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Peer reviewedSabbah, Daniel – Cognitive Science, 1985
Summarizes an initial foray in tackling artificial intelligence problems using a connectionist approach. The task chosen is visual recognition of Origami objects, and the questions answered are how to construct a connectionist network to represent and recognize projected Origami line drawings and the advantages such an approach would have. (30…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Graphics, Geometry
Peer reviewedFoorman, Barbara R.; And Others – Journal of Cross-Cultural Psychology, 1989
Examines Japanese and American children's styles of processing computerized geometric matrices. Hypothesizes cultural differences for response latencies. Finds no difference in accuracy between the two groups but significant differences in response times for second- and fifth-graders. (MW)
Descriptors: Analysis of Variance, Cognitive Processes, Cognitive Style, Computer Graphics
Knupfer, Nancy Nelson; Clark, Barbara I. – 1992
This investigation of the potential of a Logo environment to develop visual literacy skills in elementary school students focused on the recognition of Escher-type geometric constructions by second and sixth grade students. Four research questions were addressed: (1) whether students can use higher-order and creative thinking skills in using…
Descriptors: Analysis of Variance, Art Activities, Computer Graphics, Elementary Education
Peer reviewedAinge, David J. – Journal of Educational Computing Research, 1996
A grade 6/7 class which constructed and explored three-dimensional shapes with the VREAM virtual reality (VR) development system program was compared with a grade 5/6/7 control group using card nets (diagrams which can be cut out/folded). Results indicated that VR had little impact on shape visualization and name writing, but it strongly enhanced…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Graphics, Diagrams


