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Le, Siyu – Education and Information Technologies, 2023
A person cultivates their creative skills influenced by various types of activities. The purpose of the work is to study the peculiarities of the development of students' creative thinking skills, which are interrelated with the development of appropriate stages of team teaching, as well as to determine the impact of creative thinking on the…
Descriptors: Creative Thinking, Creativity, Cooperative Learning, Electronic Learning
Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
Sakr, Mona; Connelly, Vince; Wild, Mary – Journal of Research in Childhood Education, 2016
Digital technologies have the potential to offer new opportunities for children's expressive arts practices. Although adult expectations surround and shape children's visual art making on paper in the early years classroom, such expectations are not so established in relation to digital art making. So how do children make sense of digital art…
Descriptors: Young Children, Art Activities, Computer Graphics, Art Expression
Zuiker, Steven J. – E-Learning and Digital Media, 2014
As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…
Descriptors: Case Studies, Secondary Schools, Art Education, Cooperative Learning
Harlow, Danielle Boyd; Leak, Anne Emerson – Computer Science Education, 2014
Recent studies in learning programming have largely focused on high school and college students; less is known about how young children learn to program. From video data of 20 students using a graphical programming interface, we identified ideas that were shared and evolved through an elementary school classroom. In mapping these ideas and their…
Descriptors: Programming, Cooperative Learning, Concept Mapping, Elementary School Science

Matthews, John; Jessel, John – Visual Arts Research, 1993
Reports on a study of seven preschool children engaged in drawing activities with traditional media (crayons, felt-tip pens, etc.) and a mouse-driven computer paintbox program. Finds that the same basic media-independent strategies are used when children try to establish a relationship between their mark-making actions and the resultant effects.…
Descriptors: Art Education, Art Expression, Child Development, Childrens Art
Ruberg, Laurie F.; Moore, D. Mike – 1995
This paper discusses the visual organizers and graphic interfaces used to manage and report the findings from a 10-month ethnographic study of student participation and interaction in computer mediated communication (CMC) activities within the classrooms of both a freshman writing class and a plant science lab. The study focuses on social…
Descriptors: College Students, Computer Graphics, Computer Interfaces, Computer Mediated Communication
Beauchamp, Darrell G., Ed.; And Others – 1991
This volume contains 53 articles grouped under five headings: (1) Research (14 papers on such topics as cognitive style and cognitive strategies, visual literacy training, and the impact of diagrams, type styles, and computer graphics on learning); (2) Theory (nine papers on such topics as the development of visual literacy concepts, cognition and…
Descriptors: Cognitive Style, Computer Graphics, Concept Formation, Elementary Secondary Education
Escobedo, Theresa H.; Bhargava, Ambika – 1990
This study describes preschoolers' computer-generated graphics. Of specific interest were three questions: (1) What is the nature of children's computer-generated drawings in terms of the developmental stages of art? (2) How do the stages evident in children's computer-generated drawings compare with those in drawings produced with traditional art…
Descriptors: Art Education, Childrens Art, Color, Comparative Analysis