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Tuedor, Marian; Franco, Fabia; White, Anthony; Smith, Serengul; Adams, Ray – International Journal of Disability, Development and Education, 2019
Multimedia computer programmes have been found to facilitate learning in children with Autistic Spectrum Disorders (ASD). However, the effectiveness of these resources is limited due to poor design or a lack of consideration of the ASD cognitive profile, particularly at the lower functioning end of the spectrum. This article attempts to tackle the…
Descriptors: Testing, Literacy, Children, Autism
Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Hong, J-C.; Cheng, C-L.; Hwang, M-Y.; Lee, C-K.; Chang, H-Y. – Journal of Computer Assisted Learning, 2009
In recent years, digital games have assumed an important place in the lives of children and adolescents. Effective content design is crucial to the success of digital game-based learning. Therefore, the tool for assessing the effectiveness of game design is accordingly very important for parents and teachers, so that they may encourage or…
Descriptors: Educational Games, Focus Groups, Spatial Ability, Skill Development

Pan, Alex C.; Carroll, Stuart Z. – Educational Forum, 2002
Preservice teachers (n=22) observed 45 elementary students' use of instructional CD-ROMs and evaluated the software. Pre/post data indicated that their initial unproblematic views of instructional software modified somewhat. They became more aware of issues in technology use in education. (Contains 19 references.) (SK)
Descriptors: Children, Computer Software Evaluation, Computer Uses in Education, Courseware

Palumbo, Debra L; Palumbo, David B. – Journal of Computing in Childhood Education, 1993
Computer-based problem-solving software exposure was compared to Lego TC LOGO instruction. Thirty fifth graders received either Lego LOGO instruction, which couples Lego building block activities with LOGO computer programming, or instruction with various problem-solving computer programs. Although both groups showed significant progress, the Lego…
Descriptors: Children, Comparative Analysis, Computer Assisted Instruction, Computer Software Evaluation

Cohen, Wendy; Hodson, Ann; O'Hare, Anne; Boyle, James; Durrani, Tariq; McCartney, Elspeth; Mattey, Mike; Naftalin, Lionel; Watson, Jocelynne – Journal of Speech, Language, and Hearing Research, 2005
Seventy-seven children between the ages of 6 and 10 years, with severe mixed receptive-expressive specific language impairment (SLI), participated in a randomized controlled trial (RCT) of Fast ForWord (FFW; Scientific Learning Corporation, 1997, 2001). FFW is a computer-based intervention for treating SLI using acoustically enhanced speech…
Descriptors: Language Impairments, Children, Computer Oriented Programs, Computer Software
Sanchez, Jaime; Saenz, Mauricio – Behaviour & Information Technology, 2006
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such as motivation and self-esteem. This study presents the design and usability of 3D interactive environments for children with…
Descriptors: Blindness, Educational Technology, Problem Solving, Instructional Effectiveness