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Maculeta E. Omiles; Eufrecina Jean D. Ramirez – Journal of Practical Studies in Education, 2025
This study proposed a framework for Virtual Peer Learning by testing Peer Learning Model to engineering students at a university in Manila during the second semester of school year 2021-2022. Guided Peer Discussions method was applied using Virtual Think-Pair-Share and Virtual Gallery Walk as teaching strategies. Convergent-parallel mixed method…
Descriptors: Engineering Education, Universities, College Students, Educational Strategies
Imran Mehboob Shaikh; Geoffrey Harvey Tanakinjal; Hanudin Amin; Kamaruzaman Noordin; Junaid Shaikh – On the Horizon, 2025
Purpose: The purpose of this paper is to investigate the factors that influence business students' adoption of e-learning systems by merging innovation diffusion theory (IDT) and the teaching for professional competence model (TPCM). Design/methodology/approach: Snowball sampling was used to conduct the survey. In addition, 217 responses were…
Descriptors: Electronic Learning, Student Attitudes, College Students, Higher Education
Kristina M. Eriksson; Liselott Lycke – Learning Organization, 2025
Purpose: Technological advancements and global societal changes reshapes manufacturing industry emphasizing needs for competence development of industrial professionals. The purpose of this paper is to study how organizational learning supports the development of academic structures, creating agile and sustainable formal educational models meeting…
Descriptors: Lifelong Learning, Organizational Learning, Sustainability, School Business Relationship
Rikke Maagaard Gregersen – Digital Experiences in Mathematics Education, 2024
The study advances the instrumental approach to mathematics education (Drijvers et al., 2013; Trouche, 2003), aiming to elucidate the interplay between students' reasoning competency, conceptual knowledge and tool utilisation in dynamic digital geometry and algebra environments. The dynamic properties of these environments pose a nuanced…
Descriptors: Grade 7, Mathematics Education, Electronic Learning, Technology Uses in Education
Bailey, James A.; Weiner, Randy – Journal of Educational Leadership and Policy Studies, 2022
The call for social-emotional development for students has increased through the pandemic, but these calls also require educators to understand the complex nature of social-emotional development as adults. This research study aimed to explore how schools known for social-emotional learning (SEL) support adult SEL development toward flourishing…
Descriptors: Social Emotional Learning, Adult Development, Organizational Learning, Aspiration
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Rekalde-Rodríguez, Itziar; Gil-Molina, Pilar; Cruz Iglesias, Esther – International Journal of Sustainability in Higher Education, 2023
Purpose: The purpose of this paper is to examine the design of choreographies or learning environments which the students participating in "Ocean i"[superscript 3] pass through during their participation in the project, which requires constant review and interpretation, in times of COVID-19. To this end, it is proposed to: define the…
Descriptors: Instructional Design, Electronic Learning, Educational Development, Sustainable Development
Yanjun Pan; Elizabeth L. Adams; Leanne R. Ketterlin-Geller; Eric C. Larson; Corey Clark – Educational Technology Research and Development, 2024
Computational thinking is acknowledged as an essential competency for everyone to learn. However, teachers find it challenging to implement the existing learning approaches in K-12 settings because the existing approaches often focus on teaching computing concepts and skills (i.e., programming skills) rather than on helping students develop their…
Descriptors: Middle School Students, Game Based Learning, Mathematics Education, Computation
Bernard T. Drumm; Ronan Bree; Caoimhin S. Griffin; Niall O’Leary – Advances in Physiology Education, 2024
Laboratory practicals in life science subjects are traditionally assessed by written reports that reflect disciplinary norms for documenting experimental activities. However, the exclusive application of this assessment has the potential to engage only a narrow range of competencies. In this study, we explored how multiple modes of laboratory…
Descriptors: Foreign Countries, Undergraduate Students, Biological Sciences, Science Laboratories
Monika Ciesielkiewicz; Claire Frances Bonilla; Matilde Santos – Teaching Education, 2024
The assessment of experiential learning, such as service learning, and its outcomes, tends to take time and effort. This paper examines how service learning and traditional learning activities help university students acquire both course-specific and key competencies that would be of value in their professional careers. The results show that…
Descriptors: Foreign Countries, College Students, Service Learning, Competency Based Education
Panotnon Teanprapakun; Nat Rattanasirinichakun; Duangporn Oonjitt; Paramin Wongkhamsing; Apiradee Jeenkram – International Education Studies, 2025
The purpose of this research is to create and evaluate the use of competency-based learning management strategies of school administrators in special areas of Lampang, Thailand using the SOAR concept. Thirty participants are selected for providing information consisting of six school administrators, twelve teachers, and twelve school committee…
Descriptors: Competency Based Education, Administrators, Special Schools, Foreign Countries
Gagan Bajaj; Ciraj Ali Mohammed; Soumendra Sahoo; Abhijit Datta; Dinesh Badyal; Tejinder Singh – Innovations in Education and Teaching International, 2024
Educators worldwide are seeking innovative teaching strategies for engaging remote learners. This study explores the impact of an online role-play on students' perceptions regarding Interprofessional education (IPE) and the usage of online role-play as a pedagogic approach. An online role-play for introducing fundamentals of IPE was organised as…
Descriptors: Graduate Students, Medical Students, Role Playing, Foreign Countries
Muhammad Mujtaba Asad; Anum Qureshi – Higher Education, Skills and Work-based Learning, 2025
Purpose: Technology-based collaborative learning (TBCL) is the manner in which students can use technological tools and digital platforms to share knowledge and learn collaboratively. It can help increase students' participation, motivation and achievement due to the stimulating teaching environment. The study intends to examine the effect of TBCL…
Descriptors: Cooperative Learning, Competency Based Education, Technology Uses in Education, Undergraduate Students
Okoromah, Christy; Okei, Jennifer; Udotong, Goodness; Buchi-Njere, Oluchi; Ike, Jessica; Adeyeye, Adebisi; Savage, Fuad; Nwobu, Michael; Owate, Oribolawale; Eze, Ugochukwu – Journal of Curriculum and Teaching, 2022
The COVID-19 pandemic and lockdown disrupted every human endeavour including the world of medical education, halting pre-clinical and clinical trainings as well as graduation of physicians for the healthcare workforce thus posing a double jeopardy at a time of dire need for increased healthcare personnel. The adaptability and preparedness of…
Descriptors: COVID-19, Pandemics, Undergraduate Study, Medical Education
Abramenka-Lachheb, Victoria; Ozogul, Gamze – Online Learning, 2022
This study investigated similarities and differences in faculty's interpretation of authentic learning and how their interpretations were manifested into their design and implementation practices in competency-based, fully online courses. From a theoretical perspective, designing for authentic learning calls for a holistic approach, which…
Descriptors: Instructional Design, Authentic Learning, Online Courses, Competency Based Education