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Showing 1 to 15 of 23 results Save | Export
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O'Grady, Shaun; Xu, Fei – Child Development, 2020
Two experiments were designed to investigate the developmental trajectory of children's probability approximation abilities. In Experiment 1, results revealed 6- and 7-year-old children's (N = 48) probability judgments improve with age and become more accurate as the distance between two ratios increases. Experiment 2 replicated these findings…
Descriptors: Child Development, Age Differences, Probability, Heuristics
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Shin, Gyu-Ho – Cognitive Science, 2021
It has long been believed across languages that the "Agent-First" strategy, a comprehension heuristic that maps the first noun onto the agent role, is a general cognitive bias which applies automatically and faithfully to children's comprehension. The present study asks how this strategy interplays with such grammatical cues as the…
Descriptors: Korean, Acoustics, Grammar, Nouns
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Garcia, Rowena; Roeser, Jens; Höhle, Barbara – Journal of Child Language, 2020
We investigated whether Tagalog-speaking children incrementally interpret the first noun as the agent, even if verbal and nominal markers for assigning thematic roles are given early in Tagalog sentences. We asked five- and seven-year-old children and adult controls to select which of two pictures of reversible actions matched the sentence they…
Descriptors: Tagalog, Eye Movements, Nouns, Children
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Mannion, Greg; Sowerby, Matthew; I'Anson, John – Discourse: Studies in the Cultural Politics of Education, 2022
There has been a long-standing call for the participation of young people in decision making in school. However, research to date has mostly focused on pupil councils and is rarely conducted in areas of socio-economic deprivation -- the contexts for this study. In national examinations, the schools chosen had higher than average attainments given…
Descriptors: Heuristics, Childrens Rights, Decision Making, Disadvantaged
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Musculus, Lisa; Ruggeri, Azzurra; Raab, Markus; Lobinger, Babett – Developmental Psychology, 2019
Little is known about how children generate options for taking action in familiar situations or how they select which action option to actually perform. In this article, we explore the interplay between option generation and selection from a developmental perspective using sports as a testbed. In a longitudinal design with four measurement waves,…
Descriptors: Children, Early Adolescents, Age Differences, Child Development
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Hussak, Larisa J.; Cimpian, Andrei – Developmental Science, 2018
We tested the hypothesis that political attitudes are influenced by an information-processing factor--namely, a bias in the content of everyday explanations. Because many societal phenomena are enormously complex, people's understanding of them often relies on heuristic shortcuts. For instance, when generating explanations for such phenomena…
Descriptors: Political Attitudes, Bias, Predictor Variables, Ideology
Logan, Tracy; Larkin, Kevin – Mathematics Education Research Group of Australasia, 2019
The Experience, Represent, Apply (ERA) heuristic is an innovation of the Early Learning STEM Australia (ELSA) project. It provided educators with an approach that embeds digital technologies in play-based learning in such a way that the focus of the learning remains on the child and not on the device. This paper reports on the experiences of early…
Descriptors: Heuristics, Pilot Projects, STEM Education, Early Childhood Education
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Fegter, Susann; Mock, Claudia – International Journal of Emotional Education, 2019
"My most special place is my home(land) country ["Heimatland"], because there I always feel so comfortable." The spatial dimension of children´s well-being has been receiving more attention in child well-being research recently. Empirical studies show for example the effects of the built and natural environments on children´s…
Descriptors: Well Being, Information Technology, Immigration, Heuristics
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Field, Charlotte; Allen, Melissa L.; Lewis, Charlie – Journal of Autism and Developmental Disorders, 2016
The shape bias--generalising labels to same shaped objects--has been linked to attentional learning or referential intent. We explore these origins in children with typical development (TD), autism spectrum disorders (ASD) and other developmental disorders (DD). In two conditions, a novel object was presented and either named or described.…
Descriptors: Language Acquisition, Autism, Pervasive Developmental Disorders, Heuristics
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Hsieh, Yi-Zeng; Su, Mu-Chun; Chen, Sherry Y.; Chen, Gow-Dong – Interactive Learning Environments, 2015
A computer-vision-based method is widely employed to support the development of a variety of applications. In this vein, this study uses a computer-vision-based method to develop a playful learning system, which is a robot-based learning companion named RobotTell. Unlike existing playful learning systems, a user-centered design (UCD) approach is…
Descriptors: Robotics, Technology Uses in Education, Human Factors Engineering, Design
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Burger-Veltmeijer, Agnes E. J.; Minnaert, Alexander E. M. G.; Van den Bosch, Els J. – European Journal of Special Needs Education, 2016
The Strengths and Weaknesses Heuristic (S&W Heuristic) was constructed in order to reduce biased assessments of students with (suspicion of) Intellectual Giftedness in co-occurrence with Autism Spectrum Disorder (IG + ASD) and to establish a well-founded interconnection between assessment data and intervention indications. The current study is…
Descriptors: Foreign Countries, Academically Gifted, Pervasive Developmental Disorders, Autism
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Exley, Beryl; Willis, Linda-Dianne – Global Studies of Childhood, 2016
This article examines the web 2.0 blogging experiences of one 8-year-old travel blogger. The research question is centred on 'What does the interactive function of a web 2.0 blogging experience make available in terms of a child's pedagogic rights?' This instrumental case study is made up of 56 written and photographic travel blog posts covering…
Descriptors: Web 2.0 Technologies, Travel, Children, Electronic Publishing
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Lagattuta, Kristin Hansen; Sayfan, Liat – Child Development, 2013
Four- to 10-year-olds and adults (N = 265) responded to eight scenarios presented on an eye tracker. Each trial involved a character who encounters a perpetrator who had previously enacted positive (P), negative (N), or both types of actions toward him or her in varying sequences (NN, PP, PN, and NP). Participants predicted the character's…
Descriptors: Children, Adults, Bias, Attention
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Resing, Wilma C. M.; Xenidou-Dervou, Iro; Steijn, Wouter M. P.; Elliott, Julian G. – Learning and Individual Differences, 2012
We examined whether children would show different change-patterns in their strategy use when administered a number of series completion tasks that were presented within a dynamic testing format utilizing a graduated prompts approach. The role of working memory was also examined. An electronic console using tangible objects with sensors enabled the…
Descriptors: Testing, Short Term Memory, Training, Pretests Posttests
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Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
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