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Webster, Rustin D.; Kopp, Richard – American Journal of Engineering Education, 2017
A multidisciplinary entrepreneurial senior capstone has been created for engineering technology students at a research I land-grant university statewide extension. The two semester course sequence welcomes students from Mechanical Engineering Technology, Electrical Engineering Technology, Computer Graphics Technology, and Organizational…
Descriptors: Case Studies, Curriculum, Entrepreneurship, Engineering Technology
Chusho, Takeshi – International Association for Development of the Information Society, 2016
It is preferable for business professionals to develop web applications which must be modified frequently based on their needs. A website for matching is a typical example because various matching websites for C2C (Consumer to Consumer) have recently been opened in relation to the "sharing economy". In our case studies on end-user…
Descriptors: Foreign Countries, Computer Oriented Programs, Computer Interfaces, Information Technology
Michailidis, Nikolaos; Kapravelos, Efstathios; Tsiatsos, Thrasyvoulos – Educational Technology & Society, 2018
Self-regulated learning is an important means of supporting students' self-awareness and self-regulation level so as to enhance their motivation and engagement. Interaction Analysis (IA) contributes to this end, and its use in studying learning dynamics involved in asynchronous Computer-Supported Collaborative Learning (CSCL) activities has…
Descriptors: Web 2.0 Technologies, Learning Activities, Asynchronous Communication, Cooperative Learning
Hube, Amy M.; Tremblay, Kenneth R., Jr.; Leigh, Katharine E. – College Student Journal, 2015
Design solutions have become increasingly complex and based on a rapidly growing body of knowledge. In order to articulate a design solution to a client, the graphic use of the design narrative can effectively communicate complex ideas. Two case study interventions were conducted in an interior design program in which students were introduced to…
Descriptors: Case Studies, Intervention, Computer Graphics, Figurative Language
Hillaire, Garron; Rappolt-Schlichtmann, Gabrielle; Ducharme, Kim – Journal of Learning Analytics, 2016
Prototype work can support the creation of data visualizations throughout the research and development process through paper prototypes with sketching, designed prototypes with graphic design tools, and functional prototypes to explore how the implementation will work. One challenging aspect of data visualization work is coordinating the expertise…
Descriptors: Visual Learning, Educational Theories, Visualization, Computer Graphics
Pando Cerra, Pablo; Suárez González, Jesús M.; Busto Parra, Bernardo; Rodríguez Ortiz, Diana; Álvarez Peñín, Pedro I. – Journal of Science Education and Technology, 2014
Many current Web-based learning environments facilitate the theoretical teaching of a subject but this may not be sufficient for those disciplines that require a significant use of graphic mechanisms to resolve problems. This research study looks at the use of an environment that can help students learn engineering drawing with Web-based CAD…
Descriptors: Case Studies, Web Based Instruction, Educational Technology, Comparative Analysis
Zuiker, Steven J. – E-Learning and Digital Media, 2014
As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…
Descriptors: Case Studies, Secondary Schools, Art Education, Cooperative Learning
Cabrera-Lozoya, Andres; Cerdan, Fernando; Cano, Maria-Dolores; Garcia-Sanchez, Diego; Lujan, Sergio – Computers & Education, 2012
Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning. However, it seems that there is still no e-learning "formula" that gathers the implementation of a number of more generic educational principles in a…
Descriptors: Electronic Learning, Educational Principles, Learning Modalities, Problem Based Learning
Psycharis, Giorgos; Latsi, Maria; Kynigos, Chronis – International Journal for Technology in Mathematics Education, 2009
This paper reports on a case-study design experiment in the domain of fraction as number-measure. We designed and implemented a set of exploratory tasks concerning comparison and ordering of fractions as well as operations with fractions. Two groups of 12-year-old students worked collaboratively using paper and pencil as well as a specially…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Mathematical Concepts, Mathematics Activities
Newhouse, C. Paul; Njiru, Joseph N. – Technology, Pedagogy and Education, 2009
There is a critical need for research into the use of digital technologies to support the assessment of performance on complex tasks in schools. This paper reports on a component of a pilot study aimed at investigating the use of digital forms of performance assessment, manageable within schools, with high levels of reliability and capable of…
Descriptors: Performance Based Assessment, Program Effectiveness, Psychometrics, Evaluation Methods
Stavridou, Fotini; Kakana, Domna – International Journal of Art and Design Education, 2005
The main focus of this article is the representation of the third dimension. The sample is sixty adolescent 14-year-olds. Our research is concerned with the study of the drawings of the same array of 3D objects in three cases: the representation of 3D objects without the presence of models (through verbal instructions), by observation of physical…
Descriptors: Observation, Adolescents, Art Activities, Computer Uses in Education
Solomon, Cynthia J.; Papert, Seymour – 1976
This paper describes and comments on a seven year old's experiences with turtle graphics in order to explore some important issues with regard to using computers in education and to probe into the question of what programming ideas and projects will engage young children. The case study which is described took place at the Artificial Intelligence…
Descriptors: Case Studies, Children, Computer Assisted Instruction, Computer Graphics

Barker, P.; Skipper, T. – British Journal of Educational Technology, 1986
Discusses ways of providing graphic support in computer-based learning environments, outlines a simple case study involving a situation requiring graphic support, and describes several author language/systems that contain facilities to support the use of graphics. (MBR)
Descriptors: Authoring Aids (Programing), Case Studies, Computer Assisted Instruction, Computer Graphics

Jobst, Jack W.; McNinch, Terance L. – Journal of Technical Writing and Communication, 1994
Describes a study in which two groups of students read the same case study presented either in paper form or on a computer using visuals and decision paths. Concludes that the students using the computer version performed somewhat better at choosing the correct final memo paragraph but that neither the computer nor the traditional method was…
Descriptors: Case Method (Teaching Technique), Case Studies, Communication Research, Computer Assisted Instruction
Sullivan, Briana; Ware, Colin; Plumlee, Matthew – Journal of Educational Multimedia and Hypermedia, 2006
3D interactive virtual reality museum exhibits should be easy to use, entertaining, and informative. If the interface is intuitive, it will allow the user more time to learn the educational content of the exhibit. This research deals with interface issues concerning activating audio descriptions of images in such exhibits while the user is…
Descriptors: Computer Simulation, Museums, Exhibits, Multimedia Materials
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