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de Lange, Peter; Goschlberger, Bernhard; Farrell, Tracie; Neumann, Alexander Tobias; Klamma, Ralf – IEEE Transactions on Learning Technologies, 2020
Learning in communities of practice (CoPs) makes up a significant portion of today's knowledge gain. However, only little technological support is tailored specifically toward CoPs and their particular strengths and challenges. Even worse, CoPs often do not possess the resources to host or develop a software ecosystem to support their activities.…
Descriptors: Communities of Practice, Computer Uses in Education, Learning, Computer System Design
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Frydenberg, Mark; Andone, Diana – Journal of Information Systems Education, 2018
Augmented and virtual reality applications bring new insights to real world objects and scenarios. This paper shares research results of the TalkTech project, an ongoing study investigating the impact of learning about new technologies as members of global communities. This study shares results of a collaborative learning project about augmented…
Descriptors: Computer Graphics, Computer Simulation, Global Approach, Communities of Practice
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Niemeyer, Dodie J.; Gerber, Hannah R. – Educational Media International, 2015
Collaborative learning environments found with gaming communities can provide excellent structures to study the way that learners act within informal learning environments. For example, many of these gaming communities encourage gamers to create videogames and virtual world walkthroughs and commentaries. Walkthroughs and commentaries provide…
Descriptors: Informal Education, Educational Games, Computer Games, Communities of Practice
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Thoms, Brian; Eryilmaz, Evren – Education and Information Technologies, 2015
In this research we present a new design component for online learning communities (OLC); one that integrates Twitter with an online discussion board (ODB). We introduce our design across two sections of upper-division information systems courses at a university located within the U.S. The first section consisted of full-time online learners,…
Descriptors: Blended Learning, Online Courses, Discussion Groups, Computer Mediated Communication
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Ackland, Aileen; Swinney, Ann – Research in Learning Technology, 2015
In this paper, we draw on Actor-Network Theories (ANT) to explore how material components functioned to create gateways and barriers to a virtual learning network in the context of a professional development module in higher education. Students were practitioners engaged in family learning in different professional roles and contexts. The data…
Descriptors: Virtual Classrooms, Communities of Practice, Social Networks, Learning Modules
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de Freitas Guilhermino Trindade, Daniela; Guimaraes, Cayley; Antunes, Diego Roberto; Garcia, Laura Sanchez; Lopes da Silva, Rafaella Aline; Fernandes, Sueli – Behaviour & Information Technology, 2012
This study analysed the role of knowledge management (KM) tools used to cultivate a community of practice (CP) in its knowledge creation (KC), transfer, learning processes. The goal of such observations was to determine requirements that KM tools should address for the specific CP formed by Deaf and non-Deaf members of the CP. The CP studied is a…
Descriptors: Foreign Countries, Communities of Practice, Knowledge Management, Sign Language
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Burd, Elizabeth L.; Hatch, Andrew; Ashurst, Colin; Jessop, Alan – Computer Science Education, 2009
This article describes an approach whereby patterns are used to describe management issues and solutions to be used during the project management of team-based software development. The work describes how web 2.0 technologies have been employed to support the use and development of such patterns. To evaluate the success of patterns and the…
Descriptors: Computer Software, Computer System Design, Program Administration, Program Descriptions
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Peterson, J. Fiona – London Review of Education, 2009
The inherent opportunities for communication, collaboration and experiential learning in an online and global network create the impetus for the new network paradigm in higher education. A strategic knowledge network in education was designed and developed to build "Mode 2" knowledge capabilities; create new knowledge for innovative…
Descriptors: Global Education, Masters Programs, Experiential Learning, Foreign Countries
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Spaeth, Sebastian; Haefliger, Stefan; von Krogh, Georg; Renzl, Birgit – Information Research: An International Electronic Journal, 2008
Introduction: Virtual communities play an important role in innovation. The paper focuses on the particular form of collective action in virtual communities underlying as Open Source software development projects. Method: Building on resource mobilization theory and private-collective innovation, we propose a theory of collective action in…
Descriptors: Innovation, Computer Software, Educational Technology, Computer System Design
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Deitering, Anne-Marie; Bridgewater, Rachel – Journal of Web Librarianship, 2007
This article details the development of the Library Instruction Wiki (http://instructionwiki.org): an effort to develop a web-based, knowledge-sharing resource. Though some library instruction is specific to a given institution or class, much of what instruction librarians teach is similar. Library instructors have repeatedly expressed the desire…
Descriptors: Knowledge Management, Information Technology, Educational Technology, Library Instruction
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Yang, Stephen J. H.; Chen, Irene Ya-Ling; Shao, Norman W. Y. – Educational Technology & Society, 2004
The nature of collaborative learning involves intensive interactions among collaborators, such as articulating knowledge into written, verbal or symbolic forms, authoring articles or posting messages to this community's discussion forum, responding or adding comments to messages or articles posted by others, etc. Knowledge collaborators'…
Descriptors: Knowledge Management, Information Retrieval, Cooperative Learning, Documentation
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Neumann, Marco; O'Murchu, Ina; Breslin, John; Decker, Stefan; Hogan, Deirdre; MacDonaill, Ciaran – Journal of European Industrial Training, 2005
Purpose: The motivation for this investigation is to apply social networking features to a semantic network portal, which supports the efforts in enterprise training units to up-skill the employee in the company, and facilitates the creation and reuse of knowledge in online communities. Design/methodology/approach: The paper provides an overview…
Descriptors: Foreign Countries, Knowledge Management, Semantics, Social Networks