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Martz, Ben; Hughes, Jim; Braun, Frank – Journal of Learning in Higher Education, 2016
This paper looks at and assesses the development and implementation of a problem solving and creativity class for the purpose of providing a basis for a Business Informatics curriculum. The development was fueled by the desire to create a broad based class that 1. Familiarized students to the underlying concepts of problem solving; 2. Introduced…
Descriptors: Creativity, Problem Solving, Information Systems, Business Administration Education
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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
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Berland, Leema K. – Journal of Pre-College Engineering Education Research, 2013
We are increasingly seeing an emphasis on STEM integration in high school classrooms such that students will learn and apply relevant math and science content while simultaneously developing engineering habits of mind. However, research in both science education and engineering education suggests that this goal of truly integrating STEM is rife…
Descriptors: Integrated Curriculum, Curriculum Design, Instructional Design, STEM Education
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Mowbray, Jacqueline – Journal of Learning Design, 2015
In designing a capstone experience, legal educators may encounter a number of tensions between competing pedagogical imperatives and conflicting capstone principles. Should we focus on teaching content or should we focus on developing skills? Should we emphasise integration and consolidation of knowledge, or transition and the development of…
Descriptors: Educational Principles, Educational Practices, Instructional Design, Design Preferences
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Ellis, Gary D. – Schole: A Journal of Leisure Studies and Recreation Education, 2014
This paper is a case study. It tells the story of the process that the Council on Accreditation for Parks, Recreation, Tourism and Related Professions beta test site created its learning outcomes assessment program. A planning process was used that has evolved from quality management philosophy and practice: DMADV. Use of DMADV required precise…
Descriptors: Case Studies, Outcome Measures, Accreditation (Institutions), Outcomes of Education