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Ghadah Al Murshidi; Kseniia Adamovich; Jamie Costley; Ekaterina Andronova; Hamda Alblooshi; Ruwaya Alderei; Anna Gorbunova – International Journal of Distance Education Technologies, 2025
The aim of the present paper is to explore students' perceptions of MOOCs in relation to their learning strategies. Drawing upon cognitive appraisal theory and learning strategies framework, the study examines the perception of MOOCs as threats or challenges and assesses students' learning approaches through the prism of deep and surface learning…
Descriptors: MOOCs, Learning Strategies, Student Attitudes, Cognitive Style
Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
Yun Zhou; Fanqi Yi; Bingyu Dong; Guangli Zhang; Yi Zhang; Tao Xu – Education and Information Technologies, 2024
The growing importance of 3D animations in current teaching approaches becomes increasingly apparent, offering an effective way to visualize complex spatial concepts and processes in geography learning through outstanding visual representation and details. However, the effects of detail richness and text load of 3D animation on learning about…
Descriptors: Visual Aids, Metacognition, Animation, Concept Mapping
Toni Honicke; Jaclyn Broadbent; Matthew Fuller-Tyszkiewicz – Higher Education Research and Development, 2023
According to Bandura's theory of reciprocal determinism, self-efficacy and academic achievement can have a mutual influence over one another. While empirical research generally supports this position, little focus has been given to within- and between-person factors that may moderate this relationship. The present study explored how initial…
Descriptors: Self Efficacy, Academic Achievement, Difficulty Level, Student Attitudes
Robert W. Danielson; Benjamin C. Heddy; Onur Ramazan; Gan Jin; Kanvarbir S. Gill; Danielle N. Berry – Journal of Research in Science Teaching, 2025
Misinformation has been extensively studied as both maliciously intended propaganda and accidentally experienced incorrect assumptions. We contend that "conceptual contamination" is the process by which the learning of incorrect information interferes, pollutes, or otherwise disrupts the learning of correct information. This is similar…
Descriptors: Misinformation, Propaganda, Deception, Misconceptions
Xiao, Jun; Lin, Tzu-Han; Sun-Lin, Hong-Zheng – Education and Information Technologies, 2022
This study aimed to explore the pedagogical dimension of multichannel multimodal learning (MML) and its association with student engagement. Forty-three students from Shanghai Open University participated in the study and their behavioural, emotional, cognitive learning engagement were investigated. Although teaching in the same space, the three…
Descriptors: Learning Modalities, Learning Experience, Learner Engagement, College Students
Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
Lu, Hong; Chen, Xin; Qi, Chunxia – British Journal of Educational Psychology, 2023
Background: Students' academic performance and learning experiences are crucial in school education, yet their relationships with instructional characteristics remain an open question. Aims: The present study examined how cognitive activation and teacher support were associated with students' academic emotions and achievement in math classrooms…
Descriptors: Academic Achievement, Learning Experience, Cognitive Processes, Self Efficacy
Lin, Xuefen; Tang, Wei; Ma, Weifeng; Liu, Yang; Ding, Feng – Education and Information Technologies, 2023
The use of video lectures has become a core feature of digital learning, but how the media diversity carried in videos affects learning experience has been rarely studied. Adopting a two-factor experimental design, this study used cognitive style questionnaires, brain wave detection, cognitive load scale, and post-test to explore the impacts of…
Descriptors: Cognitive Style, Learning Experience, Programming, Video Technology
Jae-Yeop Jeong; JiYeon Oh; Jin-Woo Jeong – Education and Information Technologies, 2024
Pre-recorded lectures have become a prevalent approach in online education due to the proliferation of MOOC platforms and the COVID-19 pandemic. However, due to the lack of real-time interactions between instructors and learners, learners have encountered various difficulties in understanding the lectures and actively engaging with the learning…
Descriptors: Learning Experience, Teaching Methods, Cues, Video Technology
Fang Zhang; Wenjun Yu; Hao Xu – SAGE Open, 2025
This paper reports on a study that investigates the impact of learning multiple foreign languages on learners' social emotional competence development as mediated by the number of foreign languages and the recency of the learning experience. A questionnaire survey that involved 465 Chinese learners of foreign languages was administered that…
Descriptors: Social Emotional Learning, Second Language Instruction, Second Language Learning, Student Surveys
Xiaoxia Huang; Qin Zhao; Yang Liu; Desmond Harris; Melissa Shawler – Journal of Educational Technology Systems, 2024
In an immersive virtual reality (IVR) environment, this study investigated: (1) the role of learner characteristics in various learning and psychological outcomes, including knowledge retention, perceived learning, cognitive load, self-efficacy, enjoyment, presence, and usefulness; and (2) the relationship among these intended outcomes. Forty…
Descriptors: College Students, Adults, Computer Simulation, Forestry
Niroj Dahal; Binod Prasad Pant; Bal Chandra Luitel; Basanta Raj Lamichhane; Tara Paudel – Online Submission, 2024
This research explores two methods through which ten preservice math teachers develop an understanding of trigonometric values. Using the unit circle, preservice math teachers engage in knowledge-building activities such as paper folding and GeoGebra application. Grounded in Altman and Kidron's 2016 didactical design research, this study examines…
Descriptors: Trigonometry, Mathematics Instruction, Preservice Teachers, Mathematics Teachers
Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology