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Sage, Kara; Jackson, Sophia; Mauer, Larissa; Stockdale, Kayden – Educational Media International, 2022
Students frequently recruit digital devices to aid their academics. Past research has often focused on computers, with growing research on more mobile devices like tablets. Despite owning smartphones at high rates, little research has focused on college students' use of smartphones for academics. In the present study, students were randomly…
Descriptors: Computer Uses in Education, Laptop Computers, Tablet Computers, College Students
Wilson, Nicholas C. – Cognition and Instruction, 2021
This paper presents two examples of production-centered, technology-mediated activities in a one-to-one laptop classroom, and examines how those activities supported vastly divergent forms of student agency and participation. As schools turn to large-scale technology programs, such as one-to-one initiatives, to overcome persistent educational and…
Descriptors: Computer Uses in Education, Personal Autonomy, High School Seniors, Class Activities
Walton, Geoff; Childs, Mark; Jugo, Gordana – British Journal of Educational Technology, 2019
The aim of the project was to motivate school students to learn about the national literature of their own and others' countries. Engagement was fostered via the creation of digital artefacts (or "e-artefacts") such as online comic strips, live videos or animations. The pedagogical rationale was based on Papert's constructionism and…
Descriptors: Literature, Computer Uses in Education, Student Motivation, Foreign Countries
Kogure, Satoru; Nakamura, Riki; Makino, Kanae; Yamashita, Koichi; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2015
In this study, we developed a programming practice monitoring system to facilitate teachers to give appropriate instructions to students at the appropriate time during classroom lectures. To help teachers to provide appropriate instruction to learners, we identified parameters that would be useful for teachers during programming exercise in…
Descriptors: Programming, Computer Science Education, Class Activities, Student Evaluation
Abdulla, Mohammed H. – Education and Information Technologies, 2018
Online-based response systems are increasingly used as a continuous assessment tool in classroom due to availability and ease of access. The present study aimed to validate the utilisation of online-based exercises for teaching to medical students. For this study, Socrative, a free online platform was used in teaching a physiology component of a…
Descriptors: Medical Students, Audience Response Systems, Physiology, Lecture Method
Litts, Breanne K.; Widman, Sari A.; Lui, Debora A.; Walker, Justice T.; Kafai, Yasmin B. – Teachers College Record, 2019
Background/Context: Though the maker movement has proliferated in out-of-school settings, there remains a design challenge of how to effectively integrate maker activities into K--12 classrooms. In other contexts, though, creative design and production have historically been successfully integrated in classrooms through studio models common to the…
Descriptors: Shared Resources and Services, High School Students, Textiles Instruction, Design
Stupel, Moshe; Oxman, Victor; Sigler, Avi – International Journal of Mathematical Education in Science and Technology, 2017
We present a geometrical investigation of the process of creating an infinite sequence of triangles inscribed in a circle, whose areas, perimeters and lengths of radii of the inscribed circles tend to a limit in a monotonous manner. First, using geometrical software, we investigate four theorems that represent interesting geometrical properties,…
Descriptors: Geometry, Geometric Concepts, Investigations, Mathematical Concepts
Thibaut, Patricia; Curwood, Jen Scott – Theory Into Practice, 2018
Supported by ever-evolving digital tools and online spaces, we argue that multiliteracies can be used to close the gap between teacher-directed, individual, and assessment-driven learning, and authentic, shared, and purpose-driven learning. This is particularly evident through multimodal composition and collaboration in primary classrooms. Over…
Descriptors: Foreign Countries, Multiple Literacies, Elementary School Students, Blended Learning
Mills, Adam J.; Treen, Emily – Journal of Marketing Education, 2016
Although marketing education has seen a dramatic shift toward hands-on, experiential learning in recent years, the teaching of pricing has fallen behind complementary elements of the marketing mix in pedagogical execution. Although the teaching of pricing has shifted focus from economic-based models to value-based pricing in theory, available…
Descriptors: Marketing, Business Administration Education, Experiential Learning, Class Activities
Molin, Lisa; Godhe, Anna-Lena; Lantz-Andersson, Annika – Cogent Education, 2018
This study explores what opportunities for critical literacy work that can be distinguished in the practices of an emerging digitalised classroom and how teachers and students make use of these. Observations were conducted over the course of one semester in three subjects in a Swedish class of 13-14-year olds using individual tablets. The findings…
Descriptors: Critical Literacy, Computer Uses in Education, Foreign Countries, Handheld Devices
Kathleen A. Reilly; Jennifer Goen – English Journal, 2015
The authors challenged a group of mixed-ability tenth-grade students to use complex, evocative images and class discussion to "see" how readers make meaning with literary texts.
Descriptors: Grade 10, English Instruction, High School Students, Visual Aids
Amy Shannon; Alex Sciuto; Danielle Hu; Steven P. Dow; Jessica Hammer – Grantee Submission, 2017
Peer feedback is a central activity for project-based design education. The prevalence of devices carried by students and the emergence of novel peer feedback systems enables the possibility of collecting and sharing feedback immediately between students during class. However, pen and paper is thought to be more familiar, less distracting for…
Descriptors: Graduate Students, Computer Games, Peer Evaluation, Computer Mediated Communication
Andersson, Annika; Wiklund, Matilda; Hatakka, Mathias – Technology, Pedagogy and Education, 2016
In this article, the authors explored how laptops used in 1:1 classrooms affect cooperation and collaboration practices. Based on an observational time study, the authors found that the most common activity in 1:1 classrooms is group work using the computer. They also found that, despite what the concept 1:1 alludes to about one student working…
Descriptors: Educational Practices, Access to Computers, Laptop Computers, Computer Uses in Education
Kervin, Lisa; Mantei, Jessica – Issues in Educational Research, 2016
Children should be active participants in the environments in which they engage. However in the prior to school setting, it is not necessarily clear to educators how children understand their role and place within that community. Lave and Wenger's (2005) situated learning theory provides a useful frame to consider this developing sense of…
Descriptors: Preschool Children, Story Telling, Class Activities, Electronic Learning
Miller, B. W.; Cromley, J. G.; Newcombe, N. S. – Journal of Computer Assisted Learning, 2016
Visual representations are essential for science understanding, but many students have poor diagrammatic reasoning skills. Previous research showed that teaching high school and college students about the conventions of diagrams (COD) can improve diagrammatic reasoning. In this study, middle school science students received COD instruction…
Descriptors: Teaching Methods, Visual Aids, Science Instruction, Science Education