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Hamal, Oussama; El Faddouli, Nour-Eddine; Harouni, Moulay Hachem Alaoui – World Journal on Educational Technology: Current Issues, 2021
Nowadays, AI is a real springboard for finding solutions to optimize and improve learning and teaching processes. This issue has been a focus of humanity for millennia, and very significant advances have been made in this quest. This article aims to address the issue of optimizing and improving learning and teaching processes through AI…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Uses in Education, Classification
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Plamen V. Mirazchiyski; Vadim Gershteyn – Large-scale Assessments in Education, 2024
The Progress in International Reading Literacy Study (PIRLS) was conducted in paper and online reading modes in 2016 using the same samples of students in a number of countries. Differences in reading literacy scores were found in several European countries. In some countries, the differences favored the electronic reading mode. Yet in others, the…
Descriptors: Scores, Reading, Printed Materials, Electronic Books
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Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
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Boussaha, Karima; Mokhati, Farid; Hanneche, Amira – International Journal of Web-Based Learning and Teaching Technologies, 2021
This article introduces a new learner's self-assessment environment as CEHL that allows comparison of learners' programs with those elaborated by the teacher. The subjacent idea is to indirectly compare programs through their graphical representations described by ontologies. So, CEHL developed so-called S_Onto_ALPPWA which allows comparing…
Descriptors: Self Evaluation (Individuals), Programming, Computer Uses in Education, Comparative Analysis
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Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
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Finkelstein, Shir; Netz, Hadar – Applied Linguistics, 2023
With the increasing use of mobile phones among young people, there is growing public concern about possible detrimental effects of digital writing on learners' literacy and language skills. We ask whether and to what extent nonstandard forms typical of spoken Hebrew and of digital communication are also found in the formal writing of high-school…
Descriptors: Folk Culture, Linguistics, Grammar, Computational Linguistics
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Yulianto, Ahmad; Pudjitriherwanti, Anastasia; Kusumah, Chevy; Oktavia, Dies – International Journal of Language Testing, 2023
The increasing use of computer-based mode in language testing raises concern over its similarities with and differences from paper-based format. The present study aimed to delineate discrepancies between TOEFL PBT and CBT. For that objective, a quantitative method was employed to probe into scores equivalence, the performance of male-female…
Descriptors: Computer Assisted Testing, Test Format, Comparative Analysis, Scores
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Inan, Bilal; Kiliçer, Kerem – Journal of Educational Technology and Online Learning, 2022
In today's world, where the accessibility of information is increasing thanks to the development and transformative effect of technology, the use of technology in the education system is now indispensable. The use of technology in the learning experiences of students, who are defined as digitally native in particular, has facilitated both the…
Descriptors: Distance Education, Flipped Classroom, Preservice Teachers, Information Literacy
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Schneider, Bertrand; Blikstein, Paulo – Journal of Science Education and Technology, 2018
In this paper, we describe an experiment that compared the use of a Tangible User Interface (physical objects augmented with digital information) and a set of Contrasting Cases as a preparation for future learning. We carried out an experiment (N = 40) with a 2 × 2 design: the first factor compared traditional instruction ("Tell &…
Descriptors: Computer Interfaces, Computer Uses in Education, Comparative Analysis, Conventional Instruction
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Mitchell, Ojmarrh; Morales, Melissa – Assessment & Evaluation in Higher Education, 2018
Increasingly, student assessments of courses are being conducted online as opposed to administered in class. A growing body of research compares response rates and course ratings of courses evaluated online versus on paper. The present study extends this research by comparing student course assessments before and after the University of South…
Descriptors: Course Evaluation, College Students, Computer Uses in Education, Response Rates (Questionnaires)
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Wagh, Aditi; Wilensky, Uri – Journal of Science Education and Technology, 2018
Extensive research has shown that one of the benefits of programming to learn about scientific phenomena is that it facilitates learning about mechanisms underlying the phenomenon. However, using programming activities in classrooms is associated with costs such as requiring additional time to learn to program or students needing prior experience…
Descriptors: Evolution, Programming, Computer Uses in Education, Comparative Analysis
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Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
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Zhai, Xiaoming; Shi, Lehong – Journal of Science Education and Technology, 2020
This study investigated how students' and teachers' pedagogical roles in mobile learning moderated the relationship between high school students' perceived usefulness of mobile technology and the actual use frequency, as well as how students' perceived usefulness impacted their physics learning achievement. We examined 803 high school freshmen who…
Descriptors: Teacher Role, Student Role, Student Attitudes, Physics
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Couper, Mick P.; Berglund, Patricia; Kirgis, Nicole; Buageila, Sarrah – Field Methods, 2016
We evaluate the use of text-to-speech (TTS) technology for audio computer-assisted self-interviewing (ACASI). We use a quasi-experimental design, comparing the use of recorded human voice in the 2006-2010 National Survey of Family Growth with the use of TTS in the first year of the 2011-2013 survey, where the essential survey conditions are…
Descriptors: Assistive Technology, Interviews, Quasiexperimental Design, Comparative Analysis
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