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Eva Schmidthaler; Corinna Hörmann; Marina Rottenhofer; Barbara Sabitzer; Zsolt Lavicza – Journal of Research in Innovative Teaching & Learning, 2025
Purpose: This research paper aims to provide information about certified learning apps for biological education and gave an ordered list of all learning apps currently used by Austrian biology teachers in the classroom, which should serve as an overview for all biology teachers. In addition, the (currently little known) certification process of…
Descriptors: Science Education, Biology, Computer Oriented Programs, Technology Integration
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Harriet R. Tenenbaum; Jo Van Herwegen – International Journal of Early Years Education, 2024
Many technological applications (apps) purport to help children learn academic material. Building on research in developmental and educational psychology, we developed and tested an app to teach biological and physical science content to preschool children. There were 21 children in the control condition (M[subscript age] = 50.30 months, SD =…
Descriptors: Preschool Children, Elementary School Science, Science Education, Science Instruction
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Marcroft, Tina A.; Rasmussen, Chris; Kelley, Scott T. – Journal of College Science Teaching, 2022
The field of biology education--and other science, technology, engineering, and mathematics (STEM) disciplines more broadly--has witnessed two major shifts in the past decade: (i) the increased awareness of research-based instructional strategies (RBIS) that are beneficial for student learning, and (ii) a recognition of the importance of computing…
Descriptors: STEM Education, Biology, Evidence Based Practice, Computer Oriented Programs
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Žan Rode; Gregor Torkar – International Journal of Educational Methodology, 2023
The iNaturalist application has been gaining traction in both biodiversity research and education. Increasingly more research is being carried out, looking into using the iNaturalist application in biology education, to promote biodiversity and educate students about this topic. We used the PRISMA systematic literature review method to examine…
Descriptors: Computer Oriented Programs, Computer Software, Handheld Devices, Educational Technology
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Jason L. Kester; Leslie Ann Bross – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of a technology-based self-monitoring application, I-Connect, to enhance the on-task behavior of five secondary students (ages 15-16) with autism spectrum disorder, intellectual disability, and specific learning disability during Biology instruction in a rural special education classroom. We…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Intellectual Disability, Learning Disabilities
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Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
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Jeno, Lucas M.; Adachi, Paul J. C.; Grytnes, John-Arvid; Vandvik, Vigdis; Deci, Edward L. – British Journal of Educational Technology, 2019
From the lens of Self-Determination Theory, this study investigated the effects of a mobile application tool for identifying species on biology students' achievement and well-being. It was hypothesized that the mobile application, compared to a textbook, would enhance feelings of competence and autonomy and, in turn, intrinsic motivation, positive…
Descriptors: Electronic Learning, Student Motivation, Academic Achievement, Well Being
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Natale, Caio Cotta; Mello, Paula Seixas; Trivelato, Silvia Luzia Frateschi; Marzin-Janvier, Patricia; Manzoni-de-Almeida, Daniel – Higher Learning Research Communications, 2021
Objectives: To describe the implementation of a hybrid and an online active-learning-based science activity originally designed for face-to-face instruction. The goal was to verify if students used appropriate science practices while engaged in a problem solution through hybrid and fully online modalities. Epistemic practices are important markers…
Descriptors: Scientific Literacy, Science Education, Online Courses, Blended Learning
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Chang, Rong-Chi; Yu, Zeng-Shiang – International Journal of Distance Education Technologies, 2018
This article aims to explore the impact of AR on the learning outcomes of college freshmen and their knowledge about the biology lab course. In a study, a basic biology lab course app was developed using AR technology. The students used this app to prepare for a basic biology lab course, and carry on self-learning without the help of instructors.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Biology
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de Oliveira, Mayara Lustosa; Galembeck, Eduardo – Journal of Biological Education, 2016
Cell biology apps were surveyed in order to identify whether there are new approaches for modelling cells allowed by the new technologies implemented in tablets and smartphones. A total of 97 apps were identified in 3 stores surveyed (Apple, Google Play and Amazon), they are presented as: education 48.4%, games 26.8% and medicine 15.4%. The apps…
Descriptors: Cytology, Biology, Science Instruction, Telecommunications
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Webb, Rebecca L.; Bilitski, James; Zerbee, Alyssa; Symans, Alexandra; Chop, Alexandra; Seitz, Brianne; Tran, Cindy – Bioscene: Journal of College Biology Teaching, 2015
The study of embryonic development of multiple organisms, including model organisms such as frogs and chicks, is included in many undergraduate biology programs, as well as in a variety of graduate programs. As our knowledge of biological systems increases and the amount of material to be taught expands, the time spent instructing students about…
Descriptors: Embryology, Biology, College Science, Computer Oriented Programs
Pearce, Jon; Kennedy, Gregor – Melbourne Centre for the Study of Higher Education, 2014
The "Learning and Teaching Initiative Grants" scheme has funded about 120 projects with an "eLearning" focus during the past three years. Project leaders from twenty-nine completed 2012/2013 projects were interviewed with an aim of ascertaining innovative ideas that were successful, and unsuccessful, and exploring ways in which…
Descriptors: Grants, Electronic Learning, Blended Learning, Computer Uses in Education
Organisation for Economic Cooperation and Development, Paris (France). Centre for Educational Research and Innovation. – 1976
This report is based on the work of international research panels and a 1973 workshop on whether, and how, the computer could be used to enhance learning within individual disciplines in the secondary school. Eight recommendations are based on the criterion that the computer should be used in teaching only tasks that either it alone can fulfill,…
Descriptors: Biology, Case Studies, Computer Oriented Programs, Computers
Smithsonian Institution, Washington, DC. – 1978
This report describes the Smithsonian Institution Information Retrieval (SIIR) System, a computerized information management system for natural history museums, as well as computer developments subsequent to SIIR, and the SELGEM system which evolved from SIIR and discusses their application to data processing and collection management in museums.…
Descriptors: Automation, Bibliographies, Biology, Computer Oriented Programs
Faletti, Joseph – 1985
A major goal of science education is to turn novices (students) into experts (scientists or science literates) with a minimum amount of pain, effort, and time. However, transfer of biology knowledge from instructor to student usually results in a loss of the rich interconnections that an expert has. The papers in this set describe efforts to…
Descriptors: Artificial Intelligence, Biology, Cognitive Processes, Cognitive Psychology
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