and learning methods. This significant "Handbook of…
Descriptors: Electronic Learning, Knowledge Management, Higher Education, Programming Languages
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