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Wang Jinwen; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
The purpose of this research is to study (i) the history and knowledge development of papercutting in Western Henan, and (ii) the process of studying cultural heritage learning design and development of cultural and creative products. Qualitative research methods were used. Field data were collected through research documents and surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
Steier, Rolf; Kersting, Magdalena; Silseth, Kenneth – International Journal of Computer-Supported Collaborative Learning, 2019
This study contributes to our understanding of meaning making in CSCL environments by examining a specific aspect of collaborative problem solving in which students improvise, introduce, and make meaning with representations in disciplinary domains. These situations include the embodied and imaginative processes of discovering new representational…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Sociocultural Patterns, Problem Solving
Gündogdu, Burcu; Merç, Ali – Journal of Learning and Teaching in Digital Age, 2022
This study aims to make a systematic review of technology-supported collaborative creativity pedagogy and practices in the field of education by focusing on peer-reviewed articles published in journals between 2014 and 2019. The targeted educational levels were specified as elementary, secondary education and teacher education students. 21 studies…
Descriptors: Educational Practices, Journal Articles, Creative Activities, Creativity
Di Maio, Fabrizio – Research-publishing.net, 2019
This paper illustrates the use of two language-teaching and learning methods (process drama and theatre) in a class of Italian. Process drama is based on improvisation, over-identification, and dramatisation from a short set of coordinates that students can read just a few minutes before the activity that will be later performed in class (see…
Descriptors: Drama, Theater Arts, Italian, Second Language Learning
Özek, Müzeyyen Bulut – Journal of Education and Training Studies, 2016
The purpose of this study is to determine the effect of creative drama on student achievement in the Information Technologies course. The study was carried out for the unit "Tomorrow's Technology" which is the first unit of Information Technologies course. For this study, 89 sixth grade students were selected from primary school in…
Descriptors: Academic Achievement, Information Technology, Grade 6, Elementary School Students
Thorne, Steven L.; Black, Rebecca W.; Sykes, Julie M. – Modern Language Journal, 2009
In recent years, there has been a great deal of research and pedagogical experimentation relating to the uses of technology in second (L2) and foreign language education. The majority of this research has usefully described and examined the efficacy of in-class and directly classroom-related uses of technology. This article broadens the scope of…
Descriptors: Socialization, Creative Activities, Second Language Learning, Virtual Classrooms
Watching, Creating and Achieving: Creative Technologies as a Conduit for Learning in the Early Years
McDonald, Susan; Howell, Jennifer – British Journal of Educational Technology, 2012
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
Descriptors: Foreign Countries, Pilot Projects, Numeracy, Engineering
Hechter, Richard P.; Guy, Mark – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2010
This article reports the phases of design and use of video editing technology as a medium for creatively expressing science content knowledge in an elementary science methods course. Teacher candidates communicated their understanding of standards-based core science concepts through the creation of original digital movies. The movies were assigned…
Descriptors: Elementary School Science, Methods Courses, Teacher Education Curriculum, Creative Activities

Walton, Richard E.; Balestri, Diane – Machine-Mediated Learning, 1987
Examines similarities between composition and programming processes, and reviews two studies that linked instruction in computer programming and freshman composition to help students understand writing as a design discipline. Projects at the University of Montana and Bryn Mawr College which improved students' writing abilities are described. (LRW)
Descriptors: Algorithms, Computer Assisted Instruction, Creative Activities, Freshman Composition