Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Computer Assisted Design | 10 |
| Programming | 7 |
| Foreign Countries | 5 |
| Computer Science Education | 4 |
| Computer Software | 3 |
| Courseware | 3 |
| Case Studies | 2 |
| Coding | 2 |
| Computer Graphics | 2 |
| Computer Uses in Education | 2 |
| Computers | 2 |
| More ▼ | |
Source
| Education and Information… | 1 |
| European Journal of… | 1 |
| IEEE Transactions on Education | 1 |
| International Association for… | 1 |
| International Society for… | 1 |
| Journal of Theoretical… | 1 |
| Turkish Online Journal of… | 1 |
Author
| Al Mahmud, Abdullah | 1 |
| Batt, Rosemary | 1 |
| Bell, Benjamin | 1 |
| Betül Tonbuloglu | 1 |
| Chin, Cheng | 1 |
| Christopherson, Susan | 1 |
| Connolly, C. | 1 |
| Cunningham, Pearley | 1 |
| Deniz, Gülhanim | 1 |
| Eryilmaz, Selami | 1 |
| Korcuska, Michael | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 10 |
| Journal Articles | 5 |
| Speeches/Meeting Papers | 3 |
| Tests/Questionnaires | 2 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
Timur, Serkan; Timur, Betül; Yalçinkaya-Önder, Eylem; Küçük, Didem – Journal of Theoretical Educational Science, 2020
In this study, the attitudes of students toward STEM education were examined according to various demographic characteristics and mixed research method was used. 170 students ranging between 7 and 14 years old participating municipalities in a province outside of school STEM workshops in Turkey constituted the sample of the study. The sampling was…
Descriptors: STEM Education, Workshops, Extracurricular Activities, Educational Attitudes
Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – International Association for Development of the Information Society, 2016
This paper narrates a case study on design thinking based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user driven innovation strategies. A renewed culture and environment for Industrial…
Descriptors: Case Studies, Feedback (Response), Honors Curriculum, Foreign Countries
Chin, Cheng; Yue, Keng – European Journal of Engineering Education, 2011
Difficulties in teaching a multi-disciplinary subject such as the mechatronics system design module in Departments of Mechatronics Engineering at Temasek Polytechnic arise from the gap in experience and skill among staff and students who have different backgrounds in mechanical, computer and electrical engineering within the Mechatronics…
Descriptors: Engineering Education, Computer Assisted Design, Problem Based Learning, Engineering
Connolly, C.; Murphy, E.; Moore, S. – IEEE Transactions on Education, 2009
Low retention rates in third-level computing courses, despite continuing research into new and improved computer teaching methods, present a worrying concern. For some computing students learning programming is intimidating, giving rise to lack of confidence and anxiety. The noncognitive domain of anxiety with regard to learning computer…
Descriptors: Computer Science Education, Computer Attitudes, Programming, Anxiety
Bell, Benjamin; Korcuska, Michael – 1995
Creating educational software generally requires a great deal of computer expertise, and as a result, educators lacking such knowledge have largely been excluded from the design process. Recently, researchers have been designing tools for automating some aspects of building instructional applications. These tools typically aim for generality,…
Descriptors: Authoring Aids (Programming), Computer Assisted Design, Computer Assisted Instruction, Computer Interfaces
Cunningham, Pearley – 1995
As part of its annual program review process, the Department of Engineering Technology at the Community College of Allegheny County, in Pennsylvania, conducted a study of computer usage in community college engineering technology programs across the nation. Specifically, the study sought to determine the types of software, Internet access, average…
Descriptors: Community Colleges, Computer Assisted Design, Computer Centers, Computer Networks
Batt, Rosemary; Christopherson, Susan; Rightor, Ned; Van Jaarsveld, Danielle – 2001
A study was made of the labor market issues facing professionals and employers in the new media industry, an industry that combines elements of computing technology, telecommunications, and content to create products and services that can be used interactively by consumers and business owners. The study was carried out through a Web-based survey…
Descriptors: Adults, College Graduates, Computer Assisted Design, Computer Graphics

Peer reviewed
Direct link
