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M. Esther Del Moral-Pérez; Nerea López-Bouzas; Jonathan Castañeda-Fernández – Journal of New Approaches in Educational Research, 2024
Transmedia skill, derived from the process of converting films into educational games using augmented reality and artificial intelligence, involves employing various languages and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by…
Descriptors: Media Adaptation, Educational Games, Computer Simulation, Artificial Intelligence
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Vieira, Camilo; Goldstein, Molly Hathaway; Purzer, Senay; Magana, Alejandra J. – Journal of Learning Analytics, 2016
Engineering design is a complex process both for students to participate in and for instructors to assess. Informed designers use the key strategy of conducting experiments as they test ideas to inform next steps. Conversely, beginning designers experiment less, often with confounding variables. These behaviours are not easy to assess in…
Descriptors: Engineering, Design, Experiments, Student Behavior
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Ozkan, Aysen; Yildirim, Kemal – Eurasian Journal of Educational Research, 2016
Problem Statement: Drafting course is essential for students in the design disciplines for becoming more organized and for complying with standards in the educational system. Drafting knowledge is crucial, both for comprehension of the issues and for the implementation phase. In any design project, drafting performance and success are as important…
Descriptors: Drafting, Computer Assisted Design, Comparative Analysis, Engineering Education
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Tataroglu, Eylem – Educational Research and Reviews, 2016
Meta-aesthetics is the aesthetic field relating to the images of products where the conversion value, separate from the product's function, takes part directly in its value. Meta-aesthetics is among the subjects that today's art and design world must address more sensitively. This study was based on a 2009 dissertation measuring university…
Descriptors: Comparative Analysis, Aesthetic Education, Aesthetics, Fine Arts
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Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities
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Martin, Perrine; Velay, Jean-Luc – International Journal of Technology and Design Education, 2012
Nowadays, computer aided design (CAD) is widely used by designers. Would children learn to draw more easily and more efficiently if they were taught with computerised tools? To answer this question, we made an experiment designed to compare two methods for children to do the same drawing: the classical "pen and paper" method and a CAD…
Descriptors: Memory, Geometry, Educational Experiments, Class Activities
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Babapour, Maral; Rehammar, Bjorn; Rahe, Ulrike – Design and Technology Education, 2012
This paper presents two studies in which an empirical approach was taken to understand and explain form generation and decisions taken in the design process. In particular, the activities addressing aesthetic aspects when exteriorising form ideas in the design process have been the focus of the present study. Diary methods were the starting point…
Descriptors: Foreign Countries, Industrial Arts, Design, Masters Programs
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Smith, Jeffrey G.; Smith, Rita L. – Journal of Educational Computing Research, 2012
Online instruction has been demonstrated to increase the academic achievement for post-secondary students; however, little empirical investigation has been conducted on high school students learning from online multimedia instruction in the traditional classroom. This study investigated the knowledge acquisition, transfer, and favorability of…
Descriptors: Electronic Learning, Blended Learning, Educational Technology, Multimedia Instruction
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Bin Hassan, Isham Shah; Ismail, Mohd Arif; Mustafa, Ramlee – Journal of Educational Technology, 2011
The purpose of this research is to examine the effect of integrating the mobile and CAD technology on teaching architectural design process for Malaysian polytechnic architectural students in producing a creative product. The website is set up based on Caroll's minimal theory, while mobile and CAD technology integration is based on Brown and…
Descriptors: Technology Integration, Building Design, Architectural Education, Creative Activities
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Sianez, David M.; Fugere, Madeleine A.; Lennon, Carter A. – Research in Science & Technological Education, 2010
Technology and engineering education students responded to a survey regarding hands-on and hands-off activities. First, the students listed hands-on and hands-off activities and what characterized the two types of activities. Activities such as building or assembling something as well as working manually with tools were viewed as hands-on. Passive…
Descriptors: Engineering Education, Student Attitudes, Factor Analysis, Engineering
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Ernst, Jeremy V. – Journal of Technology Education, 2008
Online education has become a central element of the discourse on higher education. There seems to be an overall drive toward online learning given the mounting need for flexibility in scheduling and the daily emergence of communication technologies and capabilities. Online education is presented as a means of conveying instruction to an extensive…
Descriptors: Technology Education, Course Evaluation, Student Evaluation, Educational Assessment
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Rafi, Ahmad; Samsudin, Khairul Anuar; Ismail, Azniah – Educational Technology & Society, 2006
This study investigates the effectiveness of computer-mediated Engineering Drawing instruction in improving spatial ability namely spatial visualisation and mental rotation. A multi factorial quasi experimental design study was employed involving a cohort of 138, 20 year old average undergraduates. Three interventional treatments were…
Descriptors: Computer Assisted Design, Engineering Education, Computer Assisted Instruction, Spatial Ability
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Basham, K. Lynn; Kotrlik, Joe W. – Journal of Technology Education, 2008
Spatial abilities are fundamental to human functioning in the physical world. Spatial reasoning allows people to use concepts of shape, features, and relationships in both concrete and abstract ways, to make and use things in the world, to navigate, and to communicate. Surgeons, pilots, architects, engineers, mechanics, builders, farmers, trades…
Descriptors: Computer Assisted Design, Educational Technology, Spatial Ability, Grade 9
Baird, David A. – 1990
A study determined the effectiveness of computer-aided drafting (CAD) and standard drafting instruction on the ability of students with differing visual-haptic perceptual styles to solve orthographic projection problems. A 2x2x2 factorial design was chosen to compare two levels of perceptual style with two levels of treatment and two levels of…
Descriptors: Analysis of Covariance, Cognitive Style, Comparative Analysis, Computer Assisted Design