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Hanum Isfaeni; S. Supriyatin; Reza Mahardika; Mutiara Hasna Putri Suri; Sekar Darmastuti – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Blended learning in higher education is evolving to be more personalized, diverse, innovative, student-centered, and high-quality. It presents an opportunity to redesign and enhance curricula. Higher education institutions are adopting a blended approach to complement traditional courses and enrich student learning experiences. However, research…
Descriptors: Blended Learning, Graduate Students, Masters Programs, Information Science Education
Gary K. W. Wong – Education and Information Technologies, 2024
As block-based visual programming platform such as Scratch become more accessible and supportive to children's programming learning, the demand on understanding a trajectory of children's computational thinking development through programming from their early ages increases rapidly in recent years. To explore the developmental process of…
Descriptors: Computation, Problem Solving, Skill Development, Programming
Helsa, Yullys; Turmudi; Juandi, Dadang – Journal on Mathematics Education, 2023
Hybrid learning implementation is closely related with technology. In designing hybrid lessons, lecturers need to have both the pedagogical and content-related skills that make the best use of technology so that it also improves the students' skills, including their computational thinking skills. The purpose of this research is to examine whether…
Descriptors: Blended Learning, Pedagogical Content Knowledge, Technological Literacy, Models
Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Group of Australasia, 2024
This paper reports changes in the extent to which a group of Year 11 students used a Computer Algebra System (CAS), pen-and-paper (P&P), or a combination of both, when solving routine problems across seven months in four different topics. Comparing the frequency of CAS use across topics shows students made greater use of CAS in the topics of…
Descriptors: Foreign Countries, High School Students, Grade 11, Mathematics Education
Chi-Jen Lin; Husni Mubarok – Interactive Learning Environments, 2024
Fostering young learners' computational thinking in AI-based robots is a crucial issue in educational settings. However, there was the complexity of technology in supporting learning activities and the gender gap issue, so an appropriate strategy is needed to guide students to achieve the learning goals. In this study, an AI (Artificial…
Descriptors: Computation, Thinking Skills, Blended Learning, Artificial Intelligence
Jocius, Robin; O'Byrne, W. Ian; Albert, Jennifer; Joshi, Deepti; Blanton, Melanie; Robinson, Richard; Andrews, Ashley; Barnes, Tiffany; Catete, Veronica – TechTrends: Linking Research and Practice to Improve Learning, 2022
The COVID-19 pandemic led to an urgent need for professional development (PD) experiences to support teacher learning across hybrid and digital contexts. This study investigates teachers' experiences in a Virtual Pivot, a PD workshop designed to support computational thinking integration into disciplinary teaching. Participants were 151 middle and…
Descriptors: Electronic Learning, Communities of Practice, Computation, Thinking Skills
Zha, Shenghua; Jin, Yi; Moore, Pamela; Gaston, Joe – Journal of Digital Learning in Teacher Education, 2020
Informed by the person-object theory of interest, this study deployed a mixed-method concurrent triangulation design and investigated the impact of major/specialization, gender, and module design on preservice teachers' interest in teaching computational thinking. The study was conducted in a flipped computational thinking module hosted in three…
Descriptors: Blended Learning, Preservice Teachers, Teacher Attitudes, Interests
Francis, Nigel; Morgan, Alwena; Holm, Sean; Davey, Ross; Bodger, Owen; Dudley, Ed – Biochemistry and Molecular Biology Education, 2020
The flipped classroom is a relatively new active learning pedagogical intervention, gaining popularity as a blended learning methodology. The flipped classroom comprises two distinct parts, directed learning carried out at the student's own pace away from the classroom and an interactive, class-based activity encouraging problem-solving and…
Descriptors: Teaching Methods, Video Technology, Homework, Biochemistry
Zha, Shenghua; Jin, Yi; Moore, Pamela; Gaston, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2020
Researchers and educators have advocated computational thinking (CT) should be integrated into K-12 settings as early as elementary schools. However, there has been a lack of knowledge of how pre-service K-8 teachers would be engaged in the learning of CT and its integration in different subject areas. In this study, we taught a flipped learning…
Descriptors: Preservice Teacher Education, Preservice Teachers, Undergraduate Students, Thinking Skills
Novak, Julia; Kensington-Miller, Barbara; Evans, Tanya – International Journal of Mathematical Education in Science and Technology, 2017
This paper describes students' perspectives of a one-off flipped lecture in a large undergraduate mathematics service course. The focus was on calculating matrix determinants and was designed specifically to introduce debate and argumentation into a mathematics lecture. The intention was to promote a deeper learning and understanding through…
Descriptors: Undergraduate Study, College Mathematics, Mathematics Instruction, Computation
High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices
Cukurbasi, Baris; Kiyici, Mubin – Educational Technology & Society, 2018
The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the qualitative research methods, was used within the scope of the study, the duration of which was 7 weeks. In order to choose the research group of the study,…
Descriptors: High School Students, Student Attitudes, Grade 10, Problem Based Learning
Little, Matthew; Cordero, Eugene – International Journal of Sustainability in Higher Education, 2014
Purpose: This paper aims to investigate the relationship between hybrid classes (where a per cent of the class meetings are online) and transportation-related CO[subscript 2] emissions at a commuter campus similar to San José State University (SJSU). Design/methodology/approach: A computer model was developed to calculate the number of trips to…
Descriptors: Blended Learning, Transportation, Online Courses, Conventional Instruction
Kovanovic, Vitomir; Gaševic, Dragan; Dawson, Shane; Joksimovic, Srecko; Baker, Ryan S.; Hatala, Marek – Journal of Learning Analytics, 2015
With widespread adoption of Learning Management Systems (LMS) and other learning technology, large amounts of data--commonly known as trace data--are readily accessible to researchers. Trace data has been extensively used to calculate time that students spend on different learning activities--typically referred to as time-on-task. These measures…
Descriptors: Time on Task, Computation, Validity, Data Analysis
Perkowski, Justine – Journal of Educational Technology Systems, 2013
This meta-analytic review was performed to determine the relationship between gender and two constructs measuring success in distance learning--academic performance and self-efficacy--with a particular interest in identifying whether females or males have an advantage in distance learning environments. Data from 15 studies resulted in 18 effect…
Descriptors: Sex Role, Distance Education, Meta Analysis, Gender Differences
Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
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