Publication Date
In 2025 | 1 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 13 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 13 |
Descriptor
Algorithms | 32 |
Computer Assisted Instruction | 32 |
Learning Processes | 10 |
Learning Analytics | 8 |
Models | 8 |
Problem Solving | 8 |
Teaching Methods | 8 |
Computer Software | 6 |
Higher Education | 6 |
Mathematics Instruction | 6 |
Instructional Design | 5 |
More ▼ |
Source
Author
Amisha Jindal | 3 |
Ashish Gurung | 3 |
Erin Ottmar | 3 |
Ji-Eun Lee | 3 |
Reilly Norum | 3 |
Sanika Nitin Patki | 3 |
May, Donald M. | 2 |
Adam Sales | 1 |
Adolfo Ruiz-Calleja | 1 |
Balestri, Diane | 1 |
Birenbaum, Menucha | 1 |
More ▼ |
Publication Type
Reports - Research | 32 |
Journal Articles | 17 |
Speeches/Meeting Papers | 5 |
Guides - Non-Classroom | 1 |
Information Analyses | 1 |
Opinion Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Junior High Schools | 4 |
Middle Schools | 4 |
Secondary Education | 4 |
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Researchers | 5 |
Location
Japan | 1 |
Netherlands | 1 |
Switzerland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test | 1 |
What Works Clearinghouse Rating
Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Jing Shi; Na Wan; Roslina Ibrahim – International Journal of Web-Based Learning and Teaching Technologies, 2024
The application of computer technology has revolutionized and promoted the traditional mode of piano teaching. Nowadays, many companies and institutions have begun to apply computer technology to online piano teaching. This paper analyzes the difficulties faced by students in piano teaching and the development of piano assistant practice and…
Descriptors: Music Education, Musical Instruments, Teaching Methods, Algorithms
Patricia Domínguez-Gómez; Flavio Celis d’Amico – Informatics in Education, 2024
The creative programming language Processing can be used as a generative architectural design tool, which allows the designer to write design instructions (algorithms) and compute them, obtaining graphical outputs of great interest. This contribution addresses the inclusion of this language in the architecture curriculum, within the context of…
Descriptors: Undergraduate Students, Architectural Education, Architecture, Courseware
Pankaj Chejara; Luis P. Prieto; Yannis Dimitriadis; Maria Jesus Rodriguez-Triana; Adolfo Ruiz-Calleja; Reet Kasepalu; Shashi Kant Shankar – Journal of Learning Analytics, 2024
Multimodal learning analytics (MMLA) research has shown the feasibility of building automated models of collaboration quality using artificial intelligence (AI) techniques (e.g., supervised machine learning (ML)), thus enabling the development of monitoring and guiding tools for computer-supported collaborative learning (CSCL). However, the…
Descriptors: Learning Analytics, Attribution Theory, Acoustics, Artificial Intelligence
Yamauchi, Taisei; Flanagan, Brendan; Nakamoto, Ryosuke; Dai, Yiling; Takami, Kyosuke; Ogata, Hiroaki – Smart Learning Environments, 2023
In recent years, smart learning environments have become central to modern education and support students and instructors through tools based on prediction and recommendation models. These methods often use learning material metadata, such as the knowledge contained in an exercise which is usually labeled by domain experts and is costly and…
Descriptors: Mathematics Instruction, Classification, Algorithms, Barriers
Ethan Prihar; Adam Sales; Neil Heffernan – Grantee Submission, 2023
This work proposes Dynamic Linear Epsilon-Greedy, a novel contextual multi-armed bandit algorithm that can adaptively assign personalized content to users while enabling unbiased statistical analysis. Traditional A/B testing and reinforcement learning approaches have trade-offs between empirical investigation and maximal impact on users. Our…
Descriptors: Trust (Psychology), Learning Management Systems, Learning Processes, Algorithms
Xiaxia Cao; Yao Zhao; Xiang Li – Education and Information Technologies, 2024
Various studies have been conducted on applying intelligent recognition technology, especially speech recognition technology to improve English learning ability, mostly listening and speaking. However, few studies have touched on how image-to-text recognition technology can be used for writing. The present research was conducted to fill this gap…
Descriptors: Captions, Second Language Learning, Second Language Instruction, Teaching Methods
Changhao Liang; Rwitajit Majumdar; Yuta Nakamizo; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
In-class group work activities are found to promote the interpersonal skills of learners. To support the teachers in facilitating such activities, we designed a learning analytics-enhanced technology framework, Group Learning Orchestration Based on Evidence (GLOBE) using data-driven approaches. In this study, we implemented the algorithmic group…
Descriptors: Algorithms, Group Dynamics, Group Activities, Learning Analytics
Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Maria-Dorinela Dascalu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara; Stefan Trausan-Matu – Grantee Submission, 2022
The use of technology as a facilitator in learning environments has become increasingly prevalent with the global pandemic caused by COVID-19. As such, computer-supported collaborative learning (CSCL) gains a wider adoption in contrast to traditional learning methods. At the same time, the need for automated tools capable of assessing and…
Descriptors: Computational Linguistics, Longitudinal Studies, Technology Uses in Education, Teaching Methods

Tenczar, Paul J.; Golden, William M. – 1972
Human words must be rapidly recognized by a computer system designed to maintain an interactive dialogue with humans. This paper discusses features of the PLATO IV-TUTOR system which facilitates the matching of words and concepts offered by students to those proposed by lesson authors. The first section examines a word recognition algorithm that…
Descriptors: Algorithms, Computer Assisted Instruction, Computers, English Instruction

Wilson, R. N.; McCrum, E. – Computers and Education, 1984
Discusses difficulties of producing computer assisted learning (CAL) software economically. Proposed as a solution, modular programing is illustrated by describing production of a matrix algebra package. Use of special CAL modules and facilities provided by subroutine libraries are cited, and development of a package to teach matrix theory is…
Descriptors: Algorithms, Case Studies, Computer Assisted Instruction, Cost Effectiveness