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Showing 1 to 15 of 53 results Save | Export
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Khalid Mohiuddin; Huda Fatima; Mohiuddin Ali Khan; Mohammad Abdul Khaleel; Zeenat Begum; Sajid Ali Khan; Omer Bin Hussain – SAGE Open, 2023
This article aims to design a novel edge-centric hierarchical cloud architecture to optimize mobile learning (m-learning) performance during learners executing computation-intensive learning applications. This research adopts the potential of distributed computing paradigms, that is, mobile edge, for improving the effectiveness of m-learning…
Descriptors: Computer Networks, Electronic Learning, College Students, Handheld Devices
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Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
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Shi, Yinghui; Yang, Huiyun; Yang, Zongkai; Liu, Wei; Wu, Di; Yang, Harrison Hao – Australasian Journal of Educational Technology, 2022
This study investigated the effects of note-taking styles on college students' learning achievement and cognitive load in a 6-week lecture-based computer network course. Fortytwo students were randomly assigned into one of three groups, which consisted of collaborative note-taking, laptop note-taking, and traditional longhand note-taking. The…
Descriptors: Notetaking, College Students, Academic Achievement, Cognitive Processes
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Gede Saindra Santyadiputra; Purnomo; Waras Kamdi; Syaad Patmanthara; Didik Nurhadi – Cogent Education, 2024
Along with increasing the complexity of learning objectives, the traditional Virtual Learning Environments (VLEs) are insufficient in improving students' learning achievement. Advanced VLEs can be created to overcome this challenge by combining traditional VLEs with Virtual Lab Network Simulation (Vilanets) learning media. This research, conducted…
Descriptors: Electronic Learning, Student Improvement, College Students, Academic Achievement
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Ajay Kumar Singh; Mukesh Kumar Meena – Education and Information Technologies, 2024
The objective of this study was to analyze the gap in expected benefits and actual benefits of virtual classrooms used at the time of nationwide lockdown for the teaching-learning process for faculty members and students in higher education during the COVID-19 pandemic. A total of 893 responses have been used for this study. The overall mean of…
Descriptors: COVID-19, Pandemics, Foreign Countries, College Faculty
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Olelewe, Chijioke Jonathan; Dong, Chunli; Abdullahim, Mohammed; Nwangwu, Chinweike Emmanuel – Technology, Pedagogy and Education, 2023
This study determined the efficacy of the video-clip lecture strategy in enhancing computer science (CS) students' performance in a computer networking course at universities in Gombe state, Nigeria. The study adopted a quasi-experimental design with non-equivalent groups of intact classes. Study participants were 136 CS third-year students made…
Descriptors: Foreign Countries, Instructional Effectiveness, Video Technology, Lecture Method
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Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
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Pequeno, Jaildo Tavares; Fonseca, Benjamim; Lopes, Joaquim Bernardino Oliveira – European Journal of Engineering Education, 2022
This study contributes to learning improvement in practical classes in Computer Network technology courses, using the Physical Technological Laboratory (PTL) as a tool. Multimodal narration content analysis was used, which aggregates and organises the data collected in the PTL environment. Based on the results, we infer that both the student and…
Descriptors: Science Instruction, Laboratories, Computer Networks, Teaching Methods
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Zhengrong Deng; Hong Xiang; Weijun Tang; Hanlie Cheng; Qiang Qin – International Journal of Information and Communication Technology Education, 2024
This paper employs BP Neural Network (BPNN) theory to evaluate innovation and entrepreneurship education in universities. It utilizes students' evaluation indexes as input vectors and determines the number of hidden layer neurons. Experimental results serve as output vectors. The BPNN method proves reasonable and feasible for vocational education…
Descriptors: Partnerships in Education, School Business Relationship, College Students, Vocational Education
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Nisar Ahmad; Arif Alam; Ikram Shah – Knowledge Management & E-Learning, 2024
Information Communication Technology (ICT) is ubiquitous in the 21st century, hence both educators and learners need to integrate relevant ICT resources in their teaching and learning practices, to meet stakeholder's expectations and keep abreast with the race of technological advancement. The current research focuses on the analysis of ICT…
Descriptors: Foreign Countries, Information Technology, Communications, Computer Mediated Communication
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Pham, Quoc Trung; Tran, Thanh Phong – Knowledge Management & E-Learning, 2020
e-Learning systems nowadays become vital for many universities in developing countries. They are useful for increasing educational quality and providing students with high-quality learning resources. However, how to attract students to use e-learning systems and how to improve their learning outcomes through e-learning are still difficult…
Descriptors: Foreign Countries, Electronic Learning, Outcomes of Education, Computer Attitudes
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Nguyen, Quan; Poquet, Oleksandra; Brooks, Christopher; Li, Warren – International Educational Data Mining Society, 2020
Network analysis in educational research has primarily relied on self-reported relationships or connections inferred from online learning environments, such as discussion forums. However, a large part of students' social connections through day-to-day on-campus encounters has remained underexplored. The paper examines spatial-temporal student…
Descriptors: Social Networks, Network Analysis, Data Analysis, Computer Networks
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Winarno, Sri; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – International Journal of Educational Methodology, 2018
This study presents students' feedback and learning impact on design and development of a multimedia learning in Direct Problem-Based Learning approach (mDPBL) for Computer Networks in Dian Nuswantoro University, Indonesia. This study examined the usefulness, contents and navigation of the multimedia learning as well as learning impacts towards…
Descriptors: Feedback (Response), Computer Networks, Foreign Countries, Quasiexperimental Design
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Marquardson, Jim; Gomillion, David L. – Information Systems Education Journal, 2019
Simulated environments can provide a convenient, effective way to teach skills. Simulations have been used for decades to teach skills such as piloting aircraft. As technology has improved, it has become feasible to simulate many other tasks. Recent advances in virtual and augmented reality provide new avenues for expanding training using…
Descriptors: Computer Simulation, Teaching Methods, Transfer of Training, Introductory Courses
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MacLeod, Jason; Yang, Harrison Hao; Zhu, Sha; Shi, Yinghui – Journal of Educational Computing Research, 2018
In an effort to address student engagement challenges, much research has explored student-to-student connected classroom climate (CCC). Research positively associates CCC to the benefits of student integration, learning, and retention in face-to-face environments. However, few studies have examined CCC in computer-mediated environments. This study…
Descriptors: Classroom Environment, Computer Networks, Computer Software, Computer Mediated Communication
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