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Sedef Süner-Pla-Cerdà; Elif Öztürk; Canan Emine Ünlü – Education and Information Technologies, 2025
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contrasting the traditional lecture-based format, the…
Descriptors: Studio Art, Design, Architecture, Building Design
Müller, Claude; Mildenberger, Thoralf; Steingruber, Daniel – International Journal of Educational Technology in Higher Education, 2023
Flexible learning addresses students' needs for more flexibility and autonomy in shaping their learning process, and is often realised through online technologies in a blended learning design. While higher education institutions are increasingly considering replacing classroom time and offering more blended learning, current research is limited…
Descriptors: Blended Learning, Instructional Effectiveness, Instructional Design, Higher Education
An Duong Thi Binh; Thu-Hang Hoang; Huy Truong Quang – Evaluation Review, 2025
In the modern educational landscape, the integration of gamification into hybrid learning environments has emerged as a promising approach to enhance student outcomes. However, there remains a lack of comprehensive frameworks for designing gamified hybrid courses and validating their impact on student outcomes. This paper proposes a design…
Descriptors: Blended Learning, Curriculum Design, Instructional Design, Gamification
Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
Sheriya Sareen; Sayantan Mandal – Canadian Journal of Learning and Technology, 2024
The discourse on blended learning must not take away focus on learning by concentrating explicitly on technologies. When learner-centred discussions are incorporated, these may be confined to constructivist pedagogies, as evident through the well-established community of inquiry (CoI) framework. While a few early advances argue for behaviourist…
Descriptors: Behaviorism, Constructivism (Learning), Blended Learning, Communities of Practice
Marcelo Werneck Barbosa – Interactive Learning Environments, 2024
In Blended Learning, students receive a combination of traditional face to face instruction in class and are also required to complete activities outside of the classroom. BL increases opportunities for faculty members to design more effective teaching and learning environments. In order to do so, Instructional Design might be used to support…
Descriptors: Student Attitudes, Blended Learning, Program Implementation, Instructional Design
MaryGrace Erickson; Michel A. Wattiaux – NACTA Journal, 2022
Many introductory students face challenges adjusting to new geographic, social, and cultural contexts involved in their course of study, yet the extent of a student's integration and "sense of place" in an academic environment is associated with their performance and persistence toward related goals. This case study describes a…
Descriptors: Higher Education, Introductory Courses, School Orientation, Place Based Education
Fan Zhang; Shengbin Li; Qian Zhao; Zhipeng Huo – Education and Information Technologies, 2025
Prioritizing student satisfaction in higher education is crucial for delivering an educational experience that caters to students' needs, ultimately leading to improved learning outcomes and fostering gradual progress. In this paper, to identify the interactive teaching approach that best aligns with student expectations for a class of freshmen…
Descriptors: College Freshmen, Student Satisfaction, Interaction, Teaching Methods
Esteban Villalobos; Mar Perez-Sanagustin; Roger Azevedo; Cedric Sanza; Julien Broisin – IEEE Transactions on Learning Technologies, 2024
Blended learning (BL) has become increasingly popular in higher education institutions. Despite its popularity and the advances in methodologies for the detection of learning tactics and strategies from trace data, little is known about how they apply to BL settings and, therefore, how students use them to plan, organize, monitor, and regulate…
Descriptors: Metacognition, Learning Strategies, Blended Learning, Instructional Design
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Afaq Hyder Chohan; Jihad Awad; Bouzid Boudiaf; Adi Irfan Che Ani – Journal of Turkish Science Education, 2024
The COVID-19 pandemic has significantly impacted traditional design education, forcing educators to adopt digital classrooms for architectural design instruction, which has led to various challenges and suboptimal student performance. This research explores effective online design teaching methods, particularly across different design modules…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
Mayr, Anna; Oppl, Stefan – Education and Information Technologies, 2023
Providing access to higher education for people in marginalized communities, in particular for refugees, requires to re-think the traditional ways of teaching and learning in higher education institutions. The challenges of these circumstances both in terms of access to learning materials and the opportunity to collaboratively learn with others…
Descriptors: Higher Education, Blended Learning, Refugees, Success
Istek Aksak Kömür; Hakan Kilinç; Muhammet Recep Okur – Asian Journal of Distance Education, 2023
The COVID-19 pandemic has led to an increase in the use of blended learning globally, but there is a lack of understanding of the various types of blended learning models. This literature review study focuses on the blended learning models and the rotation blended learning model. The study gathered data through document analysis and used content…
Descriptors: Teaching Methods, Blended Learning, COVID-19, Pandemics
Yuhui Yang; Hao Zhang; Huifang Chai; Wei Xu – Interactive Learning Environments, 2023
The COVID-19 pandemic has accelerated the transformation of education forms, and the combination of online and offline teaching has become the core development direction of university teaching at present and in the future. Therefore, appropriate teaching space is urgently needed to support the practice of blended teaching. Firstly, this paper…
Descriptors: Intelligent Tutoring Systems, Instructional Design, Universities, Blended Learning