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Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
Sponsiello, Marta; Gallego-Arrufat, María-Jesús – Ethnography and Education, 2016
This paper moves from the data collected during an ethnographic research conducted in Second Life, which focuses on the observation of different technological difficulties in educational experiences. The main research interests focused on the social dynamics of educational experiences in Second Life and the opportunity to develop a proper research…
Descriptors: Ethnography, Computer Simulation, Computer Graphics, Educational Experience
Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
Leung, Rock; McGrenere, Joanna; Graf, Peter – Behaviour & Information Technology, 2011
Mobile devices offer much potential to support older adults (age 65+). However, older adults have been relatively slow to adopt mobile devices. Although much ongoing HCI research has examined usability problems to address this issue, little work has looked at whether existing graphical icons are harder to use for this population compared with…
Descriptors: Older Adults, Usability, Age Differences, Handheld Devices
Bak, Peter; Meyer, Joachim – Behaviour & Information Technology, 2011
Information systems increasingly provide options for visually inspecting data during the process of information discovery and exploration. Little research has dealt so far with user interactions with these systems, and specifically with the effects of characteristics of the displayed data and the user on performance with such systems. The study…
Descriptors: Foreign Countries, Graphs, Criteria, Information Retrieval
Simcox, William A. – 1983
A comprehensive development process for display design, focusing on computer-generated cathode ray tube (CRT) displays is presented. A framework is created for breaking the display into its component parts, used to guide the design process. The objective is to design or select the most cost effective graphics solution (hardware and software) to…
Descriptors: Communications, Computer Graphics, Design Requirements, Display Aids
Simcox, William A. – 1983
Limits of graphic display design component variation based on cognitive tolerance for imprecision were investigated using compatibility functions. The compatibility function is an empirical definition of a perceptual category representing the grade of membership of an implied physical attribute into a corresponding conceptual category, measuring…
Descriptors: Adults, Cognitive Processes, Computer Graphics, Design Requirements